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Change ResourceStore provided to Skin to be a fallback, not replacement

This commit is contained in:
Dean Herbert 2023-11-16 20:16:23 +09:00
parent 87a76b9ee8
commit b88e3cd26f
No known key found for this signature in database
9 changed files with 27 additions and 26 deletions

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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Tests
private class TestLegacySkin : LegacySkin private class TestLegacySkin : LegacySkin
{ {
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage) public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> fallbackStore)
// Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null). // Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null).
: base(skin, null, storage) : base(skin, null, fallbackStore)
{ {
} }
} }

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@ -174,8 +174,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
private class TestLegacySkin : LegacySkin private class TestLegacySkin : LegacySkin
{ {
public TestLegacySkin(IResourceStore<byte[]> storage, string fileName) public TestLegacySkin(IResourceStore<byte[]> fallbackStore, string fileName)
: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, storage, fileName) : base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, fallbackStore, fileName)
{ {
} }
} }

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@ -149,8 +149,8 @@ namespace osu.Game.Tests.Skins
private class TestSkin : Skin private class TestSkin : Skin
{ {
public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = "skin.ini") public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = "skin.ini")
: base(skin, resources, storage, configurationFilename) : base(skin, resources, fallbackStore, configurationFilename)
{ {
} }

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@ -95,8 +95,8 @@ namespace osu.Game.Tests.Skins
{ {
public const string SAMPLE_NAME = "test-sample"; public const string SAMPLE_NAME = "test-sample";
public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = "skin.ini") public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = "skin.ini")
: base(skin, resources, storage, configurationFilename) : base(skin, resources, fallbackStore, configurationFilename)
{ {
} }

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@ -31,8 +31,7 @@ namespace osu.Game.Skinning
: base( : base(
skin, skin,
resources, resources,
// In the case of the actual default legacy skin (ie. the fallback one, which a user hasn't applied any modifications to) we want to use the game provided resources. new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy")
skin.Protected ? new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy") : null
) )
{ {
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255); Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);

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@ -73,7 +73,7 @@ namespace osu.Game.Skinning
// needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin // needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin
// it should be returning the version for. // it should be returning the version for.
Skin.LogLookupDebug(this, lookup, Skin.LookupDebugType.Miss); LogLookupDebug(this, lookup, LookupDebugType.Miss);
return null; return null;
} }

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@ -16,7 +16,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -51,10 +50,10 @@ namespace osu.Game.Skinning
/// </summary> /// </summary>
/// <param name="skin">The model for this skin.</param> /// <param name="skin">The model for this skin.</param>
/// <param name="resources">Access to raw game resources.</param> /// <param name="resources">Access to raw game resources.</param>
/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param> /// <param name="fallbackStore">An optional fallback store which will be used for file lookups that are not serviced by realm user storage.</param>
/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param> /// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage, string configurationFilename = @"skin.ini") protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore, string configurationFilename = @"skin.ini")
: base(skin, resources, storage, configurationFilename) : base(skin, resources, fallbackStore, configurationFilename)
{ {
} }

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@ -55,7 +55,7 @@ namespace osu.Game.Skinning
where TLookup : notnull where TLookup : notnull
where TValue : notnull; where TValue : notnull;
private readonly RealmBackedResourceStore<SkinInfo>? realmBackedStorage; private readonly ResourceStore<byte[]> store = new ResourceStore<byte[]>();
public string Name { get; } public string Name { get; }
@ -64,9 +64,9 @@ namespace osu.Game.Skinning
/// </summary> /// </summary>
/// <param name="skin">The skin's metadata. Usually a live realm object.</param> /// <param name="skin">The skin's metadata. Usually a live realm object.</param>
/// <param name="resources">Access to game-wide resources.</param> /// <param name="resources">Access to game-wide resources.</param>
/// <param name="storage">An optional store which will *replace* all file lookups that are usually sourced from <paramref name="skin"/>.</param> /// <param name="fallbackStore">An optional fallback store which will be used for file lookups that are not serviced by realm user storage.</param>
/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param> /// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = @"skin.ini") protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = @"skin.ini")
{ {
Name = skin.Name; Name = skin.Name;
@ -74,9 +74,9 @@ namespace osu.Game.Skinning
{ {
SkinInfo = skin.ToLive(resources.RealmAccess); SkinInfo = skin.ToLive(resources.RealmAccess);
storage ??= realmBackedStorage = new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess); store.AddStore(new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess));
var samples = resources.AudioManager?.GetSampleStore(storage); var samples = resources.AudioManager?.GetSampleStore(store);
if (samples != null) if (samples != null)
{ {
@ -88,7 +88,7 @@ namespace osu.Game.Skinning
} }
Samples = samples; Samples = samples;
Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, storage)); Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, store));
} }
else else
{ {
@ -96,7 +96,10 @@ namespace osu.Game.Skinning
SkinInfo = skin.ToLiveUnmanaged(); SkinInfo = skin.ToLiveUnmanaged();
} }
var configurationStream = storage?.GetStream(configurationFilename); if (fallbackStore != null)
store.AddStore(fallbackStore);
var configurationStream = store.GetStream(configurationFilename);
if (configurationStream != null) if (configurationStream != null)
{ {
@ -119,7 +122,7 @@ namespace osu.Game.Skinning
{ {
string filename = $"{skinnableTarget}.json"; string filename = $"{skinnableTarget}.json";
byte[]? bytes = storage?.Get(filename); byte[]? bytes = store?.Get(filename);
if (bytes == null) if (bytes == null)
continue; continue;
@ -252,7 +255,7 @@ namespace osu.Game.Skinning
Textures?.Dispose(); Textures?.Dispose();
Samples?.Dispose(); Samples?.Dispose();
realmBackedStorage?.Dispose(); store.Dispose();
} }
#endregion #endregion

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@ -201,8 +201,8 @@ namespace osu.Game.Tests.Visual
{ {
private readonly bool extrapolateAnimations; private readonly bool extrapolateAnimations;
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources, bool extrapolateAnimations) public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> fallbackStore, IStorageResourceProvider resources, bool extrapolateAnimations)
: base(skin, resources, storage) : base(skin, resources, fallbackStore)
{ {
this.extrapolateAnimations = extrapolateAnimations; this.extrapolateAnimations = extrapolateAnimations;
} }