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Fix cursor not hiding with SDL2 backend
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@ -122,14 +122,22 @@ namespace osu.Desktop
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{
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base.SetHost(host);
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if (host.Window is DesktopGameWindow desktopWindow)
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switch (host.Window)
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{
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desktopWindow.CursorState |= CursorState.Hidden;
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// Legacy osuTK DesktopGameWindow
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case DesktopGameWindow desktopGameWindow:
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desktopGameWindow.CursorState |= CursorState.Hidden;
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desktopGameWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
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desktopGameWindow.Title = Name;
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desktopGameWindow.FileDrop += fileDrop;
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break;
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desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
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desktopWindow.Title = Name;
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desktopWindow.FileDrop += fileDrop;
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// SDL2 DesktopWindow
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case DesktopWindow desktopWindow:
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desktopWindow.CursorState.Value |= CursorState.Hidden;
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desktopWindow.Title = Name;
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desktopWindow.FileDrop += fileDrop;
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break;
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}
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}
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