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Remove #nullable disable from Catch.UI
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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@ -39,9 +37,9 @@ namespace osu.Game.Rulesets.Catch.UI
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// only check the X position; handle all vertical space.
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base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
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internal Catcher Catcher { get; private set; }
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internal Catcher Catcher { get; private set; } = null!;
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internal CatcherArea CatcherArea { get; private set; }
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internal CatcherArea CatcherArea { get; private set; } = null!;
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private readonly IBeatmapDifficultyInfo difficulty;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.UI;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays;
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@ -1,11 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -123,7 +121,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private double hyperDashModifier = 1;
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private int hyperDashDirection;
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private float hyperDashTargetPosition;
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private Bindable<bool> hitLighting;
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private Bindable<bool> hitLighting = null!;
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private readonly HitExplosionContainer hitExplosionContainer;
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@ -131,7 +129,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly DrawablePool<CaughtBanana> caughtBananaPool;
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private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
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public Catcher([NotNull] DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo difficulty = null)
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public Catcher(DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo? difficulty = null)
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{
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this.droppedObjectTarget = droppedObjectTarget;
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@ -231,9 +229,8 @@ namespace osu.Game.Rulesets.Catch.UI
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// droplet doesn't affect the catcher state
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if (hitObject is TinyDroplet) return;
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if (result.IsHit && hitObject.HyperDash)
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if (result.IsHit && hitObject.HyperDashTarget is CatchHitObject target)
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{
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var target = hitObject.HyperDashTarget;
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double timeDifference = target.StartTime - hitObject.StartTime;
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double positionDifference = target.EffectiveX - X;
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double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
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@ -385,7 +382,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private void addLighting(JudgementResult judgementResult, Color4 colour, float x) =>
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hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, judgementResult, colour, x));
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private CaughtObject getCaughtObject(PalpableCatchHitObject source)
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private CaughtObject? getCaughtObject(PalpableCatchHitObject source)
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{
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switch (source)
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{
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@ -406,6 +403,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private CaughtObject getDroppedObject(CaughtObject caughtObject)
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{
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var droppedObject = getCaughtObject(caughtObject.HitObject);
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Debug.Assert(droppedObject != null);
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droppedObject.CopyStateFrom(caughtObject);
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droppedObject.Anchor = Anchor.TopLeft;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Rulesets.Catch.UI
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{
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public enum CatcherAnimationState
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly CatcherTrailDisplay catcherTrails;
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private Catcher catcher;
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private Catcher catcher = null!;
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/// <summary>
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/// <c>-1</c> when only left button is pressed.
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects.Pooling;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Rulesets.Catch.UI
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{
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public enum CatcherTrailAnimation
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@ -1,10 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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@ -41,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly Container<CatcherTrail> hyperDashAfterImages;
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[Resolved]
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private ISkinSource skin { get; set; }
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private ISkinSource skin { get; set; } = null!;
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public CatcherTrailDisplay()
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{
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@ -130,7 +129,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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base.Dispose(isDisposing);
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if (skin != null)
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if (skin.IsNotNull())
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skin.SourceChanged -= skinSourceChanged;
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics.Performance;
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using osuTK;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Rulesets.Catch.UI
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{
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public enum Direction
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
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: base(ruleset, beatmap, mods)
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{
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Direction.Value = ScrollingDirection.Down;
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@ -54,6 +52,6 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h) => null;
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public override DrawableHitObject<CatchHitObject>? CreateDrawableRepresentation(CatchHitObject h) => null;
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects.Pooling;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osuTK.Graphics;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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