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Add size limitation for approach circles
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@ -5,12 +5,14 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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// todo: this should probably not be a SkinnableSprite, as this is always created for legacy skins and is recreated on skin change.
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public partial class LegacyApproachCircle : SkinnableSprite
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{
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private DrawableHitObject drawableObject { get; set; } = null!;
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public LegacyApproachCircle()
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: base("Gameplay/osu/approachcircle")
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: base("Gameplay/osu/approachcircle", new Vector2(OsuHitObject.OBJECT_RADIUS * 2))
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{
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}
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@ -190,7 +190,7 @@ namespace osu.Game.Skinning
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{
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// This fallback is important for user skins which use SkinnableSprites.
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case SkinnableSprite.SpriteComponentLookup sprite:
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return this.GetAnimation(sprite.LookupName, false, false);
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return this.GetAnimation(sprite.LookupName, false, false, maxSize: sprite.MaxSize);
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case SkinComponentsContainerLookup containerLookup:
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@ -34,8 +34,8 @@ namespace osu.Game.Skinning
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[Resolved]
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private ISkinSource source { get; set; } = null!;
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public SkinnableSprite(string textureName, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(new SpriteComponentLookup(textureName), confineMode)
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public SkinnableSprite(string textureName, Vector2? maxSize = null, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(new SpriteComponentLookup(textureName, maxSize), confineMode)
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{
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SpriteName.Value = textureName;
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}
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@ -56,10 +56,14 @@ namespace osu.Game.Skinning
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protected override Drawable CreateDefault(ISkinComponentLookup lookup)
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{
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var texture = textures.Get(((SpriteComponentLookup)lookup).LookupName);
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var spriteLookup = (SpriteComponentLookup)lookup;
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var texture = textures.Get(spriteLookup.LookupName);
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if (texture == null)
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return new SpriteNotFound(((SpriteComponentLookup)lookup).LookupName);
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return new SpriteNotFound(spriteLookup.LookupName);
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if (spriteLookup.MaxSize != null)
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texture = texture.WithMaximumSize(spriteLookup.MaxSize.Value);
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return new Sprite { Texture = texture };
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}
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@ -69,10 +73,12 @@ namespace osu.Game.Skinning
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internal class SpriteComponentLookup : ISkinComponentLookup
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{
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public string LookupName { get; set; }
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public Vector2? MaxSize { get; set; }
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public SpriteComponentLookup(string textureName)
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public SpriteComponentLookup(string textureName, Vector2? maxSize = null)
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{
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LookupName = textureName;
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MaxSize = maxSize;
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}
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}
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