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mirror of https://github.com/ppy/osu.git synced 2025-01-13 16:32:54 +08:00

Merge branch 'master' into spectator

This commit is contained in:
Dean Herbert 2020-10-26 13:39:07 +09:00
commit b86347dc81
17 changed files with 229 additions and 87 deletions

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@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
@ -38,20 +39,25 @@ namespace osu.Game.Rulesets.Osu.Mods
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject drawableOsu))
if (!(drawable is DrawableOsuHitObject))
return;
var h = drawableOsu.HitObject;
//todo: expose and hide spinner background somehow
switch (drawable)
{
case DrawableHitCircle circle:
// we only want to see the approach circle
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
circle.CirclePiece.Hide();
applyCirclePieceState(circle, circle.CirclePiece);
break;
case DrawableSliderTail sliderTail:
applyCirclePieceState(sliderTail);
break;
case DrawableSliderRepeat sliderRepeat:
// show only the repeat arrow
applyCirclePieceState(sliderRepeat, sliderRepeat.CirclePiece);
break;
case DrawableSlider slider:
@ -61,6 +67,13 @@ namespace osu.Game.Rulesets.Osu.Mods
}
}
private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable hitCircle = null)
{
var h = hitObject.HitObject;
using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
(hitCircle ?? hitObject).Hide();
}
private void applySliderState(DrawableSlider slider)
{
((PlaySliderBody)slider.Body.Drawable).AccentColour = slider.AccentColour.Value.Opacity(0);

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneDrawableStoryboardSprite : SkinnableTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private Storyboard storyboard { get; set; } = new Storyboard();
[Test]
public void TestSkinSpriteDisallowedByDefault()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
AddStep("create sprites", () => SetContents(
() => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
assertSpritesFromSkin(false);
}
[Test]
public void TestAllowLookupFromSkin()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(
() => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
assertSpritesFromSkin(true);
}
private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
=> new DrawableStoryboardSprite(
new StoryboardSprite(lookupName, origin, initialPosition)
).With(s =>
{
s.LifetimeStart = double.MinValue;
s.LifetimeEnd = double.MaxValue;
});
private void assertSpritesFromSkin(bool fromSkin) =>
AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}",
() => this.ChildrenOfType<DrawableStoryboardSprite>()
.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
}
}

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@ -265,6 +265,26 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType<EpilepsyWarning>().Any() == warning);
if (warning)
{
AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25);
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
}
}
[Test]
public void TestEpilepsyWarningEarlyExit()
{
AddStep("set epilepsy warning", () => epilepsyWarning = true);
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddUntilStep("wait for epilepsy warning", () => loader.ChildrenOfType<EpilepsyWarning>().Single().Alpha > 0);
AddStep("exit early", () => loader.Exit());
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
}
private class TestPlayerLoaderContainer : Container

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@ -18,13 +18,13 @@ namespace osu.Game.Tests.Visual.Ranking
Origin = Anchor.Centre,
Children = new Drawable[]
{
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 1.23 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 2.34 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 3.45 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 4.56 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 5.67 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 6.78 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 10.11 }),
new StarRatingDisplay(new StarDifficulty(1.23, 0)),
new StarRatingDisplay(new StarDifficulty(2.34, 0)),
new StarRatingDisplay(new StarDifficulty(3.45, 0)),
new StarRatingDisplay(new StarDifficulty(4.56, 0)),
new StarRatingDisplay(new StarDifficulty(5.67, 0)),
new StarRatingDisplay(new StarDifficulty(6.78, 0)),
new StarRatingDisplay(new StarDifficulty(10.11, 0)),
}
};
}

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@ -48,6 +48,10 @@ namespace osu.Game.Beatmaps.Formats
switch (section)
{
case Section.General:
handleGeneral(storyboard, line);
return;
case Section.Events:
handleEvents(line);
return;
@ -60,6 +64,18 @@ namespace osu.Game.Beatmaps.Formats
base.ParseLine(storyboard, section, line);
}
private void handleGeneral(Storyboard storyboard, string line)
{
var pair = SplitKeyVal(line);
switch (pair.Key)
{
case "UseSkinSprites":
storyboard.UseSkinSprites = pair.Value == "1";
break;
}
}
private void handleEvents(string line)
{
var depth = 0;

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@ -11,11 +11,13 @@ namespace osu.Game.Online.API
{
/// <summary>
/// The local user.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
Bindable<User> LocalUser { get; }
/// <summary>
/// The current user's activity.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
Bindable<UserActivity> Activity { get; }
@ -40,6 +42,10 @@ namespace osu.Game.Online.API
/// </summary>
string Endpoint { get; }
/// <summary>
/// The current connection state of the API.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
IBindable<APIState> State { get; }
/// <summary>

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@ -58,7 +58,7 @@ namespace osu.Game.Overlays.Toolbar
StateContainer = login;
}
private void onlineStateChanged(ValueChangedEvent<APIState> state)
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
switch (state.NewValue)
{
@ -72,6 +72,6 @@ namespace osu.Game.Overlays.Toolbar
avatar.User = api.LocalUser.Value;
break;
}
}
});
}
}

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -18,11 +16,7 @@ namespace osu.Game.Screens.Play
{
public class EpilepsyWarning : VisibilityContainer
{
public const double FADE_DURATION = 500;
private readonly BindableDouble trackVolumeOnEpilepsyWarning = new BindableDouble(1f);
private Track track;
public const double FADE_DURATION = 250;
public EpilepsyWarning()
{
@ -77,26 +71,15 @@ namespace osu.Game.Screens.Play
}
}
};
track = beatmap.Value.Track;
track.AddAdjustment(AdjustableProperty.Volume, trackVolumeOnEpilepsyWarning);
}
protected override void PopIn()
{
this.TransformBindableTo(trackVolumeOnEpilepsyWarning, 0.25, FADE_DURATION);
DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint);
this.FadeIn(FADE_DURATION, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut(FADE_DURATION);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
track?.RemoveAdjustment(AdjustableProperty.Volume, trackVolumeOnEpilepsyWarning);
}
}
}

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@ -55,6 +55,8 @@ namespace osu.Game.Screens.Play
private bool backgroundBrightnessReduction;
private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
protected bool BackgroundBrightnessReduction
{
set
@ -169,6 +171,7 @@ namespace osu.Game.Screens.Play
if (epilepsyWarning != null)
epilepsyWarning.DimmableBackground = Background;
Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
content.ScaleTo(0.7f);
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
@ -197,6 +200,11 @@ namespace osu.Game.Screens.Play
cancelLoad();
BackgroundBrightnessReduction = false;
// we're moving to player, so a period of silence is upcoming.
// stop the track before removing adjustment to avoid a volume spike.
Beatmap.Value.Track.Stop();
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
}
public override bool OnExiting(IScreen next)
@ -208,6 +216,7 @@ namespace osu.Game.Screens.Play
Background.EnableUserDim.Value = false;
BackgroundBrightnessReduction = false;
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
return base.OnExiting(next);
}
@ -331,18 +340,16 @@ namespace osu.Game.Screens.Play
{
const double epilepsy_display_length = 3000;
pushSequence.Schedule(() =>
{
epilepsyWarning.State.Value = Visibility.Visible;
this.Delay(epilepsy_display_length).Schedule(() =>
pushSequence
.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
.TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint)
.Delay(epilepsy_display_length)
.Schedule(() =>
{
epilepsyWarning.Hide();
epilepsyWarning.Expire();
});
});
pushSequence.Delay(epilepsy_display_length);
})
.Delay(EpilepsyWarning.FADE_DURATION);
}
pushSequence.Schedule(() =>

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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -51,7 +52,7 @@ namespace osu.Game.Screens.Ranking.Expanded
}
[BackgroundDependencyLoader]
private void load()
private void load(BeatmapDifficultyManager beatmapDifficultyManager)
{
var beatmap = score.Beatmap;
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
@ -138,7 +139,7 @@ namespace osu.Game.Screens.Ranking.Expanded
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
new StarRatingDisplay(beatmap)
new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft

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@ -22,29 +22,30 @@ namespace osu.Game.Screens.Ranking.Expanded
/// </summary>
public class StarRatingDisplay : CompositeDrawable
{
private readonly BeatmapInfo beatmap;
private readonly StarDifficulty difficulty;
/// <summary>
/// Creates a new <see cref="StarRatingDisplay"/>.
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
/// </summary>
/// <param name="beatmap">The <see cref="BeatmapInfo"/> to display the star difficulty of.</param>
public StarRatingDisplay(BeatmapInfo beatmap)
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
public StarRatingDisplay(StarDifficulty starDifficulty)
{
this.beatmap = beatmap;
AutoSizeAxes = Axes.Both;
difficulty = starDifficulty;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
{
var starRatingParts = beatmap.StarDifficulty.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
AutoSizeAxes = Axes.Both;
var starRatingParts = difficulty.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
string wholePart = starRatingParts[0];
string fractionPart = starRatingParts[1];
string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
ColourInfo backgroundColour = beatmap.DifficultyRating == DifficultyRating.ExpertPlus
ColourInfo backgroundColour = difficulty.DifficultyRating == DifficultyRating.ExpertPlus
? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
: (ColourInfo)colours.ForDifficultyRating(beatmap.DifficultyRating);
: (ColourInfo)colours.ForDifficultyRating(difficulty.DifficultyRating);
InternalChildren = new Drawable[]
{

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@ -39,6 +39,11 @@ namespace osu.Game.Screens.Select
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private IBindable<StarDifficulty> beatmapDifficulty;
protected BufferedWedgeInfo Info;
public BeatmapInfoWedge()
@ -88,6 +93,11 @@ namespace osu.Game.Screens.Select
if (beatmap == value) return;
beatmap = value;
beatmapDifficulty?.UnbindAll();
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo);
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
updateDisplay();
}
}
@ -113,7 +123,7 @@ namespace osu.Game.Screens.Select
return;
}
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value)
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
{
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0
@ -141,12 +151,14 @@ namespace osu.Game.Screens.Select
private readonly WorkingBeatmap beatmap;
private readonly RulesetInfo ruleset;
private readonly StarDifficulty starDifficulty;
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, StarDifficulty difficulty)
: base(pixelSnapping: true)
{
this.beatmap = beatmap;
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
starDifficulty = difficulty;
}
[BackgroundDependencyLoader]
@ -190,7 +202,7 @@ namespace osu.Game.Screens.Select
},
},
},
new DifficultyColourBar(beatmapInfo)
new DifficultyColourBar(starDifficulty)
{
RelativeSizeAxes = Axes.Y,
Width = 20,
@ -226,7 +238,7 @@ namespace osu.Game.Screens.Select
Shear = wedged_container_shear,
Children = new[]
{
createStarRatingDisplay(beatmapInfo).With(display =>
createStarRatingDisplay(starDifficulty).With(display =>
{
display.Anchor = Anchor.TopRight;
display.Origin = Anchor.TopRight;
@ -293,8 +305,8 @@ namespace osu.Game.Screens.Select
StatusPill.Hide();
}
private static Drawable createStarRatingDisplay(BeatmapInfo beatmapInfo) => beatmapInfo.StarDifficulty > 0
? new StarRatingDisplay(beatmapInfo)
private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
? new StarRatingDisplay(difficulty)
{
Margin = new MarginPadding { Bottom = 5 }
}
@ -447,11 +459,11 @@ namespace osu.Game.Screens.Select
private class DifficultyColourBar : Container
{
private readonly BeatmapInfo beatmap;
private readonly StarDifficulty difficulty;
public DifficultyColourBar(BeatmapInfo beatmap)
public DifficultyColourBar(StarDifficulty difficulty)
{
this.beatmap = beatmap;
this.difficulty = difficulty;
}
[BackgroundDependencyLoader]
@ -459,7 +471,7 @@ namespace osu.Game.Screens.Select
{
const float full_opacity_ratio = 0.7f;
var difficultyColour = colours.ForDifficultyRating(beatmap.DifficultyRating);
var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
Children = new Drawable[]
{

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@ -140,7 +140,7 @@ namespace osu.Game.Screens.Select.Carousel
LoadComponentAsync(beatmapContainer, loaded =>
{
// make sure the pooled target hasn't changed.
if (carouselBeatmapSet != Item)
if (beatmapContainer != loaded)
return;
Content.Child = loaded;

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@ -15,6 +15,7 @@ namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboard : Container<DrawableStoryboardLayer>
{
[Cached]
public Storyboard Storyboard { get; }
protected override Container<DrawableStoryboardLayer> Content { get; }

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@ -2,18 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osuTK;
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardAnimation : TextureAnimation, IFlippable, IVectorScalable
public class DrawableStoryboardAnimation : DrawableAnimation, IFlippable, IVectorScalable
{
public StoryboardAnimation Animation { get; }
@ -115,18 +113,13 @@ namespace osu.Game.Storyboards.Drawables
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
private void load(TextureStore textureStore, Storyboard storyboard)
{
for (var frame = 0; frame < Animation.FrameCount; frame++)
for (int frame = 0; frame < Animation.FrameCount; frame++)
{
var framePath = Animation.Path.Replace(".", frame + ".");
string framePath = Animation.Path.Replace(".", frame + ".");
var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.Equals(framePath, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (path == null)
continue;
var texture = textureStore.Get(path);
AddFrame(texture, Animation.FrameDelay);
AddFrame(storyboard.CreateSpriteFromResourcePath(framePath, textureStore), Animation.FrameDelay);
}
Animation.ApplyTransforms(this);

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@ -2,18 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osuTK;
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardSprite : Sprite, IFlippable, IVectorScalable
public class DrawableStoryboardSprite : CompositeDrawable, IFlippable, IVectorScalable
{
public StoryboardSprite Sprite { get; }
@ -111,16 +109,18 @@ namespace osu.Game.Storyboards.Drawables
LifetimeStart = sprite.StartTime;
LifetimeEnd = sprite.EndTime;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
private void load(TextureStore textureStore, Storyboard storyboard)
{
var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Sprite.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (path == null)
return;
var drawable = storyboard.CreateSpriteFromResourcePath(Sprite.Path, textureStore);
if (drawable != null)
InternalChild = drawable;
Texture = textureStore.Get(path);
Sprite.ApplyTransforms(this);
}
}

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@ -1,9 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Skinning;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Storyboards
@ -15,6 +20,11 @@ namespace osu.Game.Storyboards
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
/// <summary>
/// Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found.
/// </summary>
public bool UseSkinSprites { get; set; }
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
public double FirstEventTime => Layers.Min(l => l.Elements.FirstOrDefault()?.StartTime ?? 0);
@ -64,5 +74,19 @@ namespace osu.Game.Storyboards
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
return drawable;
}
public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore)
{
Drawable drawable = null;
var storyboardPath = BeatmapInfo.BeatmapSet?.Files?.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (storyboardPath != null)
drawable = new Sprite { Texture = textureStore.Get(storyboardPath) };
// if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy.
else if (UseSkinSprites)
drawable = new SkinnableSprite(path);
return drawable;
}
}
}