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Renamed all instances of Taiko's InputBlockingMod to TaikoInputBlockingMod

This commit is contained in:
OpenSauce04 2023-02-27 10:30:57 +00:00 committed by OpenSauce
parent 715df42a69
commit b883c6af34
2 changed files with 4 additions and 4 deletions

View File

@ -19,7 +19,7 @@ using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public abstract partial class InputBlockingMod : Mod, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
public abstract partial class TaikoInputBlockingMod : Mod, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
{
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(TaikoModCinema) };
@ -117,9 +117,9 @@ namespace osu.Game.Rulesets.Taiko.Mods
private partial class InputInterceptor : Component, IKeyBindingHandler<TaikoAction>
{
private readonly InputBlockingMod mod;
private readonly TaikoInputBlockingMod mod;
public InputInterceptor(InputBlockingMod mod)
public InputInterceptor(TaikoInputBlockingMod mod)
{
this.mod = mod;
}

View File

@ -5,7 +5,7 @@ using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModSingleTap : InputBlockingMod
public class TaikoModSingleTap : TaikoInputBlockingMod
{
public override string Name => @"Single Tap";
public override string Acronym => @"SG";