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Change ResourceStore
provided to Skin
to be a fallback, not replacement
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parent
87a76b9ee8
commit
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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Tests
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private class TestLegacySkin : LegacySkin
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{
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public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage)
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public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> fallbackStore)
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// Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null).
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: base(skin, null, storage)
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: base(skin, null, fallbackStore)
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{
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}
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}
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@ -174,8 +174,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
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private class TestLegacySkin : LegacySkin
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{
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public TestLegacySkin(IResourceStore<byte[]> storage, string fileName)
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: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, storage, fileName)
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public TestLegacySkin(IResourceStore<byte[]> fallbackStore, string fileName)
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: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, fallbackStore, fileName)
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{
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}
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}
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@ -149,8 +149,8 @@ namespace osu.Game.Tests.Skins
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private class TestSkin : Skin
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{
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public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = "skin.ini")
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: base(skin, resources, storage, configurationFilename)
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public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = "skin.ini")
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: base(skin, resources, fallbackStore, configurationFilename)
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{
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}
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@ -95,8 +95,8 @@ namespace osu.Game.Tests.Skins
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{
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public const string SAMPLE_NAME = "test-sample";
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public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = "skin.ini")
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: base(skin, resources, storage, configurationFilename)
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public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = "skin.ini")
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: base(skin, resources, fallbackStore, configurationFilename)
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{
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}
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@ -31,8 +31,7 @@ namespace osu.Game.Skinning
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: base(
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skin,
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resources,
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// In the case of the actual default legacy skin (ie. the fallback one, which a user hasn't applied any modifications to) we want to use the game provided resources.
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skin.Protected ? new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy") : null
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new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy")
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)
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{
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Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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@ -73,7 +73,7 @@ namespace osu.Game.Skinning
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// needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin
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// it should be returning the version for.
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Skin.LogLookupDebug(this, lookup, Skin.LookupDebugType.Miss);
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LogLookupDebug(this, lookup, LookupDebugType.Miss);
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return null;
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}
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@ -16,7 +16,6 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Types;
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@ -51,10 +50,10 @@ namespace osu.Game.Skinning
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/// </summary>
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/// <param name="skin">The model for this skin.</param>
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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/// <param name="fallbackStore">An optional fallback store which will be used for file lookups that are not serviced by realm user storage.</param>
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/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
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protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage, string configurationFilename = @"skin.ini")
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: base(skin, resources, storage, configurationFilename)
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protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore, string configurationFilename = @"skin.ini")
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: base(skin, resources, fallbackStore, configurationFilename)
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{
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}
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@ -55,7 +55,7 @@ namespace osu.Game.Skinning
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where TLookup : notnull
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where TValue : notnull;
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private readonly RealmBackedResourceStore<SkinInfo>? realmBackedStorage;
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private readonly ResourceStore<byte[]> store = new ResourceStore<byte[]>();
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public string Name { get; }
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@ -64,9 +64,9 @@ namespace osu.Game.Skinning
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/// </summary>
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/// <param name="skin">The skin's metadata. Usually a live realm object.</param>
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/// <param name="resources">Access to game-wide resources.</param>
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/// <param name="storage">An optional store which will *replace* all file lookups that are usually sourced from <paramref name="skin"/>.</param>
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/// <param name="fallbackStore">An optional fallback store which will be used for file lookups that are not serviced by realm user storage.</param>
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/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
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protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = @"skin.ini")
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protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = @"skin.ini")
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{
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Name = skin.Name;
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@ -74,9 +74,9 @@ namespace osu.Game.Skinning
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{
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SkinInfo = skin.ToLive(resources.RealmAccess);
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storage ??= realmBackedStorage = new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess);
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store.AddStore(new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess));
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var samples = resources.AudioManager?.GetSampleStore(storage);
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var samples = resources.AudioManager?.GetSampleStore(store);
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if (samples != null)
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{
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@ -88,7 +88,7 @@ namespace osu.Game.Skinning
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}
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Samples = samples;
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Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, storage));
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Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, store));
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}
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else
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{
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@ -96,7 +96,10 @@ namespace osu.Game.Skinning
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SkinInfo = skin.ToLiveUnmanaged();
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}
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var configurationStream = storage?.GetStream(configurationFilename);
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if (fallbackStore != null)
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store.AddStore(fallbackStore);
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var configurationStream = store.GetStream(configurationFilename);
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if (configurationStream != null)
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{
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@ -119,7 +122,7 @@ namespace osu.Game.Skinning
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{
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string filename = $"{skinnableTarget}.json";
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byte[]? bytes = storage?.Get(filename);
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byte[]? bytes = store?.Get(filename);
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if (bytes == null)
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continue;
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@ -252,7 +255,7 @@ namespace osu.Game.Skinning
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Textures?.Dispose();
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Samples?.Dispose();
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realmBackedStorage?.Dispose();
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store.Dispose();
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}
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#endregion
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@ -201,8 +201,8 @@ namespace osu.Game.Tests.Visual
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{
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private readonly bool extrapolateAnimations;
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public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources, bool extrapolateAnimations)
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: base(skin, resources, storage)
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public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> fallbackStore, IStorageResourceProvider resources, bool extrapolateAnimations)
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: base(skin, resources, fallbackStore)
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{
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this.extrapolateAnimations = extrapolateAnimations;
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}
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