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Merge pull request #13463 from Pasi4K5/enhance-mod-settings-text-box-visibility

Enhance text box visibility in mod settings
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Dan Balasescu 2021-06-15 17:01:39 +09:00 committed by GitHub
commit b871ee4e71
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3 changed files with 51 additions and 6 deletions

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@ -2,16 +2,20 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings namespace osu.Game.Overlays.Settings
{ {
public class SettingsNumberBox : SettingsItem<string> public class SettingsNumberBox : SettingsItem<string>
{ {
protected override Drawable CreateControl() => new OsuNumberBox protected override Drawable CreateControl() => new NumberBox
{ {
Margin = new MarginPadding { Top = 5 }, Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}; };
public class NumberBox : SettingsTextBox.TextBox
{
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
}
} }
} }

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@ -1,18 +1,60 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Overlays.Settings namespace osu.Game.Overlays.Settings
{ {
public class SettingsTextBox : SettingsItem<string> public class SettingsTextBox : SettingsItem<string>
{ {
protected override Drawable CreateControl() => new OsuTextBox protected override Drawable CreateControl() => new TextBox
{ {
Margin = new MarginPadding { Top = 5 }, Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
CommitOnFocusLost = true, CommitOnFocusLost = true,
}; };
public class TextBox : OsuTextBox
{
private const float border_thickness = 3;
private Color4 borderColourFocused;
private Color4 borderColourUnfocused;
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
borderColourUnfocused = colour.Gray4.Opacity(0.5f);
borderColourFocused = BorderColour;
updateBorder();
}
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);
updateBorder();
}
protected override void OnFocusLost(FocusLostEvent e)
{
base.OnFocusLost(e);
updateBorder();
}
private void updateBorder()
{
BorderThickness = border_thickness;
BorderColour = HasFocus ? borderColourFocused : borderColourUnfocused;
}
}
} }
} }

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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Mods
} }
} }
private readonly OsuNumberBox seedNumberBox; private readonly SettingsNumberBox.NumberBox seedNumberBox;
public SeedControl() public SeedControl()
{ {
@ -76,7 +75,7 @@ namespace osu.Game.Rulesets.Mods
{ {
new Drawable[] new Drawable[]
{ {
seedNumberBox = new OsuNumberBox seedNumberBox = new SettingsNumberBox.NumberBox
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
CommitOnFocusLost = true CommitOnFocusLost = true