diff --git a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs index 71406c6034..d086064425 100644 --- a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs @@ -69,7 +69,7 @@ namespace osu.Game.Beatmaps } catch { - return new TrackVirtual(); + return null; } } diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 9b50aed077..1a65611a3d 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -19,7 +19,7 @@ using osu.Game.Skinning; namespace osu.Game.Beatmaps { - public abstract class WorkingBeatmap : IDisposable + public abstract partial class WorkingBeatmap : IDisposable { public readonly BeatmapInfo BeatmapInfo; @@ -145,7 +145,7 @@ namespace osu.Game.Beatmaps private Track populateTrack() { // we want to ensure that we always have a track, even if it's a fake one. - var t = GetTrack() ?? new TrackVirtual(); + var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap); applyRateAdjustments(t); return t; } diff --git a/osu.Game/Beatmaps/WorkingBeatmap_VirtualBeatmapTrack.cs b/osu.Game/Beatmaps/WorkingBeatmap_VirtualBeatmapTrack.cs new file mode 100644 index 0000000000..1cadf9ee90 --- /dev/null +++ b/osu.Game/Beatmaps/WorkingBeatmap_VirtualBeatmapTrack.cs @@ -0,0 +1,46 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System.Linq; +using osu.Framework.Audio.Track; +using osu.Game.Rulesets.Objects.Types; + +namespace osu.Game.Beatmaps +{ + public partial class WorkingBeatmap + { + private class VirtualBeatmapTrack : TrackVirtual + { + private readonly IBeatmap beatmap; + + public VirtualBeatmapTrack(IBeatmap beatmap) + { + this.beatmap = beatmap; + } + + protected override void UpdateState() + { + updateVirtualLength(); + base.UpdateState(); + } + + private void updateVirtualLength() + { + var lastObject = beatmap.HitObjects.LastOrDefault(); + + switch (lastObject) + { + case null: + Length = 1000; + break; + case IHasEndTime endTime: + Length = endTime.EndTime + 1000; + break; + default: + Length = lastObject.StartTime + 1000; + break; + } + } + } + } +} diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs index d1fc8be005..0dc110951b 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs @@ -52,8 +52,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts if (Beatmap.Value == null) return; - if (Beatmap.Value.Track.Length == double.PositiveInfinity) return; - float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth); adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length); } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs index 07d9398d38..5628630d0e 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs @@ -47,8 +47,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts return; } - // Todo: This should be handled more gracefully - timeline.RelativeChildSize = Beatmap.Value.Track.Length == double.PositiveInfinity ? Vector2.One : new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1); + timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1); } protected void Add(Drawable visualisation) => timeline.Add(visualisation); diff --git a/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs index e6a04bf1e7..d9b827ffec 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs @@ -2,7 +2,6 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; -using osu.Framework.Audio.Track; using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -118,18 +117,15 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline private void seekTrackToCurrent() { - var track = Beatmap.Value.Track; - if (track is TrackVirtual || !track.IsLoaded) + if (!Beatmap.Value.TrackLoaded) return; - if (!(Beatmap.Value.Track is TrackVirtual)) - adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length); + adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length); } private void scrollToTrackTime() { - var track = Beatmap.Value.Track; - if (track is TrackVirtual || !track.IsLoaded) + if (!Beatmap.Value.TrackLoaded) return; ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);