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Change ResourceStore provided to Skin to be a fallback, not replacement

This commit is contained in:
Dean Herbert 2023-11-16 20:16:23 +09:00
parent 87a76b9ee8
commit b88e3cd26f
No known key found for this signature in database
9 changed files with 27 additions and 26 deletions

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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Tests
private class TestLegacySkin : LegacySkin
{
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage)
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> fallbackStore)
// Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null).
: base(skin, null, storage)
: base(skin, null, fallbackStore)
{
}
}

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@ -174,8 +174,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
private class TestLegacySkin : LegacySkin
{
public TestLegacySkin(IResourceStore<byte[]> storage, string fileName)
: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, storage, fileName)
public TestLegacySkin(IResourceStore<byte[]> fallbackStore, string fileName)
: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, fallbackStore, fileName)
{
}
}

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@ -149,8 +149,8 @@ namespace osu.Game.Tests.Skins
private class TestSkin : Skin
{
public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = "skin.ini")
: base(skin, resources, storage, configurationFilename)
public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = "skin.ini")
: base(skin, resources, fallbackStore, configurationFilename)
{
}

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@ -95,8 +95,8 @@ namespace osu.Game.Tests.Skins
{
public const string SAMPLE_NAME = "test-sample";
public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = "skin.ini")
: base(skin, resources, storage, configurationFilename)
public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = "skin.ini")
: base(skin, resources, fallbackStore, configurationFilename)
{
}

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@ -31,8 +31,7 @@ namespace osu.Game.Skinning
: base(
skin,
resources,
// In the case of the actual default legacy skin (ie. the fallback one, which a user hasn't applied any modifications to) we want to use the game provided resources.
skin.Protected ? new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy") : null
new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy")
)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);

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@ -73,7 +73,7 @@ namespace osu.Game.Skinning
// needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin
// it should be returning the version for.
Skin.LogLookupDebug(this, lookup, Skin.LookupDebugType.Miss);
LogLookupDebug(this, lookup, LookupDebugType.Miss);
return null;
}

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@ -16,7 +16,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Audio;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Rulesets.Objects.Types;
@ -51,10 +50,10 @@ namespace osu.Game.Skinning
/// </summary>
/// <param name="skin">The model for this skin.</param>
/// <param name="resources">Access to raw game resources.</param>
/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
/// <param name="fallbackStore">An optional fallback store which will be used for file lookups that are not serviced by realm user storage.</param>
/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage, string configurationFilename = @"skin.ini")
: base(skin, resources, storage, configurationFilename)
protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore, string configurationFilename = @"skin.ini")
: base(skin, resources, fallbackStore, configurationFilename)
{
}

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@ -55,7 +55,7 @@ namespace osu.Game.Skinning
where TLookup : notnull
where TValue : notnull;
private readonly RealmBackedResourceStore<SkinInfo>? realmBackedStorage;
private readonly ResourceStore<byte[]> store = new ResourceStore<byte[]>();
public string Name { get; }
@ -64,9 +64,9 @@ namespace osu.Game.Skinning
/// </summary>
/// <param name="skin">The skin's metadata. Usually a live realm object.</param>
/// <param name="resources">Access to game-wide resources.</param>
/// <param name="storage">An optional store which will *replace* all file lookups that are usually sourced from <paramref name="skin"/>.</param>
/// <param name="fallbackStore">An optional fallback store which will be used for file lookups that are not serviced by realm user storage.</param>
/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = @"skin.ini")
protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = @"skin.ini")
{
Name = skin.Name;
@ -74,9 +74,9 @@ namespace osu.Game.Skinning
{
SkinInfo = skin.ToLive(resources.RealmAccess);
storage ??= realmBackedStorage = new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess);
store.AddStore(new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess));
var samples = resources.AudioManager?.GetSampleStore(storage);
var samples = resources.AudioManager?.GetSampleStore(store);
if (samples != null)
{
@ -88,7 +88,7 @@ namespace osu.Game.Skinning
}
Samples = samples;
Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, storage));
Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, store));
}
else
{
@ -96,7 +96,10 @@ namespace osu.Game.Skinning
SkinInfo = skin.ToLiveUnmanaged();
}
var configurationStream = storage?.GetStream(configurationFilename);
if (fallbackStore != null)
store.AddStore(fallbackStore);
var configurationStream = store.GetStream(configurationFilename);
if (configurationStream != null)
{
@ -119,7 +122,7 @@ namespace osu.Game.Skinning
{
string filename = $"{skinnableTarget}.json";
byte[]? bytes = storage?.Get(filename);
byte[]? bytes = store?.Get(filename);
if (bytes == null)
continue;
@ -252,7 +255,7 @@ namespace osu.Game.Skinning
Textures?.Dispose();
Samples?.Dispose();
realmBackedStorage?.Dispose();
store.Dispose();
}
#endregion

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@ -201,8 +201,8 @@ namespace osu.Game.Tests.Visual
{
private readonly bool extrapolateAnimations;
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources, bool extrapolateAnimations)
: base(skin, resources, storage)
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> fallbackStore, IStorageResourceProvider resources, bool extrapolateAnimations)
: base(skin, resources, fallbackStore)
{
this.extrapolateAnimations = extrapolateAnimations;
}