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Merge branch 'master' into constant-taiko-input-drum-width

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Dean Herbert 2024-01-26 17:18:26 +09:00 committed by GitHub
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115 changed files with 1101 additions and 919 deletions

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;

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@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;

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@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;

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@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;

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@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>

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@ -16,15 +16,14 @@
"osu.Game.Tournament.Tests\\osu.Game.Tournament.Tests.csproj",
"osu.Game.Tournament\\osu.Game.Tournament.csproj",
"osu.Game\\osu.Game.csproj",
"Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj",
"Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform.Tests\\osu.Game.Rulesets.EmptyFreeform.Tests.csproj",
"Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
"Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj",
"Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj",
"Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling.Tests\\osu.Game.Rulesets.EmptyScrolling.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj"
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj"
]
}
}

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@ -102,7 +102,7 @@ namespace osu.Desktop
}
}
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = !tournamentClient }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null }))
{
if (!host.IsPrimaryInstance)
{

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@ -23,9 +23,9 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.10.2" />
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
</ItemGroup>
<ItemGroup Label="Resources">

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@ -8,7 +8,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.9" />
<PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="nunit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
return baseIncrease * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
}
public override ScoreRank RankFromAccuracy(double accuracy)
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
if (accuracy == accuracy_cutoff_x)
return ScoreRank.X;

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@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@ -16,37 +14,35 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Test]
public void TestMinor()
{
AddStep("Create barlines", () => recreate());
AddStep("Create barlines", recreate);
}
private void recreate(Func<IEnumerable<BarLine>>? createBarLines = null)
private void recreate()
{
var stageDefinitions = new List<StageDefinition>
{
new StageDefinition(4),
};
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>
SetContents(_ =>
{
if (createBarLines != null)
var maniaPlayfield = new ManiaPlayfield(stageDefinitions);
// Must be scheduled so the pool is loaded before we try and retrieve from it.
Schedule(() =>
{
var barLines = createBarLines();
foreach (var b in barLines)
s.Add(b);
return;
}
for (int i = 0; i < 64; i++)
{
s.Add(new BarLine
maniaPlayfield.Add(new BarLine
{
StartTime = Time.Current + i * 500,
Major = i % 4 == 0,
});
}
}));
});
return maniaPlayfield;
});
}
}
}

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -25,16 +25,16 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private OsuConfigManager config { get; set; } = null!;
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools;
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
public TestSceneDrawableJudgement()
[TestCaseSource(nameof(validResults))]
public void Test(HitResult result)
{
pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
showResult(result);
}
private static IEnumerable<HitResult> validResults => Enum.GetValues<HitResult>().Skip(1);
[Test]
public void TestHitLightingDisabled()
{
@ -72,19 +72,21 @@ namespace osu.Game.Rulesets.Osu.Tests
pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
else
{
pool = pools[poolIndex];
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
pool = pools[poolIndex];
((Container)pool.Parent!).Clear(false);
}
var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
Child = pool,
};
// Must be scheduled so the pool is loaded before we try and retrieve from it.
Schedule(() =>
{
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject
container.Add(pool.Get(j => j.Apply(new JudgementResult(new HitObject
{
StartTime = Time.Current
}, new Judgement())
@ -94,9 +96,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})
}
};
}));
});
poolIndex++;
return container;

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
DrawableSlider dho = null;
AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider
AddStep("create slider", () => Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddWaitStep("wait for progression", 1);
AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider
AddStep("apply new slider", () => dho.Apply(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
ComboIndex = 1,
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Child = new SkinProvidingContainer(provider)
{
RelativeSizeAxes = Axes.Both,
Child = dho = new DrawableSlider(prepareObject(new Slider
Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
@ -97,7 +97,38 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("ball is red", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.Red);
}
private Slider prepareObject(Slider slider)
[Test]
public void TestIncreaseRepeatCount()
{
DrawableSlider dho = null;
AddStep("create slider", () =>
{
Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
}));
});
AddStep("increase repeat count", () =>
{
dho.HitObject.RepeatCount++;
applyDefaults(dho.HitObject);
});
AddAssert("repeat got custom anchor", () =>
dho.ChildrenOfType<DrawableSliderRepeat>().Single().RelativeAnchorPosition == Vector2.Divide(dho.SliderBody!.PathOffset, dho.DrawSize));
}
private Slider applyDefaults(Slider slider)
{
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return slider;

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Moq" Version="4.18.4" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Container<DrawableSliderRepeat> repeatContainer;
private PausableSkinnableSound slidingSample;
private readonly LayoutValue drawSizeLayout;
private readonly LayoutValue relativeAnchorPositionLayout;
public DrawableSlider()
: this(null)
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true,
Alpha = 0
};
AddLayout(drawSizeLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry));
AddLayout(relativeAnchorPositionLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry));
}
[BackgroundDependencyLoader]
@ -190,6 +190,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
repeatContainer.Add(repeat);
break;
}
relativeAnchorPositionLayout.Invalidate();
}
protected override void ClearNestedHitObjects()
@ -265,14 +267,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = SliderBody?.Size ?? Vector2.Zero;
OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero;
if (!drawSizeLayout.IsValid)
if (!relativeAnchorPositionLayout.IsValid)
{
Vector2 pos = Vector2.Divide(OriginPosition, DrawSize);
foreach (var obj in NestedHitObjects)
obj.RelativeAnchorPosition = pos;
Ball.RelativeAnchorPosition = pos;
drawSizeLayout.Validate();
relativeAnchorPositionLayout.Validate();
}
}

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
@ -14,6 +16,22 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
}
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
ScoreRank rank = base.RankFromScore(accuracy, results);
switch (rank)
{
case ScoreRank.S:
case ScoreRank.X:
if (results.GetValueOrDefault(HitResult.Miss) > 0)
rank = ScoreRank.A;
break;
}
return rank;
}
protected override HitEvent CreateHitEvent(JudgementResult result)
=> base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit);
}

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@ -65,14 +65,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss)
{
this.RotateTo(-45);
this.ScaleTo(1.8f);
this.ScaleTo(1.6f);
this.ScaleTo(1.2f, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint);
this.FadeOutFromOne(400);
}
else if (Result.IsMiss())
{
this.FadeOutFromOne(800);
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
@ -84,14 +85,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
}
else
{
this.FadeOutFromOne(800);
JudgementText
.FadeInFromZero(300, Easing.OutQuint)
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
}
this.FadeOutFromOne(800);
ringExplosion?.PlayAnimation();
}

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@ -3,47 +3,39 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class DefaultApproachCircle : SkinnableSprite
public partial class DefaultApproachCircle : Sprite
{
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public DefaultApproachCircle()
: base("Gameplay/osu/approachcircle")
{
}
private IBindable<Color4> accentColour = null!;
[BackgroundDependencyLoader]
private void load()
private void load(TextureStore textures)
{
accentColour.BindTo(drawableObject.AccentColour);
Texture = textures.Get(@"Gameplay/osu/approachcircle").WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
Scale = new Vector2(128 / 118f);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour => Colour = colour.NewValue, true);
}
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
{
var drawable = base.CreateDefault(lookup);
// Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture.
// See LegacyApproachCircle for documentation as to why this is required.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Rulesets.Osu.Skinning.Default
@ -15,6 +16,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
TriangleScale = 1.2f;
HideAlphaDiscrepancies = false;
ClampAxes = Axes.None;
}
protected override void Update()

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@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
@ -12,40 +13,31 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
// todo: this should probably not be a SkinnableSprite, as this is always created for legacy skins and is recreated on skin change.
public partial class LegacyApproachCircle : SkinnableSprite
public partial class LegacyApproachCircle : Sprite
{
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public LegacyApproachCircle()
: base("Gameplay/osu/approachcircle", OsuHitObject.OBJECT_DIMENSIONS * 2)
{
}
private IBindable<Color4> accentColour = null!;
[BackgroundDependencyLoader]
private void load()
private void load(ISkinSource skin)
{
accentColour.BindTo(drawableObject.AccentColour);
var texture = skin.GetTexture(@"approachcircle");
Debug.Assert(texture != null);
Texture = texture.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
Scale = new Vector2(128 / 118f);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
}
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
{
var drawable = base.CreateDefault(lookup);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
}
}
}

View File

@ -34,19 +34,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skinSource)
{
const string lookup_name = @"reversearrow";
drawableRepeat = (DrawableSliderRepeat)drawableObject;
AutoSizeAxes = Axes.Both;
string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName;
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
var skin = skinSource.FindProvider(s => s.GetTexture(lookup_name) != null);
InternalChild = arrow = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin?.GetTexture(lookupName)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2),
Texture = skin?.GetTexture(lookup_name)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2),
};
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;

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@ -163,8 +163,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null;
case OsuSkinComponents.ApproachCircle:
if (GetTexture(@"approachcircle") != null)
return new LegacyApproachCircle();
return null;
default:
throw new UnsupportedSkinComponentException(lookup);
}

View File

@ -1,17 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
@ -37,11 +39,14 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Beatmap.Value.Track.Start();
});
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield
AddStep("Load playfield", () => SetContents(_ => new Container
{
Height = 0.2f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(2f, 1f),
Scale = new Vector2(0.5f),
Child = new TaikoPlayfieldAdjustmentContainer { Child = new TaikoPlayfield() },
}));
}
@ -54,7 +59,20 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
[Test]
public void TestHeightChanges()
{
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
int value = 0;
AddRepeatStep("change height", () =>
{
value = (value + 1) % 5;
this.ChildrenOfType<TaikoPlayfieldAdjustmentContainer>().ForEach(p =>
{
var parent = (Container)p.Parent.AsNonNull();
parent.Scale = new Vector2(0.5f + 0.1f * value);
parent.Width = 1f / parent.Scale.X;
parent.Height = 0.5f / parent.Scale.Y;
});
}, 50);
}
[Test]

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Taiko.Scoring
{
@ -33,6 +35,22 @@ namespace osu.Game.Rulesets.Taiko.Scoring
* strongScaleValue(result);
}
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
ScoreRank rank = base.RankFromScore(accuracy, results);
switch (rank)
{
case ScoreRank.S:
case ScoreRank.X:
if (results.GetValueOrDefault(HitResult.Miss) > 0)
rank = ScoreRank.A;
break;
}
return rank;
}
public override int GetBaseScoreForResult(HitResult result)
{
switch (result)

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -143,16 +142,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
if (target != null)
{
const float alpha_amount = 1;
const float down_time = 80;
const float up_time = 50;
target.Animate(
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time)
).Then(
t => t.FadeOut(up_time)
);
target
.FadeTo(1, down_time * (1 - target.Alpha), Easing.Out)
.Delay(100).FadeOut(up_time);
}
return false;

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@ -17,12 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
RelativeSizeAxes = Axes.Both;
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
InternalChildren = new Drawable[]
{
new Sprite
{
@ -40,7 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
};
}
}

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@ -10,7 +10,6 @@ using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Legacy;
@ -23,6 +22,7 @@ using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
@ -59,14 +59,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]);
Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]);
Assert.AreEqual(829_931, score.ScoreInfo.TotalScore);
Assert.AreEqual(829_931, score.ScoreInfo.LegacyTotalScore);
Assert.AreEqual(3, score.ScoreInfo.MaxCombo);
Assert.IsTrue(score.ScoreInfo.Mods.Any(m => m is ManiaModClassic));
Assert.IsTrue(score.ScoreInfo.APIMods.Any(m => m.Acronym == "CL"));
Assert.IsTrue(score.ScoreInfo.ModsJson.Contains("CL"));
Assert.IsTrue(Precision.AlmostEquals(0.8889, score.ScoreInfo.Accuracy, 0.0001));
Assert.That((2 * 300d + 1 * 200) / (3 * 305d), Is.EqualTo(score.ScoreInfo.Accuracy).Within(0.0001));
Assert.AreEqual(ScoreRank.B, score.ScoreInfo.Rank);
Assert.That(score.Replay.Frames, Is.Not.Empty);
@ -252,7 +252,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
[Test]
public void AccuracyAndRankOfStableScorePreserved()
public void AccuracyOfStableScoreRecomputed()
{
var memoryStream = new MemoryStream();
@ -261,15 +261,16 @@ namespace osu.Game.Tests.Beatmaps.Formats
// and we want to emulate a stable score here
using (var sw = new SerializationWriter(memoryStream, true))
{
sw.Write((byte)0); // ruleset id (osu!)
sw.Write((byte)3); // ruleset id (mania).
// mania is used intentionally as it is the only ruleset wherein default accuracy calculation is changed in lazer
sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable)
sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test
sw.Write("username"); // irrelevant to this test
sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test
sw.Write((ushort)198); // count300
sw.Write((ushort)1); // count100
sw.Write((ushort)1); // count300
sw.Write((ushort)0); // count100
sw.Write((ushort)0); // count50
sw.Write((ushort)0); // countGeki
sw.Write((ushort)198); // countGeki (perfects / "rainbow 300s" in mania)
sw.Write((ushort)0); // countKatu
sw.Write((ushort)1); // countMiss
sw.Write(12345678); // total score, irrelevant to this test
@ -287,13 +288,54 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.Multiple(() =>
{
Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 300 + 100) / (200 * 300)));
Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A));
Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 305 + 300) / (200 * 305)));
Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH));
});
}
[Test]
public void AccuracyAndRankOfLazerScorePreserved()
public void RankOfStableScoreUsesLazerDefinitions()
{
var memoryStream = new MemoryStream();
// local partial implementation of legacy score encoder
// this is done half for readability, half because `LegacyScoreEncoder` forces `LATEST_VERSION`
// and we want to emulate a stable score here
using (var sw = new SerializationWriter(memoryStream, true))
{
sw.Write((byte)0); // ruleset id (osu!)
sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable)
sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test
sw.Write("username"); // irrelevant to this test
sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test
sw.Write((ushort)195); // count300
sw.Write((ushort)1); // count100
sw.Write((ushort)4); // count50
sw.Write((ushort)0); // countGeki
sw.Write((ushort)0); // countKatu
sw.Write((ushort)0); // countMiss
sw.Write(12345678); // total score, irrelevant to this test
sw.Write((ushort)1000); // max combo, irrelevant to this test
sw.Write(false); // full combo, irrelevant to this test
sw.Write((int)LegacyMods.Hidden); // mods
sw.Write(string.Empty); // hp graph, irrelevant
sw.Write(DateTime.Now); // date, irrelevant
sw.Write(Array.Empty<byte>()); // replay data, irrelevant
sw.Write((long)1234); // legacy online ID, irrelevant
}
memoryStream.Seek(0, SeekOrigin.Begin);
var decoded = new TestLegacyScoreDecoder().Parse(memoryStream);
Assert.Multiple(() =>
{
// In stable this would be an A because there are over 1% 50s. But that's not a thing in lazer.
Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH));
});
}
[Test]
public void AccuracyRankAndTotalScoreOfLazerScorePreserved()
{
var ruleset = new OsuRuleset().RulesetInfo;
@ -321,8 +363,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.Multiple(() =>
{
Assert.That(decodedAfterEncode.ScoreInfo.TotalScore, Is.EqualTo(284_537));
Assert.That(decodedAfterEncode.ScoreInfo.LegacyTotalScore, Is.Null);
Assert.That(decodedAfterEncode.ScoreInfo.Accuracy, Is.EqualTo((double)(199 * 300 + 30) / (200 * 300 + 30)));
Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH));
Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A));
});
}
@ -415,6 +459,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
Ruleset = new OsuRuleset().RulesetInfo,
Difficulty = new BeatmapDifficulty(),
BeatmapVersion = beatmapVersion,
},
// needs to have at least one objects so that `StandardisedScoreMigrationTools` doesn't die
// when trying to recompute total score.
HitObjects =
{
new HitCircle()
}
});
}

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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
@ -210,31 +211,6 @@ namespace osu.Game.Tests.Database
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000001));
}
[Test]
public void TestNonLegacyScoreNotSubjectToUpgrades()
{
ScoreInfo scoreInfo = null!;
TestBackgroundDataStoreProcessor processor = null!;
AddStep("Add score which requires upgrade (and has beatmap)", () =>
{
Realm.Write(r =>
{
r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: r.All<BeatmapInfo>().First())
{
TotalScoreVersion = 30000005,
LegacyTotalScore = 123456,
});
});
});
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
AddUntilStep("Wait for completion", () => processor.Completed);
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000005));
}
public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor
{
protected override int TimeToSleepDuringGameplay => 10;

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@ -56,24 +56,6 @@ namespace osu.Game.Tests.NonVisual.Skinning
"Gameplay/osu/followpoint", 1
},
new object[]
{
new[] { "followpoint@2x", "followpoint" },
"Gameplay/osu/followpoint",
"followpoint@2x", 2
},
new object[]
{
new[] { "followpoint@2x" },
"Gameplay/osu/followpoint",
"followpoint@2x", 2
},
new object[]
{
new[] { "followpoint" },
"Gameplay/osu/followpoint",
"followpoint", 1
},
new object[]
{
// Looking up a filename with extension specified should work.
new[] { "followpoint.png" },

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@ -29,7 +29,8 @@ namespace osu.Game.Tests.Visual.Background
ColourDark = Color4.Gray,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.9f)
Size = new Vector2(0.9f),
ClampAxes = Axes.None
}
};
}
@ -40,7 +41,10 @@ namespace osu.Game.Tests.Visual.Background
AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s));
AddToggleStep("Masking", m => triangles.Masking = m);
AddStep("ClampAxes X", () => triangles.ClampAxes = Axes.X);
AddStep("ClampAxes Y", () => triangles.ClampAxes = Axes.Y);
AddStep("ClampAxes Both", () => triangles.ClampAxes = Axes.Both);
AddStep("ClampAxes None", () => triangles.ClampAxes = Axes.None);
}
}
}

View File

@ -86,7 +86,8 @@ namespace osu.Game.Tests.Visual.Background
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
ClampAxes = Axes.None
}
}
},
@ -128,7 +129,10 @@ namespace osu.Game.Tests.Visual.Background
AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
AddToggleStep("Masking", m => maskedTriangles.Masking = m);
AddStep("ClampAxes X", () => maskedTriangles.ClampAxes = Axes.X);
AddStep("ClampAxes Y", () => maskedTriangles.ClampAxes = Axes.Y);
AddStep("ClampAxes Both", () => maskedTriangles.ClampAxes = Axes.Both);
AddStep("ClampAxes None", () => maskedTriangles.ClampAxes = Axes.None);
}
}
}

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@ -210,6 +210,13 @@ namespace osu.Game.Tests.Visual.Editing
switchPresets(-1);
assertPreset(BeatDivisorType.Custom, 15);
assertBeatSnap(15);
setDivisorViaInput(24);
assertPreset(BeatDivisorType.Custom, 24);
switchPresets(1);
assertPreset(BeatDivisorType.Common);
switchPresets(-2);
assertPreset(BeatDivisorType.Triplets);
}
private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () =>

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@ -129,10 +129,8 @@ namespace osu.Game.Tests.Visual.Gameplay
checkRate(1);
}
private const int max_frames_catchup = 50;
private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () =>
mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) { MaxCatchUpFrames = max_frames_catchup }
mainContainer.Child = new FrameStabilityContainer(gameplayStartTime)
.WithChild(consumer = new ClockConsumingChild()));
private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time);

View File

@ -93,15 +93,12 @@ namespace osu.Game.Tests.Visual.Gameplay
double currentTime = masterClock.CurrentTime;
bool goingForward = currentTime >= (masterClock.LastStopTime ?? lastStopTime);
bool goingForward = currentTime >= lastStopTime;
alwaysGoingForward &= goingForward;
if (!goingForward)
Logger.Log($"Went too far backwards (last stop: {lastStopTime:N1} current: {currentTime:N1})");
if (masterClock.LastStopTime != null)
lastStopTime = masterClock.LastStopTime.Value;
};
});
@ -125,7 +122,7 @@ namespace osu.Game.Tests.Visual.Gameplay
resumeAndConfirm();
AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime));
AddAssert("continued playing forward", () => Player.LastResumeTime, () => Is.GreaterThanOrEqualTo(Player.LastPauseTime));
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
}

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@ -23,6 +23,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps;
@ -383,6 +384,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AllowImportCompletion = new SemaphoreSlim(1);
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart)
{
ShouldValidatePlaybackRate = false,
};
protected override async Task ImportScore(Score score)
{
ScoreImportStarted = true;

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -47,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Child = frameStabilityContainer = new FrameStabilityContainer
{
MaxCatchUpFrames = 1
Child = new FakeLoad()
}
}
});
@ -56,6 +57,15 @@ namespace osu.Game.Tests.Visual.Gameplay
Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer);
}
private partial class FakeLoad : Drawable
{
protected override void Update()
{
base.Update();
Thread.Sleep(1);
}
}
[SetUpSteps]
public void SetupSteps()
{

View File

@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Navigation
});
AddStep("create IPC sender channels", () =>
{
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { BindIPC = true });
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPort = OsuGame.IPC_PORT });
osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost);
});

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -45,6 +46,16 @@ namespace osu.Game.Tests.Visual.Ranking
addCircleStep(createScore(1, new OsuRuleset()));
}
[Test]
public void TestOsuRankHidden()
{
addCircleStep(createScore(0, new OsuRuleset(), 20, true));
addCircleStep(createScore(0.8, new OsuRuleset(), 5, true));
addCircleStep(createScore(0.95, new OsuRuleset(), 0, true));
addCircleStep(createScore(0.97, new OsuRuleset(), 1, true));
addCircleStep(createScore(1, new OsuRuleset(), 0, true));
}
[Test]
public void TestCatchRank()
{
@ -65,7 +76,7 @@ namespace osu.Game.Tests.Visual.Ranking
addCircleStep(createScore(1, new CatchRuleset()));
}
private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy})", () =>
private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy}, {score.Statistics.GetValueOrDefault(HitResult.Miss)} miss)", () =>
{
Children = new Drawable[]
{
@ -92,10 +103,22 @@ namespace osu.Game.Tests.Visual.Ranking
};
});
private ScoreInfo createScore(double accuracy, Ruleset ruleset)
private ScoreInfo createScore(double accuracy, Ruleset ruleset, int missCount = 0, bool hidden = false)
{
var scoreProcessor = ruleset.CreateScoreProcessor();
var statistics = new Dictionary<HitResult, int>
{
{ HitResult.Miss, missCount },
{ HitResult.Meh, 50 },
{ HitResult.Good, 100 },
{ HitResult.Great, 300 },
};
var mods = hidden
? new[] { new OsuModHidden() }
: new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() };
return new ScoreInfo
{
User = new APIUser
@ -105,19 +128,13 @@ namespace osu.Game.Tests.Visual.Ranking
},
BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
Ruleset = ruleset.RulesetInfo,
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
Mods = mods,
TotalScore = 2845370,
Accuracy = accuracy,
MaxCombo = 999,
Rank = scoreProcessor.RankFromAccuracy(accuracy),
Rank = scoreProcessor.RankFromScore(accuracy, statistics),
Date = DateTimeOffset.Now,
Statistics =
{
{ HitResult.Miss, 1 },
{ HitResult.Meh, 50 },
{ HitResult.Good, 100 },
{ HitResult.Great, 300 },
}
Statistics = statistics,
};
}
}

View File

@ -21,6 +21,7 @@ using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
@ -71,15 +72,16 @@ namespace osu.Game.Tests.Visual.Ranking
private int onlineScoreID = 1;
[TestCase(1, ScoreRank.X)]
[TestCase(0.9999, ScoreRank.S)]
[TestCase(0.975, ScoreRank.S)]
[TestCase(0.925, ScoreRank.A)]
[TestCase(0.85, ScoreRank.B)]
[TestCase(0.75, ScoreRank.C)]
[TestCase(0.5, ScoreRank.D)]
[TestCase(0.2, ScoreRank.D)]
public void TestResultsWithPlayer(double accuracy, ScoreRank rank)
[TestCase(1, ScoreRank.X, 0)]
[TestCase(0.9999, ScoreRank.S, 0)]
[TestCase(0.975, ScoreRank.S, 0)]
[TestCase(0.975, ScoreRank.A, 1)]
[TestCase(0.925, ScoreRank.A, 5)]
[TestCase(0.85, ScoreRank.B, 9)]
[TestCase(0.75, ScoreRank.C, 11)]
[TestCase(0.5, ScoreRank.D, 21)]
[TestCase(0.2, ScoreRank.D, 51)]
public void TestResultsWithPlayer(double accuracy, ScoreRank rank, int missCount)
{
TestResultsScreen screen = null;
@ -91,6 +93,7 @@ namespace osu.Game.Tests.Visual.Ranking
score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
score.Accuracy = accuracy;
score.Rank = rank;
score.Statistics[HitResult.Miss] = missCount;
return screen = createResultsScreen(score);
});

View File

@ -4,7 +4,7 @@
<PackageReference Include="DeepEqual" Version="4.2.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="Moq" Version="4.18.4" />
</ItemGroup>

View File

@ -12,7 +12,7 @@ namespace osu.Game.Tournament.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development"))
{
host.Run(new TournamentTestBrowser());
return 0;

View File

@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -27,11 +27,6 @@ namespace osu.Game.Beatmaps
{
private readonly bool applyOffsets;
/// <summary>
/// The total frequency adjustment from pause transforms. Should eventually be handled in a better way.
/// </summary>
public readonly BindableDouble ExternalPauseFrequencyAdjust = new BindableDouble(1);
private readonly OffsetCorrectionClock? userGlobalOffsetClock;
private readonly OffsetCorrectionClock? platformOffsetClock;
private readonly OffsetCorrectionClock? userBeatmapOffsetClock;
@ -69,13 +64,13 @@ namespace osu.Game.Beatmaps
{
// Audio timings in general with newer BASS versions don't match stable.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
platformOffsetClock = new OffsetCorrectionClock(interpolatedTrack, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
platformOffsetClock = new OffsetCorrectionClock(interpolatedTrack) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// User global offset (set in settings) should also be applied.
userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, ExternalPauseFrequencyAdjust);
userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock);
// User per-beatmap offset will be applied to this final clock.
finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, ExternalPauseFrequencyAdjust);
finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock);
}
else
{

View File

@ -142,6 +142,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
SetDefault(OsuSetting.KeyOverlay, false);
SetDefault(OsuSetting.ReplaySettingsOverlay, true);
SetDefault(OsuSetting.ReplayPlaybackControlsExpanded, true);
SetDefault(OsuSetting.GameplayLeaderboard, true);
SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
@ -421,6 +422,7 @@ namespace osu.Game.Configuration
ProfileCoverExpanded,
EditorLimitedDistanceSnap,
ReplaySettingsOverlay,
ReplayPlaybackControlsExpanded,
AutomaticallyDownloadMissingBeatmaps,
EditorShowSpeedChanges,
TouchDisableGameplayTaps,

View File

@ -12,7 +12,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Overlays;
@ -22,7 +21,7 @@ using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Screens.Play;
namespace osu.Game
namespace osu.Game.Database
{
/// <summary>
/// Performs background updating of data stores at startup.
@ -74,6 +73,7 @@ namespace osu.Game
processBeatmapsWithMissingObjectCounts();
processScoresWithMissingStatistics();
convertLegacyTotalScoreToStandardised();
upgradeScoreRanks();
}, TaskCreationOptions.LongRunning).ContinueWith(t =>
{
if (t.Exception?.InnerException is ObjectDisposedException)
@ -355,7 +355,7 @@ namespace osu.Game
realmAccess.Write(r =>
{
ScoreInfo s = r.Find<ScoreInfo>(id)!;
StandardisedScoreMigrationTools.UpdateFromLegacy(s, beatmapManager);
StandardisedScoreMigrationTools.UpdateFromLegacy(s, beatmapManager.GetWorkingBeatmap(s.BeatmapInfo));
s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION;
});
@ -376,6 +376,66 @@ namespace osu.Game
completeNotification(notification, processedCount, scoreIds.Count, failedCount);
}
private void upgradeScoreRanks()
{
Logger.Log("Querying for scores that need rank upgrades...");
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(
r.All<ScoreInfo>()
.Where(s => s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION)
.AsEnumerable()
// must be done after materialisation, as realm doesn't support
// filtering on nested property predicates or projection via `.Select()`
.Where(s => s.Ruleset.IsLegacyRuleset())
.Select(s => s.ID)));
Logger.Log($"Found {scoreIds.Count} scores which require rank upgrades.");
if (scoreIds.Count == 0)
return;
var notification = showProgressNotification(scoreIds.Count, "Adjusting ranks of scores", "scores now have more correct ranks");
int processedCount = 0;
int failedCount = 0;
foreach (var id in scoreIds)
{
if (notification?.State == ProgressNotificationState.Cancelled)
break;
updateNotificationProgress(notification, processedCount, scoreIds.Count);
sleepIfRequired();
try
{
// Can't use async overload because we're not on the update thread.
// ReSharper disable once MethodHasAsyncOverload
realmAccess.Write(r =>
{
ScoreInfo s = r.Find<ScoreInfo>(id)!;
s.Rank = StandardisedScoreMigrationTools.ComputeRank(s);
s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION;
});
++processedCount;
}
catch (ObjectDisposedException)
{
throw;
}
catch (Exception e)
{
Logger.Log($"Failed to update rank score {id}: {e}");
realmAccess.Write(r => r.Find<ScoreInfo>(id)!.BackgroundReprocessingFailed = true);
++failedCount;
}
}
completeNotification(notification, processedCount, scoreIds.Count, failedCount);
}
private void updateNotificationProgress(ProgressNotification? notification, int processedCount, int totalCount)
{
if (notification == null)

View File

@ -232,42 +232,60 @@ namespace osu.Game.Database
}
/// <summary>
/// Updates a legacy <see cref="ScoreInfo"/> to standardised scoring.
/// Updates a <see cref="ScoreInfo"/> to standardised scoring.
/// This will recompite the score's <see cref="ScoreInfo.Accuracy"/> (always), <see cref="ScoreInfo.Rank"/> (always),
/// and <see cref="ScoreInfo.TotalScore"/> (if the score comes from stable).
/// The total score from stable - if any applicable - will be stored to <see cref="ScoreInfo.LegacyTotalScore"/>.
/// </summary>
/// <param name="score">The score to update.</param>
/// <param name="beatmaps">A <see cref="BeatmapManager"/> used for <see cref="WorkingBeatmap"/> lookups.</param>
public static void UpdateFromLegacy(ScoreInfo score, BeatmapManager beatmaps)
/// <param name="beatmap">The <see cref="WorkingBeatmap"/> applicable for this score.</param>
public static void UpdateFromLegacy(ScoreInfo score, WorkingBeatmap beatmap)
{
score.TotalScore = convertFromLegacyTotalScore(score, beatmaps);
score.Accuracy = ComputeAccuracy(score);
var ruleset = score.Ruleset.CreateInstance();
var scoreProcessor = ruleset.CreateScoreProcessor();
// warning: ordering is important here - both total score and ranks are dependent on accuracy!
score.Accuracy = computeAccuracy(score, scoreProcessor);
score.Rank = computeRank(score, scoreProcessor);
score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap);
}
/// <summary>
/// Updates a legacy <see cref="ScoreInfo"/> to standardised scoring.
/// Updates a <see cref="ScoreInfo"/> to standardised scoring.
/// This will recompute the score's <see cref="ScoreInfo.Accuracy"/> (always), <see cref="ScoreInfo.Rank"/> (always),
/// and <see cref="ScoreInfo.TotalScore"/> (if the score comes from stable).
/// The total score from stable - if any applicable - will be stored to <see cref="ScoreInfo.LegacyTotalScore"/>.
/// </summary>
/// <remarks>
/// This overload is intended for server-side flows.
/// See: https://github.com/ppy/osu-queue-score-statistics/blob/3681e92ac91c6c61922094bdbc7e92e6217dd0fc/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/BatchInserter.cs
/// </remarks>
/// <param name="score">The score to update.</param>
/// <param name="ruleset">The <see cref="Ruleset"/> in which the score was set.</param>
/// <param name="difficulty">The beatmap difficulty.</param>
/// <param name="attributes">The legacy scoring attributes for the beatmap which the score was set on.</param>
public static void UpdateFromLegacy(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes)
public static void UpdateFromLegacy(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes)
{
score.TotalScore = convertFromLegacyTotalScore(score, difficulty, attributes);
score.Accuracy = ComputeAccuracy(score);
var scoreProcessor = ruleset.CreateScoreProcessor();
// warning: ordering is important here - both total score and ranks are dependent on accuracy!
score.Accuracy = computeAccuracy(score, scoreProcessor);
score.Rank = computeRank(score, scoreProcessor);
score.TotalScore = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes);
}
/// <summary>
/// Converts from <see cref="ScoreInfo.LegacyTotalScore"/> to the new standardised scoring of <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="score">The score to convert the total score of.</param>
/// <param name="beatmaps">A <see cref="BeatmapManager"/> used for <see cref="WorkingBeatmap"/> lookups.</param>
/// <param name="ruleset">The <see cref="Ruleset"/> in which the score was set.</param>
/// <param name="beatmap">The <see cref="WorkingBeatmap"/> applicable for this score.</param>
/// <returns>The standardised total score.</returns>
private static long convertFromLegacyTotalScore(ScoreInfo score, BeatmapManager beatmaps)
private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, WorkingBeatmap beatmap)
{
if (!score.IsLegacyScore)
return score.TotalScore;
WorkingBeatmap beatmap = beatmaps.GetWorkingBeatmap(score.BeatmapInfo);
Ruleset ruleset = score.Ruleset.CreateInstance();
if (ruleset is not ILegacyRuleset legacyRuleset)
return score.TotalScore;
@ -283,24 +301,24 @@ namespace osu.Game.Database
ILegacyScoreSimulator sv1Simulator = legacyRuleset.CreateLegacyScoreSimulator();
LegacyScoreAttributes attributes = sv1Simulator.Simulate(beatmap, playableBeatmap);
return convertFromLegacyTotalScore(score, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes);
return convertFromLegacyTotalScore(score, ruleset, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes);
}
/// <summary>
/// Converts from <see cref="ScoreInfo.LegacyTotalScore"/> to the new standardised scoring of <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="score">The score to convert the total score of.</param>
/// <param name="ruleset">The <see cref="Ruleset"/> in which the score was set.</param>
/// <param name="difficulty">The beatmap difficulty.</param>
/// <param name="attributes">The legacy scoring attributes for the beatmap which the score was set on.</param>
/// <returns>The standardised total score.</returns>
private static long convertFromLegacyTotalScore(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes)
private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes)
{
if (!score.IsLegacyScore)
return score.TotalScore;
Debug.Assert(score.LegacyTotalScore != null);
Ruleset ruleset = score.Ruleset.CreateInstance();
if (ruleset is not ILegacyRuleset legacyRuleset)
return score.TotalScore;
@ -474,14 +492,9 @@ namespace osu.Game.Database
break;
case 3:
// in the mania case accuracy actually changes between score V1 and score V2 / standardised
// (PERFECT weighting changes from 300 to 305),
// so for better accuracy recompute accuracy locally based on hit statistics and use that instead,
double scoreV2Accuracy = ComputeAccuracy(score);
convertedTotalScore = (long)Math.Round((
850000 * comboProportion
+ 150000 * Math.Pow(scoreV2Accuracy, 2 + 2 * scoreV2Accuracy)
+ 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy)
+ bonusProportion) * modMultiplier);
break;
@ -584,11 +597,8 @@ namespace osu.Game.Database
}
}
public static double ComputeAccuracy(ScoreInfo scoreInfo)
private static double computeAccuracy(ScoreInfo scoreInfo, ScoreProcessor scoreProcessor)
{
Ruleset ruleset = scoreInfo.Ruleset.CreateInstance();
ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
int baseScore = scoreInfo.Statistics.Where(kvp => kvp.Key.AffectsAccuracy())
.Sum(kvp => kvp.Value * scoreProcessor.GetBaseScoreForResult(kvp.Key));
int maxBaseScore = scoreInfo.MaximumStatistics.Where(kvp => kvp.Key.AffectsAccuracy())
@ -597,6 +607,18 @@ namespace osu.Game.Database
return maxBaseScore == 0 ? 1 : baseScore / (double)maxBaseScore;
}
public static ScoreRank ComputeRank(ScoreInfo scoreInfo) => computeRank(scoreInfo, scoreInfo.Ruleset.CreateInstance().CreateScoreProcessor());
private static ScoreRank computeRank(ScoreInfo scoreInfo, ScoreProcessor scoreProcessor)
{
var rank = scoreProcessor.RankFromScore(scoreInfo.Accuracy, scoreInfo.Statistics);
foreach (var mod in scoreInfo.Mods.OfType<IApplicableToScoreProcessor>())
rank = mod.AdjustRank(rank, scoreInfo.Accuracy);
return rank;
}
/// <summary>
/// Used to populate the <paramref name="score"/> model using data parsed from its corresponding replay file.
/// </summary>

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Lists;
using osu.Framework.Bindables;
@ -78,10 +77,10 @@ namespace osu.Game.Graphics.Backgrounds
}
/// <summary>
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
/// shape is drawn to the screen.
/// Controls on which <see cref="Axes"/> the portion of triangles that falls within this <see cref="Drawable"/>'s
/// shape is drawn to the screen. Default is Axes.Both.
/// </summary>
public bool Masking { get; set; }
public Axes ClampAxes { get; set; } = Axes.Both;
/// <summary>
/// Whether we should drop-off alpha values of triangles more quickly to improve
@ -258,13 +257,12 @@ namespace osu.Game.Graphics.Backgrounds
private IShader shader;
private Texture texture;
private bool masking;
private Axes clampAxes;
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size;
private Vector2 size;
private IVertexBatch<TexturedVertex2D> vertexBatch;
public TrianglesDrawNode(Triangles source)
: base(source)
@ -278,7 +276,7 @@ namespace osu.Game.Graphics.Backgrounds
shader = Source.shader;
texture = Source.texture;
size = Source.DrawSize;
masking = Source.Masking;
clampAxes = Source.ClampAxes;
parts.Clear();
parts.AddRange(Source.parts);
@ -290,12 +288,6 @@ namespace osu.Game.Graphics.Backgrounds
{
base.Draw(renderer);
if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
{
vertexBatch?.Dispose();
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
}
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
borderDataBuffer.Data = borderDataBuffer.Data with
{
@ -314,7 +306,7 @@ namespace osu.Game.Graphics.Backgrounds
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
Quad triangleQuad = getClampedQuad(clampAxes, topLeft, relativeSize);
var drawQuad = new Quad(
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
@ -333,30 +325,35 @@ namespace osu.Game.Graphics.Backgrounds
triangleQuad.Height
) / relativeSize;
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), textureCoords: textureCoords);
}
shader.Unbind();
}
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
private static Quad getClampedQuad(Axes clampAxes, Vector2 topLeft, Vector2 size)
{
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);
float topClamped = Math.Clamp(topLeft.Y, 0f, 1f);
Vector2 clampedTopLeft = topLeft;
return new Quad(
leftClamped,
topClamped,
Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped,
Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped
);
if (clampAxes == Axes.X || clampAxes == Axes.Both)
{
clampedTopLeft.X = Math.Clamp(topLeft.X, 0f, 1f);
size.X = Math.Clamp(topLeft.X + size.X, 0f, 1f) - clampedTopLeft.X;
}
if (clampAxes == Axes.Y || clampAxes == Axes.Both)
{
clampedTopLeft.Y = Math.Clamp(topLeft.Y, 0f, 1f);
size.Y = Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - clampedTopLeft.Y;
}
return new Quad(clampedTopLeft.X, clampedTopLeft.Y, size.X, size.Y);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
vertexBatch?.Dispose();
borderDataBuffer?.Dispose();
}
}

View File

@ -10,7 +10,6 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -34,10 +33,10 @@ namespace osu.Game.Graphics.Backgrounds
protected virtual bool CreateNewTriangles => true;
/// <summary>
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
/// shape is drawn to the screen.
/// Controls on which <see cref="Axes"/> the portion of triangles that falls within this <see cref="Drawable"/>'s
/// shape is drawn to the screen. Default is Axes.Both.
/// </summary>
public bool Masking { get; set; }
public Axes ClampAxes { get; set; } = Axes.Both;
private readonly BindableFloat spawnRatio = new BindableFloat(1f);
@ -194,9 +193,7 @@ namespace osu.Game.Graphics.Backgrounds
private Vector2 size;
private float thickness;
private float texelSize;
private bool masking;
private IVertexBatch<TexturedVertex2D>? vertexBatch;
private Axes clampAxes;
public TrianglesDrawNode(TrianglesV2 source)
: base(source)
@ -211,7 +208,7 @@ namespace osu.Game.Graphics.Backgrounds
texture = Source.texture;
size = Source.DrawSize;
thickness = Source.Thickness;
masking = Source.Masking;
clampAxes = Source.ClampAxes;
Quad triangleQuad = new Quad(
Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix),
@ -235,12 +232,6 @@ namespace osu.Game.Graphics.Backgrounds
if (Source.AimCount == 0 || thickness == 0)
return;
if (vertexBatch == null || vertexBatch.Size != Source.AimCount)
{
vertexBatch?.Dispose();
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
}
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
borderDataBuffer.Data = borderDataBuffer.Data with
{
@ -257,7 +248,7 @@ namespace osu.Game.Graphics.Backgrounds
{
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
Quad triangleQuad = getClampedQuad(clampAxes, topLeft, relativeSize);
var drawQuad = new Quad(
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
@ -273,30 +264,35 @@ namespace osu.Game.Graphics.Backgrounds
triangleQuad.Height
) / relativeSize;
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), textureCoords: textureCoords);
}
shader.Unbind();
}
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
private static Quad getClampedQuad(Axes clampAxes, Vector2 topLeft, Vector2 size)
{
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);
float topClamped = Math.Clamp(topLeft.Y, 0f, 1f);
Vector2 clampedTopLeft = topLeft;
return new Quad(
leftClamped,
topClamped,
Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped,
Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped
);
if (clampAxes == Axes.X || clampAxes == Axes.Both)
{
clampedTopLeft.X = Math.Clamp(topLeft.X, 0f, 1f);
size.X = Math.Clamp(topLeft.X + size.X, 0f, 1f) - clampedTopLeft.X;
}
if (clampAxes == Axes.Y || clampAxes == Axes.Both)
{
clampedTopLeft.Y = Math.Clamp(topLeft.Y, 0f, 1f);
size.Y = Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - clampedTopLeft.Y;
}
return new Quad(clampedTopLeft.X, clampedTopLeft.Y, size.X, size.Y);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
vertexBatch?.Dispose();
borderDataBuffer?.Dispose();
}
}

View File

@ -122,7 +122,7 @@ namespace osu.Game.Graphics.Containers
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
foreach (var w in wavesContainer)
w.Show();
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
@ -132,7 +132,7 @@ namespace osu.Game.Graphics.Containers
protected override void PopOut()
{
foreach (var w in wavesContainer.Children)
foreach (var w in wavesContainer)
w.Hide();
contentContainer.MoveToY(2, DISAPPEAR_DURATION, Easing.In);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Threading;
@ -24,6 +22,8 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Jpeg;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
namespace osu.Game.Graphics
{
@ -37,30 +37,26 @@ namespace osu.Game.Graphics
/// </summary>
public IBindable<bool> CursorVisibility => cursorVisibility;
private Bindable<ScreenshotFormat> screenshotFormat;
private Bindable<bool> captureMenuCursor;
[Resolved]
private GameHost host { get; set; } = null!;
[Resolved]
private GameHost host { get; set; }
private Clipboard clipboard { get; set; } = null!;
[Resolved]
private Clipboard clipboard { get; set; }
private Storage storage;
private INotificationOverlay notificationOverlay { get; set; } = null!;
[Resolved]
private INotificationOverlay notificationOverlay { get; set; }
private OsuConfigManager config { get; set; } = null!;
private Sample shutter;
private Storage storage = null!;
private Sample? shutter;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, Storage storage, AudioManager audio)
private void load(Storage storage, AudioManager audio)
{
this.storage = storage.GetStorageForDirectory(@"screenshots");
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
shutter = audio.Samples.Get("UI/shutter");
}
@ -72,7 +68,7 @@ namespace osu.Game.Graphics
switch (e.Action)
{
case GlobalAction.TakeScreenshot:
shutter.Play();
shutter?.Play();
TakeScreenshotAsync().FireAndForget();
return true;
}
@ -90,9 +86,12 @@ namespace osu.Game.Graphics
{
Interlocked.Increment(ref screenShotTasks);
ScreenshotFormat screenshotFormat = config.Get<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
bool captureMenuCursor = config.Get<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
try
{
if (!captureMenuCursor.Value)
if (!captureMenuCursor)
{
cursorVisibility.Value = false;
@ -101,7 +100,7 @@ namespace osu.Game.Graphics
int framesWaited = 0;
using (var framesWaitedEvent = new ManualResetEventSlim(false))
using (ManualResetEventSlim framesWaitedEvent = new ManualResetEventSlim(false))
{
ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() =>
{
@ -117,17 +116,41 @@ namespace osu.Game.Graphics
}
}
using (var image = await host.TakeScreenshotAsync().ConfigureAwait(false))
using (Image<Rgba32>? image = await host.TakeScreenshotAsync().ConfigureAwait(false))
{
if (config.Get<ScalingMode>(OsuSetting.Scaling) == ScalingMode.Everything)
{
float posX = config.Get<float>(OsuSetting.ScalingPositionX);
float posY = config.Get<float>(OsuSetting.ScalingPositionY);
float sizeX = config.Get<float>(OsuSetting.ScalingSizeX);
float sizeY = config.Get<float>(OsuSetting.ScalingSizeY);
image.Mutate(m =>
{
Rectangle rect = new Rectangle(Point.Empty, m.GetCurrentSize());
// Reduce size by user scale settings...
int sx = (rect.Width - (int)(rect.Width * sizeX)) / 2;
int sy = (rect.Height - (int)(rect.Height * sizeY)) / 2;
rect.Inflate(-sx, -sy);
// ...then adjust the region based on their positional offset.
rect.X = (int)(rect.X * posX) * 2;
rect.Y = (int)(rect.Y * posY) * 2;
m.Crop(rect);
});
}
clipboard.SetImage(image);
(string filename, var stream) = getWritableStream();
(string? filename, Stream? stream) = getWritableStream(screenshotFormat);
if (filename == null) return;
using (stream)
{
switch (screenshotFormat.Value)
switch (screenshotFormat)
{
case ScreenshotFormat.Png:
await image.SaveAsPngAsync(stream).ConfigureAwait(false);
@ -140,7 +163,7 @@ namespace osu.Game.Graphics
break;
default:
throw new InvalidOperationException($"Unknown enum member {nameof(ScreenshotFormat)} {screenshotFormat.Value}.");
throw new InvalidOperationException($"Unknown enum member {nameof(ScreenshotFormat)} {screenshotFormat}.");
}
}
@ -164,12 +187,12 @@ namespace osu.Game.Graphics
private static readonly object filename_reservation_lock = new object();
private (string filename, Stream stream) getWritableStream()
private (string? filename, Stream? stream) getWritableStream(ScreenshotFormat format)
{
lock (filename_reservation_lock)
{
var dt = DateTime.Now;
string fileExt = screenshotFormat.ToString().ToLowerInvariant();
DateTime dt = DateTime.Now;
string fileExt = format.ToString().ToLowerInvariant();
string withoutIndex = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}.{fileExt}";
if (!storage.Exists(withoutIndex))

View File

@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface
Current.ValueChanged += index =>
{
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
foreach (var t in TabContainer.OfType<BreadcrumbTabItem>())
{
int tIndex = TabContainer.IndexOf(t);
int tabIndex = TabContainer.IndexOf(TabMap[index.NewValue]);

View File

@ -150,6 +150,7 @@ namespace osu.Game.Graphics.UserInterface
TriangleScale = 4,
ColourDark = OsuColour.Gray(0.88f),
Shear = new Vector2(-0.2f, 0),
ClampAxes = Axes.Y
},
},
},

View File

@ -37,7 +37,7 @@ namespace osu.Game.Graphics.UserInterface
if (Dropdown is IHasAccentColour dropdown)
dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
foreach (var i in TabContainer.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
@ -48,7 +48,7 @@ namespace osu.Game.Graphics.UserInterface
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
protected virtual float StripWidth => TabContainer.Children.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X;
protected virtual float StripWidth => TabContainer.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X;
/// <summary>
/// Whether entries should be automatically populated if <typeparamref name="T"/> is an <see cref="Enum"/> type.

View File

@ -4,7 +4,6 @@
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
@ -39,7 +38,7 @@ namespace osu.Game.Graphics.UserInterface
protected override double GetProportionalDuration(long currentValue, long newValue) =>
currentValue > newValue ? currentValue - newValue : newValue - currentValue;
protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(formatString);
protected override LocalisableString FormatCount(long count) => count.ToString(formatString);
protected override OsuSpriteText CreateSpriteText()
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));

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@ -101,7 +101,7 @@ namespace osu.Game.Graphics.UserInterface
public void StopAnimation()
{
animate(current);
foreach (var star in stars.Children)
foreach (var star in stars)
star.FinishTransforms(true);
}

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@ -6,8 +6,8 @@
using System;
using System.IO;
using System.Linq;
using System.Threading;
using osu.Framework.Platform;
using osu.Game.Utils;
namespace osu.Game.IO
{
@ -81,7 +81,7 @@ namespace osu.Game.IO
if (IgnoreSuffixes.Any(suffix => fi.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue;
allFilesDeleted &= AttemptOperation(() => fi.Delete(), throwOnFailure: false);
allFilesDeleted &= FileUtils.AttemptOperation(() => fi.Delete(), throwOnFailure: false);
}
foreach (DirectoryInfo dir in target.GetDirectories())
@ -92,11 +92,11 @@ namespace osu.Game.IO
if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue;
allFilesDeleted &= AttemptOperation(() => dir.Delete(true), throwOnFailure: false);
allFilesDeleted &= FileUtils.AttemptOperation(() => dir.Delete(true), throwOnFailure: false);
}
if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0)
allFilesDeleted &= AttemptOperation(target.Delete, throwOnFailure: false);
allFilesDeleted &= FileUtils.AttemptOperation(target.Delete, throwOnFailure: false);
return allFilesDeleted;
}
@ -115,7 +115,7 @@ namespace osu.Game.IO
if (IgnoreSuffixes.Any(suffix => fileInfo.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue;
AttemptOperation(() =>
FileUtils.AttemptOperation(() =>
{
fileInfo.Refresh();
@ -139,35 +139,5 @@ namespace osu.Game.IO
CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false);
}
}
/// <summary>
/// Attempt an IO operation multiple times and only throw if none of the attempts succeed.
/// </summary>
/// <param name="action">The action to perform.</param>
/// <param name="attempts">The number of attempts (250ms wait between each).</param>
/// <param name="throwOnFailure">Whether to throw an exception on failure. If <c>false</c>, will silently fail.</param>
protected static bool AttemptOperation(Action action, int attempts = 10, bool throwOnFailure = true)
{
while (true)
{
try
{
action();
return true;
}
catch (Exception)
{
if (attempts-- == 0)
{
if (throwOnFailure)
throw;
return false;
}
}
Thread.Sleep(250);
}
}
}
}

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@ -170,6 +170,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
new KeyBinding(InputKey.Comma, GlobalAction.StepReplayBackward),
new KeyBinding(InputKey.Period, GlobalAction.StepReplayForward),
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings),
};
@ -411,7 +413,13 @@ namespace osu.Game.Input.Bindings
IncreaseOffset,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseOffset))]
DecreaseOffset
DecreaseOffset,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayForward))]
StepReplayForward,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayBackward))]
StepReplayBackward,
}
public enum GlobalActionCategory

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@ -10,9 +10,9 @@ namespace osu.Game.Localisation
private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
/// <summary>
/// "Beatmap offset"
/// "Audio offset (this beatmap)"
/// </summary>
public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset");
public static LocalisableString AudioOffsetThisBeatmap => new TranslatableString(getKey(@"beatmap_offset"), @"Audio offset (this beatmap)");
/// <summary>
/// "Previous play:"

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@ -324,6 +324,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward");
/// <summary>
/// "Seek replay forward one frame"
/// </summary>
public static LocalisableString StepReplayForward => new TranslatableString(getKey(@"step_replay_forward"), @"Seek replay forward one frame");
/// <summary>
/// "Step replay backward one frame"
/// </summary>
public static LocalisableString StepReplayBackward => new TranslatableString(getKey(@"step_replay_backward"), @"Step replay backward one frame");
/// <summary>
/// "Toggle chat focus"
/// </summary>

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@ -9,6 +9,16 @@ namespace osu.Game.Localisation
{
private const string prefix = @"osu.Game.Resources.Localisation.PlaybackSettings";
/// <summary>
/// "Step backward one frame"
/// </summary>
public static LocalisableString StepBackward => new TranslatableString(getKey(@"step_backward_frame"), @"Step backward one frame");
/// <summary>
/// "Step forward one frame"
/// </summary>
public static LocalisableString StepForward => new TranslatableString(getKey(@"step_forward_frame"), @"Step forward one frame");
/// <summary>
/// "Seek backward {0} seconds"
/// </summary>

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@ -287,7 +287,7 @@ namespace osu.Game.Online.Leaderboards
double delay = 0;
foreach (var s in scoreFlowContainer.Children)
foreach (var s in scoreFlowContainer)
{
using (s.BeginDelayedSequence(delay))
s.Show();
@ -384,7 +384,7 @@ namespace osu.Game.Online.Leaderboards
if (scoreFlowContainer == null)
return;
foreach (var c in scoreFlowContainer.Children)
foreach (var c in scoreFlowContainer)
{
float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scoreFlowContainer).Y;
float bottomY = topY + LeaderboardScore.HEIGHT;

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@ -80,6 +80,13 @@ namespace osu.Game
[Cached(typeof(OsuGame))]
public partial class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler
{
#if DEBUG
// Different port allows runnning release and debug builds alongside each other.
public const int IPC_PORT = 44824;
#else
public const int IPC_PORT = 44823;
#endif
/// <summary>
/// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications).
/// </summary>

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@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Chat.Listing
flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public)
.Select(c => new ChannelListingItem(c));
foreach (var item in flow.Children)
foreach (var item in flow)
{
item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel);
item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel);

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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Mods
var hsv = new Colour4(value.R, value.G, value.B, 1f).ToHSV();
var trianglesColour = Colour4.FromHSV(hsv.X, hsv.Y + 0.2f, hsv.Z - 0.1f);
triangles.Colour = ColourInfo.GradientVertical(trianglesColour, trianglesColour.MultiplyAlpha(0f));
triangles.Colour = ColourInfo.GradientVertical(trianglesColour, value);
}
}
@ -95,6 +95,7 @@ namespace osu.Game.Overlays.Mods
Height = header_height,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Velocity = 0.7f,
ClampAxes = Axes.Y
},
headerText = new OsuTextFlowContainer(t =>
{

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@ -405,6 +405,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Box
{

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@ -41,7 +41,7 @@ namespace osu.Game.Overlays
protected override bool OnHover(HoverEvent e)
{
foreach (var streamBadge in TabContainer.Children.OfType<OverlayStreamItem<T>>())
foreach (var streamBadge in TabContainer.OfType<OverlayStreamItem<T>>())
streamBadge.UserHoveringArea = true;
return base.OnHover(e);
@ -49,7 +49,7 @@ namespace osu.Game.Overlays
protected override void OnHoverLost(HoverLostEvent e)
{
foreach (var streamBadge in TabContainer.Children.OfType<OverlayStreamItem<T>>())
foreach (var streamBadge in TabContainer.OfType<OverlayStreamItem<T>>())
streamBadge.UserHoveringArea = false;
base.OnHoverLost(e);

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@ -12,12 +12,14 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Screens.Play.PlayerSettings;
using osuTK;
namespace osu.Game.Overlays.Settings.Sections.Audio
@ -67,7 +69,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new TimeSlider
new OffsetSliderBar
{
RelativeSizeAxes = Axes.X,
Current = { BindTarget = Current },
@ -157,6 +159,11 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
: $@"Based on the last {averageHitErrorHistory.Count} play(s), the suggested offset is {SuggestedOffset.Value:N0} ms.";
applySuggestion.Enabled.Value = SuggestedOffset.Value != null;
}
private partial class OffsetSliderBar : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => BeatmapOffsetControl.GetOffsetExplanatoryText(Current.Value);
}
}
}
}

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@ -15,6 +15,7 @@ using osu.Game.Localisation;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
using osu.Game.Utils;
using SharpCompress.Archives.Zip;
namespace osu.Game.Overlays.Settings.Sections.General
@ -111,7 +112,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
using (var outStream = storage.CreateFileSafely(archive_filename))
using (var zip = ZipArchive.Create())
{
foreach (string? f in logStorage.GetFiles(string.Empty, "*.log")) zip.AddEntry(f, logStorage.GetStream(f), true);
foreach (string? f in logStorage.GetFiles(string.Empty, "*.log"))
FileUtils.AttemptOperation(z => z.AddEntry(f, logStorage.GetStream(f), true), zip);
zip.SaveTo(outStream);
}

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@ -45,13 +45,14 @@ namespace osu.Game.Rulesets.Judgements
if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss)
{
this.RotateTo(-45);
this.ScaleTo(1.8f);
this.ScaleTo(1.6f);
this.ScaleTo(1.2f, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint);
this.FadeOutFromOne(400);
return;
}
else if (Result.IsMiss())
if (Result.IsMiss())
{
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);

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@ -153,6 +153,9 @@ namespace osu.Game.Rulesets.Objects.Pooling
protected override bool CheckChildrenLife()
{
if (!IsPresent)
return false;
bool aliveChanged = base.CheckChildrenLife();
aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
return aliveChanged;

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@ -370,7 +370,7 @@ namespace osu.Game.Rulesets.Scoring
if (rank.Value == ScoreRank.F)
return;
rank.Value = RankFromAccuracy(Accuracy.Value);
rank.Value = RankFromScore(Accuracy.Value, ScoreResultCounts);
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
}
@ -505,7 +505,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Given an accuracy (0..1), return the correct <see cref="ScoreRank"/>.
/// </summary>
public virtual ScoreRank RankFromAccuracy(double accuracy)
public virtual ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
if (accuracy == accuracy_cutoff_x)
return ScoreRank.X;

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@ -25,17 +25,15 @@ namespace osu.Game.Rulesets.UI
public ReplayInputHandler? ReplayInputHandler { get; set; }
/// <summary>
/// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time.
/// The number of CPU milliseconds to spend at most during seek catch-up.
/// </summary>
public int MaxCatchUpFrames { get; set; } = 5;
private const double max_catchup_milliseconds = 10;
/// <summary>
/// Whether to enable frame-stable playback.
/// </summary>
internal bool FrameStablePlayback { get; set; } = true;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid;
private readonly Bindable<bool> isCatchingUp = new Bindable<bool>();
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
@ -61,6 +59,8 @@ namespace osu.Game.Rulesets.UI
/// </summary>
private readonly FramedClock framedClock;
private readonly Stopwatch stopwatch = new Stopwatch();
/// <summary>
/// The current direction of playback to be exposed to frame stable children.
/// </summary>
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.UI
public override bool UpdateSubTree()
{
int loops = MaxCatchUpFrames;
stopwatch.Restart();
do
{
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.UI
base.UpdateSubTree();
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
} while (state == PlaybackState.RequiresCatchUp && loops-- > 0);
} while (state == PlaybackState.RequiresCatchUp && stopwatch.ElapsedMilliseconds < max_catchup_milliseconds);
return true;
}
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.UI
// if waiting on frames, run one update loop to determine if frames have arrived.
state = PlaybackState.Valid;
}
else if (IsPaused.Value)
else if (IsPaused.Value && !hasReplayAttached)
{
// time should not advance while paused, nor should anything run.
state = PlaybackState.NotValid;

View File

@ -4,6 +4,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
@ -19,6 +20,7 @@ using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using SharpCompress.Compressors.LZMA;
namespace osu.Game.Scoring.Legacy
@ -38,7 +40,6 @@ namespace osu.Game.Scoring.Legacy
};
WorkingBeatmap workingBeatmap;
byte[] compressedScoreInfo = null;
using (SerializationReader sr = new SerializationReader(stream))
{
@ -107,6 +108,8 @@ namespace osu.Game.Scoring.Legacy
else if (version >= 20121008)
scoreInfo.LegacyOnlineID = sr.ReadInt32();
byte[] compressedScoreInfo = null;
if (version >= 30000001)
compressedScoreInfo = sr.ReadByteArray();
@ -130,10 +133,12 @@ namespace osu.Game.Scoring.Legacy
}
}
if (score.ScoreInfo.IsLegacyScore || compressedScoreInfo == null)
PopulateLegacyAccuracyAndRank(score.ScoreInfo);
else
populateLazerAccuracyAndRank(score.ScoreInfo);
PopulateMaximumStatistics(score.ScoreInfo, workingBeatmap);
if (score.ScoreInfo.IsLegacyScore)
score.ScoreInfo.LegacyTotalScore = score.ScoreInfo.TotalScore;
StandardisedScoreMigrationTools.UpdateFromLegacy(score.ScoreInfo, workingBeatmap);
// before returning for database import, we must restore the database-sourced BeatmapInfo.
// if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception.
@ -171,121 +176,65 @@ namespace osu.Game.Scoring.Legacy
}
/// <summary>
/// Populates the accuracy of a given <see cref="ScoreInfo"/> from its contained statistics.
/// Populates the <see cref="ScoreInfo.MaximumStatistics"/> for a given <see cref="ScoreInfo"/>.
/// </summary>
/// <remarks>
/// Legacy use only.
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to populate.</param>
public static void PopulateLegacyAccuracyAndRank(ScoreInfo score)
/// <param name="score">The score to populate the statistics of.</param>
/// <param name="workingBeatmap">The corresponding <see cref="WorkingBeatmap"/>.</param>
internal static void PopulateMaximumStatistics(ScoreInfo score, WorkingBeatmap workingBeatmap)
{
int countMiss = score.GetCountMiss() ?? 0;
int count50 = score.GetCount50() ?? 0;
int count100 = score.GetCount100() ?? 0;
int count300 = score.GetCount300() ?? 0;
int countGeki = score.GetCountGeki() ?? 0;
int countKatu = score.GetCountKatu() ?? 0;
Debug.Assert(score.BeatmapInfo != null);
switch (score.Ruleset.OnlineID)
if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0)
return;
var ruleset = score.Ruleset.Detach();
var rulesetInstance = ruleset.CreateInstance();
var scoreProcessor = rulesetInstance.CreateScoreProcessor();
// Populate the maximum statistics.
HitResult maxBasicResult = rulesetInstance.GetHitResults()
.Select(h => h.result)
.Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetBaseScoreForResult);
foreach ((HitResult result, int count) in score.Statistics)
{
case 0:
switch (result)
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1;
float ratio300 = (float)count300 / totalHits;
float ratio50 = (float)count50 / totalHits;
if (ratio300 == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9)
score.Rank = ScoreRank.A;
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
case HitResult.LargeTickHit:
case HitResult.LargeTickMiss:
score.MaximumStatistics[HitResult.LargeTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count;
break;
}
case 1:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1;
float ratio300 = (float)count300 / totalHits;
float ratio50 = (float)count50 / totalHits;
if (ratio300 == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9)
score.Rank = ScoreRank.A;
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
score.Rank = ScoreRank.B;
else if (ratio300 > 0.6)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
case HitResult.SmallTickHit:
case HitResult.SmallTickMiss:
score.MaximumStatistics[HitResult.SmallTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count;
break;
}
case 2:
{
int totalHits = count50 + count100 + count300 + countMiss + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300) / totalHits : 1;
if (score.Accuracy == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (score.Accuracy > 0.98)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (score.Accuracy > 0.94)
score.Rank = ScoreRank.A;
else if (score.Accuracy > 0.9)
score.Rank = ScoreRank.B;
else if (score.Accuracy > 0.85)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
case HitResult.IgnoreHit:
case HitResult.IgnoreMiss:
case HitResult.SmallBonus:
case HitResult.LargeBonus:
break;
}
case 3:
{
int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1;
if (score.Accuracy == 1)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
else if (score.Accuracy > 0.95)
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
else if (score.Accuracy > 0.9)
score.Rank = ScoreRank.A;
else if (score.Accuracy > 0.8)
score.Rank = ScoreRank.B;
else if (score.Accuracy > 0.7)
score.Rank = ScoreRank.C;
else
score.Rank = ScoreRank.D;
default:
score.MaximumStatistics[maxBasicResult] = score.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count;
break;
}
}
}
private void populateLazerAccuracyAndRank(ScoreInfo scoreInfo)
{
scoreInfo.Accuracy = StandardisedScoreMigrationTools.ComputeAccuracy(scoreInfo);
if (!score.IsLegacyScore)
return;
var rank = currentRuleset.CreateScoreProcessor().RankFromAccuracy(scoreInfo.Accuracy);
#pragma warning disable CS0618
// In osu! and osu!mania, some judgements affect combo but aren't stored to scores.
// A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes.
var calculator = rulesetInstance.CreateDifficultyCalculator(workingBeatmap);
var attributes = calculator.Calculate(score.Mods);
foreach (var mod in scoreInfo.Mods.OfType<IApplicableToScoreProcessor>())
rank = mod.AdjustRank(rank, scoreInfo.Accuracy);
scoreInfo.Rank = rank;
int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum();
if (attributes.MaxCombo > maxComboFromStatistics)
score.MaximumStatistics[HitResult.LegacyComboIncrease] = attributes.MaxCombo - maxComboFromStatistics;
#pragma warning restore CS0618
}
private void readLegacyReplay(Replay replay, StreamReader reader)

View File

@ -43,9 +43,10 @@ namespace osu.Game.Scoring.Legacy
/// 30000012: Fix incorrect total score conversion on selected beatmaps after implementing the more correct
/// <see cref="LegacyRulesetExtensions.CalculateDifficultyPeppyStars"/> method. Reconvert all scores.
/// </description></item>
/// <item><description>30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores.</description></item>
/// </list>
/// </remarks>
public const int LATEST_VERSION = 30000012;
public const int LATEST_VERSION = 30000013;
/// <summary>
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.

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@ -17,7 +17,6 @@ using osu.Game.Scoring.Legacy;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Scoring;
using Realms;
namespace osu.Game.Scoring
@ -91,8 +90,6 @@ namespace osu.Game.Scoring
ArgumentNullException.ThrowIfNull(model.BeatmapInfo);
ArgumentNullException.ThrowIfNull(model.Ruleset);
PopulateMaximumStatistics(model);
if (string.IsNullOrEmpty(model.StatisticsJson))
model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics);
@ -103,75 +100,6 @@ namespace osu.Game.Scoring
// this requires: max combo, statistics, max statistics (where available), and mods to already be populated on the score.
if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(model))
model.TotalScore = StandardisedScoreMigrationTools.GetNewStandardised(model);
else if (model.IsLegacyScore)
{
model.LegacyTotalScore = model.TotalScore;
StandardisedScoreMigrationTools.UpdateFromLegacy(model, beatmaps());
}
}
/// <summary>
/// Populates the <see cref="ScoreInfo.MaximumStatistics"/> for a given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="score">The score to populate the statistics of.</param>
public void PopulateMaximumStatistics(ScoreInfo score)
{
Debug.Assert(score.BeatmapInfo != null);
if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0)
return;
var beatmap = score.BeatmapInfo!.Detach();
var ruleset = score.Ruleset.Detach();
var rulesetInstance = ruleset.CreateInstance();
var scoreProcessor = rulesetInstance.CreateScoreProcessor();
Debug.Assert(rulesetInstance != null);
// Populate the maximum statistics.
HitResult maxBasicResult = rulesetInstance.GetHitResults()
.Select(h => h.result)
.Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetBaseScoreForResult);
foreach ((HitResult result, int count) in score.Statistics)
{
switch (result)
{
case HitResult.LargeTickHit:
case HitResult.LargeTickMiss:
score.MaximumStatistics[HitResult.LargeTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count;
break;
case HitResult.SmallTickHit:
case HitResult.SmallTickMiss:
score.MaximumStatistics[HitResult.SmallTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count;
break;
case HitResult.IgnoreHit:
case HitResult.IgnoreMiss:
case HitResult.SmallBonus:
case HitResult.LargeBonus:
break;
default:
score.MaximumStatistics[maxBasicResult] = score.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count;
break;
}
}
if (!score.IsLegacyScore)
return;
#pragma warning disable CS0618
// In osu! and osu!mania, some judgements affect combo but aren't stored to scores.
// A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes.
var calculator = rulesetInstance.CreateDifficultyCalculator(beatmaps().GetWorkingBeatmap(beatmap));
var attributes = calculator.Calculate(score.Mods);
int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum();
if (attributes.MaxCombo > maxComboFromStatistics)
score.MaximumStatistics[HitResult.LegacyComboIncrease] = attributes.MaxCombo - maxComboFromStatistics;
#pragma warning restore CS0618
}
// Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores).

View File

@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Linq.Expressions;
using System.Threading;
@ -26,6 +27,7 @@ namespace osu.Game.Scoring
{
public class ScoreManager : ModelManager<ScoreInfo>, IModelImporter<ScoreInfo>
{
private readonly Func<BeatmapManager> beatmaps;
private readonly OsuConfigManager configManager;
private readonly ScoreImporter scoreImporter;
private readonly LegacyScoreExporter scoreExporter;
@ -44,6 +46,7 @@ namespace osu.Game.Scoring
OsuConfigManager configManager = null)
: base(storage, realm)
{
this.beatmaps = beatmaps;
this.configManager = configManager;
scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api)
@ -171,7 +174,11 @@ namespace osu.Game.Scoring
/// Populates the <see cref="ScoreInfo.MaximumStatistics"/> for a given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="score">The score to populate the statistics of.</param>
public void PopulateMaximumStatistics(ScoreInfo score) => scoreImporter.PopulateMaximumStatistics(score);
public void PopulateMaximumStatistics(ScoreInfo score)
{
Debug.Assert(score.BeatmapInfo != null);
LegacyScoreDecoder.PopulateMaximumStatistics(score, beatmaps().GetWorkingBeatmap(score.BeatmapInfo.Detach()));
}
#region Implementation of IPresentImports<ScoreInfo>

View File

@ -29,10 +29,11 @@ namespace osu.Game.Screens.Edit
/// Set a divisor, updating the valid divisor range appropriately.
/// </summary>
/// <param name="divisor">The intended divisor.</param>
public void SetArbitraryDivisor(int divisor)
/// <param name="preferKnownPresets">Forces changing the valid divisors to a known preset.</param>
public void SetArbitraryDivisor(int divisor, bool preferKnownPresets = false)
{
// If the current valid divisor range doesn't contain the proposed value, attempt to find one which does.
if (!ValidDivisors.Value.Presets.Contains(divisor))
if (preferKnownPresets || !ValidDivisors.Value.Presets.Contains(divisor))
{
if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor))
ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;

View File

@ -208,11 +208,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
switch (currentType)
{
case BeatDivisorType.Common:
beatDivisor.SetArbitraryDivisor(4);
beatDivisor.SetArbitraryDivisor(4, true);
break;
case BeatDivisorType.Triplets:
beatDivisor.SetArbitraryDivisor(6);
beatDivisor.SetArbitraryDivisor(6, true);
break;
case BeatDivisorType.Custom:

View File

@ -114,7 +114,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnMouseDown(MouseDownEvent e)
{
bool selectionPerformed = performMouseDownActions(e);
bool movementPossible = prepareSelectionMovement();
bool movementPossible = prepareSelectionMovement(e);
// check if selection has occurred
if (selectionPerformed)
@ -536,9 +536,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Attempts to begin the movement of any selected blueprints.
/// </summary>
/// <param name="e">The <see cref="MouseDownEvent"/> defining the beginning of a movement.</param>
/// <returns>Whether a movement is possible.</returns>
private bool prepareSelectionMovement()
private bool prepareSelectionMovement(MouseDownEvent e)
{
if (e.Button == MouseButton.Right)
return false;
if (!SelectionHandler.SelectedBlueprints.Any())
return false;

View File

@ -343,7 +343,7 @@ namespace osu.Game.Screens.Menu
{
buttonArea.ButtonSystemState = state;
foreach (var b in buttonArea.Children.OfType<MainMenuButton>())
foreach (var b in buttonArea.OfType<MainMenuButton>())
b.ButtonSystemState = state;
}

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Skinning;
@ -43,8 +44,6 @@ namespace osu.Game.Screens.Menu
private const double shoot_duration = 800;
protected override bool CanSpawnParticles => lastShootTime != null && Time.Current - lastShootTime < shoot_duration;
[Resolved]
private ISkinSource skin { get; set; } = null!;
@ -57,7 +56,6 @@ namespace osu.Game.Screens.Menu
private void load(TextureStore textures)
{
Texture = skin.GetTexture("Menu/fountain-star") ?? textures.Get("Menu/fountain-star");
Active.Value = true;
}
protected override FallingParticle CreateParticle()
@ -81,8 +79,15 @@ namespace osu.Game.Screens.Menu
return lastShootDirection * x_velocity_from_direction * (float)(1 - 2 * (Clock.CurrentTime - lastShootTime!.Value) / shoot_duration) + getRandomVariance(x_velocity_random_variance);
}
private ScheduledDelegate? deactivateDelegate;
public void Shoot(int direction)
{
Active.Value = true;
deactivateDelegate?.Cancel();
deactivateDelegate = Scheduler.AddDelayed(() => Active.Value = false, shoot_duration);
lastShootTime = Clock.CurrentTime;
lastShootDirection = direction;
}

View File

@ -40,8 +40,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
{
public override string Title => "Lounge";
protected override bool PlayExitSound => false;
protected override BackgroundScreen CreateBackground() => new LoungeBackgroundScreen
{
SelectedRoom = { BindTarget = SelectedRoom }

View File

@ -44,8 +44,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
public override string ShortTitle => "room";
protected override bool PlayExitSound => !exitConfirmed;
[Resolved]
private MultiplayerClient client { get; set; }

View File

@ -13,6 +13,8 @@ namespace osu.Game.Screens.OnlinePlay
public virtual string ShortTitle => Title;
protected sealed override bool PlayExitSound => false;
[Resolved]
protected IRoomManager? RoomManager { get; private set; }

View File

@ -223,7 +223,12 @@ namespace osu.Game.Screens
public override bool OnExiting(ScreenExitEvent e)
{
if (ValidForResume && PlayExitSound)
// Only play the exit sound if we are the last screen in the exit sequence.
// This stops many sample playbacks from stacking when a huge screen purge happens (ie. returning to menu via the home button
// from a deeply nested screen).
bool arrivingAtFinalDestination = e.Next == e.Destination;
if (ValidForResume && PlayExitSound && arrivingAtFinalDestination)
sampleExit?.Play();
if (ValidForResume && logo != null)

View File

@ -78,8 +78,6 @@ namespace osu.Game.Screens.Play
isPaused.Value = false;
PrepareStart();
// The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time.
// Because we generally update our own current time quicker than children can query it (via Start/Seek/Update),
// this means that the first frame ever exposed to children may have a non-zero current time.
@ -99,14 +97,6 @@ namespace osu.Game.Screens.Play
});
}
/// <summary>
/// When <see cref="Start"/> is called, this will be run to give an opportunity to prepare the clock at the correct
/// start location.
/// </summary>
protected virtual void PrepareStart()
{
}
/// <summary>
/// Seek to a specific time in gameplay.
/// </summary>

View File

@ -42,11 +42,7 @@ namespace osu.Game.Screens.Play.HUD
Origin = anchor;
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
InternalChildren = new Drawable[]
{
labelText = new OsuSpriteText
{
@ -72,7 +68,6 @@ namespace osu.Game.Screens.Play.HUD
},
}
}
}
};
RequiredDisplayDigits.BindValueChanged(digits => wireframesPart.Text = new string('#', digits.NewValue));
@ -110,7 +105,11 @@ namespace osu.Game.Screens.Play.HUD
{
base.LoadComplete();
WireframeOpacity.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true);
ShowLabel.BindValueChanged(s => labelText.Alpha = s.NewValue ? 1 : 0, true);
ShowLabel.BindValueChanged(s =>
{
labelText.Alpha = s.NewValue ? 1 : 0;
NumberContainer.Y = s.NewValue ? 12 : 0;
}, true);
}
private partial class ArgonCounterSpriteText : OsuSpriteText

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD
public bool UsesFixedAnchor { get; set; }
protected override LocalisableString FormatCount(long count) => count.ToLocalisableString();
protected override LocalisableString FormatCount(long count) => count.ToString();
protected override IHasText CreateText() => scoreText = new ArgonScoreTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper())
{

View File

@ -128,7 +128,7 @@ namespace osu.Game.Screens.Play.HUD
if (!scroll.IsScrolledToEnd()) fadeBottom -= panel_height;
// logic is mostly shared with Leaderboard, copied here for simplicity.
foreach (var c in Flow.Children)
foreach (var c in Flow)
{
float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, Flow).Y;
float bottomY = topY + panel_height;

View File

@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
CounterFlow.Direction = convertedDirection;
foreach (var counter in CounterFlow.Children)
foreach (var counter in CounterFlow)
counter.Direction.Value = convertedDirection;
}, true);

View File

@ -5,7 +5,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -99,6 +98,9 @@ namespace osu.Game.Screens.Play
private readonly SkinComponentsContainer mainComponents;
[CanBeNull]
private readonly SkinComponentsContainer rulesetComponents;
/// <summary>
/// A flow which sits at the left side of the screen to house leaderboard (and related) components.
/// Will automatically be positioned to avoid colliding with top scoring elements.
@ -111,7 +113,6 @@ namespace osu.Game.Screens.Play
public HUDOverlay([CanBeNull] DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods, bool alwaysShowLeaderboard = true)
{
Drawable rulesetComponents;
this.drawableRuleset = drawableRuleset;
this.mods = mods;
@ -125,8 +126,8 @@ namespace osu.Game.Screens.Play
clicksPerSecondController = new ClicksPerSecondController(),
InputCountController = new InputCountController(),
mainComponents = new HUDComponentsContainer { AlwaysPresent = true, },
rulesetComponents = drawableRuleset != null
? new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, }
drawableRuleset != null
? (rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, })
: Empty(),
playfieldComponents = drawableRuleset != null
? new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.Playfield, drawableRuleset.Ruleset.RulesetInfo)) { AlwaysPresent = true, }
@ -170,7 +171,10 @@ namespace osu.Game.Screens.Play
},
};
hideTargets = new List<Drawable> { mainComponents, rulesetComponents, playfieldComponents, topRightElements };
hideTargets = new List<Drawable> { mainComponents, playfieldComponents, topRightElements };
if (rulesetComponents != null)
hideTargets.Add(rulesetComponents);
if (!alwaysShowLeaderboard)
hideTargets.Add(LeaderboardFlow);
@ -254,39 +258,13 @@ namespace osu.Game.Screens.Play
Vector2? highestBottomScreenSpace = null;
// LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes.
foreach (var element in mainComponents.Components.Cast<Drawable>())
{
// for now align some top components with the bottom-edge of the lowest top-anchored hud element.
if (element.Anchor.HasFlagFast(Anchor.y0))
{
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
if (element is LegacyHealthDisplay)
continue;
foreach (var element in mainComponents.Components)
processDrawable(element);
float bottom = element.ScreenSpaceDrawQuad.BottomRight.Y;
bool isRelativeX = element.RelativeSizeAxes == Axes.X;
if (element.Anchor.HasFlagFast(Anchor.TopRight) || isRelativeX)
if (rulesetComponents != null)
{
if (lowestTopScreenSpaceRight == null || bottom > lowestTopScreenSpaceRight.Value)
lowestTopScreenSpaceRight = bottom;
}
if (element.Anchor.HasFlagFast(Anchor.TopLeft) || isRelativeX)
{
if (lowestTopScreenSpaceLeft == null || bottom > lowestTopScreenSpaceLeft.Value)
lowestTopScreenSpaceLeft = bottom;
}
}
// and align bottom-right components with the top-edge of the highest bottom-anchored hud element.
else if (element.Anchor.HasFlagFast(Anchor.BottomRight) || (element.Anchor.HasFlagFast(Anchor.y2) && element.RelativeSizeAxes == Axes.X))
{
var topLeft = element.ScreenSpaceDrawQuad.TopLeft;
if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y)
highestBottomScreenSpace = topLeft;
}
foreach (var element in rulesetComponents.Components)
processDrawable(element);
}
if (lowestTopScreenSpaceRight.HasValue)
@ -303,6 +281,43 @@ namespace osu.Game.Screens.Play
bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight);
else
bottomRightElements.Y = 0;
void processDrawable(ISerialisableDrawable element)
{
// Cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes.
Drawable drawable = (Drawable)element;
// for now align some top components with the bottom-edge of the lowest top-anchored hud element.
if (drawable.Anchor.HasFlagFast(Anchor.y0))
{
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
if (element is LegacyHealthDisplay)
return;
float bottom = drawable.ScreenSpaceDrawQuad.BottomRight.Y;
bool isRelativeX = drawable.RelativeSizeAxes == Axes.X;
if (drawable.Anchor.HasFlagFast(Anchor.TopRight) || isRelativeX)
{
if (lowestTopScreenSpaceRight == null || bottom > lowestTopScreenSpaceRight.Value)
lowestTopScreenSpaceRight = bottom;
}
if (drawable.Anchor.HasFlagFast(Anchor.TopLeft) || isRelativeX)
{
if (lowestTopScreenSpaceLeft == null || bottom > lowestTopScreenSpaceLeft.Value)
lowestTopScreenSpaceLeft = bottom;
}
}
// and align bottom-right components with the top-edge of the highest bottom-anchored hud element.
else if (drawable.Anchor.HasFlagFast(Anchor.BottomRight) || (drawable.Anchor.HasFlagFast(Anchor.y2) && drawable.RelativeSizeAxes == Axes.X))
{
var topLeft = element.ScreenSpaceDrawQuad.TopLeft;
if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y)
highestBottomScreenSpace = topLeft;
}
}
}
private void updateVisibility()

View File

@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@ -60,17 +59,6 @@ namespace osu.Game.Screens.Play
private readonly double skipTargetTime;
/// <summary>
/// Stores the time at which the last <see cref="StopGameplayClock"/> call was triggered.
/// This is used to ensure we resume from that precise point in time, ignoring the proceeding frequency ramp.
///
/// Optimally, we'd have gameplay ramp down with the frequency, but I believe this was intentionally disabled
/// to avoid fails occurring after the pause screen has been shown.
///
/// In the future I want to change this.
/// </summary>
internal double? LastStopTime;
[Resolved]
private MusicController musicController { get; set; } = null!;
@ -113,71 +101,17 @@ namespace osu.Game.Screens.Play
return time;
}
protected override void StopGameplayClock()
{
LastStopTime = GameplayClock.CurrentTime;
if (IsLoaded)
{
// During normal operation, the source is stopped after performing a frequency ramp.
this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 200, Easing.Out).OnComplete(_ =>
{
if (IsPaused.Value)
base.StopGameplayClock();
});
}
else
{
base.StopGameplayClock();
// If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations.
GameplayClock.ExternalPauseFrequencyAdjust.Value = 0;
// We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment.
// Without doing this, an initial seek may be performed with the wrong offset.
GameplayClock.ProcessFrame();
}
}
public override void Seek(double time)
{
// Safety in case the clock is seeked while stopped.
LastStopTime = null;
elapsedValidationTime = null;
base.Seek(time);
}
protected override void PrepareStart()
{
if (LastStopTime != null)
{
Seek(LastStopTime.Value);
LastStopTime = null;
}
else
base.PrepareStart();
}
protected override void StartGameplayClock()
{
addAdjustmentsToTrack();
base.StartGameplayClock();
if (IsLoaded)
{
this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 200, Easing.In);
}
else
{
// If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations.
GameplayClock.ExternalPauseFrequencyAdjust.Value = 1;
// We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment.
// Without doing this, an initial seek may be performed with the wrong offset.
GameplayClock.ProcessFrame();
}
}
/// <summary>
@ -273,7 +207,6 @@ namespace osu.Game.Screens.Play
musicController.ResetTrackAdjustments();
track.BindAdjustments(AdjustmentsFromMods);
track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust);
track.AddAdjustment(AdjustableProperty.Frequency, UserPlaybackRate);
speedAdjustmentsApplied = true;
@ -285,7 +218,6 @@ namespace osu.Game.Screens.Play
return;
track.UnbindAdjustments(AdjustmentsFromMods);
track.RemoveAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust);
track.RemoveAdjustment(AdjustableProperty.Frequency, UserPlaybackRate);
speedAdjustmentsApplied = false;

View File

@ -1,15 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Timing;
namespace osu.Game.Screens.Play
{
public class OffsetCorrectionClock : FramedOffsetClock
{
private readonly BindableDouble pauseRateAdjust;
private double offset;
public new double Offset
@ -28,10 +25,9 @@ namespace osu.Game.Screens.Play
public double RateAdjustedOffset => base.Offset;
public OffsetCorrectionClock(IClock source, BindableDouble pauseRateAdjust)
public OffsetCorrectionClock(IClock source)
: base(source)
{
this.pauseRateAdjust = pauseRateAdjust;
}
public override void ProcessFrame()
@ -41,13 +37,9 @@ namespace osu.Game.Screens.Play
}
private void updateOffset()
{
// changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate.
if (pauseRateAdjust.Value == 1)
{
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
base.Offset = Offset * Rate;
}
}
}
}

View File

@ -1240,9 +1240,14 @@ namespace osu.Game.Screens.Play
{
b.IgnoreUserSettings.Value = true;
// May be null if the load never completed.
if (breakTracker != null)
{
b.IsBreakTime.UnbindFrom(breakTracker.IsBreakTime);
b.IsBreakTime.Value = false;
}
});
storyboardReplacesBackground.Value = false;
}
}

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