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Merge pull request #8889 from peppy/reduce-ef-includes
Reduce database includes where possible
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commit
b83a41ebb9
@ -246,6 +246,12 @@ namespace osu.Game.Beatmaps
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if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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if (beatmapInfo.BeatmapSet.Files == null)
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{
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var info = beatmapInfo;
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beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
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}
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lock (workingCache)
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{
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var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
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@ -287,13 +293,34 @@ namespace osu.Game.Beatmaps
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList();
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All) => GetAllUsableBeatmapSetsEnumerable(includes).ToList();
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/// <summary>
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
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/// </summary>
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/// <param name="includes">The level of detail to include in the returned objects.</param>
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected);
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public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
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{
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IQueryable<BeatmapSetInfo> queryable;
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switch (includes)
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{
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case IncludedDetails.Minimal:
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queryable = beatmaps.BeatmapSetsOverview;
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break;
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case IncludedDetails.AllButFiles:
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queryable = beatmaps.BeatmapSetsWithoutFiles;
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break;
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default:
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queryable = beatmaps.ConsumableItems;
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break;
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}
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return queryable.Where(s => !s.DeletePending && !s.Protected);
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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@ -482,4 +509,25 @@ namespace osu.Game.Beatmaps
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}
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}
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}
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/// <summary>
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/// The level of detail to include in database results.
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/// </summary>
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public enum IncludedDetails
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{
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/// <summary>
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/// Only include beatmap difficulties and set level metadata.
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/// </summary>
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Minimal,
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/// <summary>
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/// Include all difficulties, rulesets, difficulty metadata but no files.
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/// </summary>
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AllButFiles,
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/// <summary>
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/// Include everything.
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/// </summary>
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All
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}
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}
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@ -87,6 +87,18 @@ namespace osu.Game.Beatmaps
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base.Purge(items, context);
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}
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public IQueryable<BeatmapSetInfo> BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo
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.Include(s => s.Metadata)
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.Include(s => s.Beatmaps)
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.AsNoTracking();
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public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo
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.Include(s => s.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
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.AsNoTracking();
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public IQueryable<BeatmapInfo> Beatmaps =>
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ContextFactory.Get().BeatmapInfo
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.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
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@ -66,7 +66,7 @@ namespace osu.Game.Overlays
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beatmaps.ItemAdded += handleBeatmapAdded;
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beatmaps.ItemRemoved += handleBeatmapRemoved;
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beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
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beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal).OrderBy(_ => RNG.Next()));
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}
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protected override void LoadComplete()
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@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu
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if (!MenuMusic.Value)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
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if (sets.Count > 0)
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setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
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}
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@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select
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loadBeatmapSets(GetLoadableBeatmaps());
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}
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protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
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protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
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{
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@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
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Schedule(() =>
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{
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// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
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if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
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if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && beatmaps.StableInstallationAvailable)
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{
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dialogOverlay.Push(new ImportFromStablePopup(() =>
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{
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