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Fix catch pp calculator not matching live with respect to miss handling
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@ -2,22 +2,21 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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namespace osu.Game.Rulesets.Catch.Difficulty
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{
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public class CatchPerformanceCalculator : PerformanceCalculator
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{
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private int fruitsHit;
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private int ticksHit;
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private int tinyTicksHit;
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private int tinyTicksMissed;
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private int misses;
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private int num300;
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private int num100;
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private int num50;
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private int numKatu;
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private int numMiss;
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public CatchPerformanceCalculator()
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: base(new CatchRuleset())
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@ -28,11 +27,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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var catchAttributes = (CatchDifficultyAttributes)attributes;
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fruitsHit = score.Statistics.GetValueOrDefault(HitResult.Great);
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ticksHit = score.Statistics.GetValueOrDefault(HitResult.LargeTickHit);
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tinyTicksHit = score.Statistics.GetValueOrDefault(HitResult.SmallTickHit);
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tinyTicksMissed = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
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misses = score.Statistics.GetValueOrDefault(HitResult.Miss);
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num300 = score.GetCount300() ?? 0; // HitResult.Great
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num100 = score.GetCount100() ?? 0; // HitResult.LargeTickHit
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num50 = score.GetCount50() ?? 0; // HitResult.SmallTickHit
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numKatu = score.GetCountKatu() ?? 0; // HitResult.SmallTickMiss
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numMiss = score.GetCountMiss() ?? 0; // HitResult.Miss PLUS HitResult.LargeTickMiss
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// We are heavily relying on aim in catch the beat
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double value = Math.Pow(5.0 * Math.Max(1.0, catchAttributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
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@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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(numTotalHits > 2500 ? Math.Log10(numTotalHits / 2500.0) * 0.475 : 0.0);
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value *= lengthBonus;
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value *= Math.Pow(0.97, misses);
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value *= Math.Pow(0.97, numMiss);
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// Combo scaling
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if (catchAttributes.MaxCombo > 0)
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@ -86,8 +85,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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}
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private double accuracy() => totalHits() == 0 ? 0 : Math.Clamp((double)totalSuccessfulHits() / totalHits(), 0, 1);
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private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
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private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
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private int totalComboHits() => misses + ticksHit + fruitsHit;
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private int totalHits() => num50 + num100 + num300 + numMiss + numKatu;
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private int totalSuccessfulHits() => num50 + num100 + num300;
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private int totalComboHits() => numMiss + num100 + num300;
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}
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}
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