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Merge pull request #1094 from peppy/global-bindings
Implement KeyBindings for rulesets and osu! game
This commit is contained in:
commit
b822c7dd3e
@ -1 +1 @@
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Subproject commit 67d89a36016f98c0ede576b859a2ccafe114fce8
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Subproject commit 2a56eb0619adf654ed4927af1a4b227596c87494
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@ -2,31 +2,37 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Input;
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using System.ComponentModel;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Catch
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{
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public class CatchInputManager : ActionMappingInputManager<CatchAction>
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public class CatchInputManager : DatabasedKeyBindingInputManager<CatchAction>
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{
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public CatchInputManager(RulesetInfo ruleset) : base(ruleset)
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public CatchInputManager(RulesetInfo ruleset) : base(ruleset, simultaneousMode: SimultaneousBindingMode.Unique)
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{
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Mappings = new Dictionary<Key, CatchAction>
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{
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{ Key.Z, CatchAction.MoveLeft },
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{ Key.Left, CatchAction.MoveLeft },
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{ Key.X, CatchAction.MoveRight },
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{ Key.Right, CatchAction.MoveRight },
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{ Key.LShift, CatchAction.Dash },
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{ Key.RShift, CatchAction.Dash },
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};
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}
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protected override IEnumerable<KeyBinding> CreateDefaultMappings() => new[]
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{
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new KeyBinding( Key.Z, CatchAction.MoveLeft),
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new KeyBinding( Key.Left, CatchAction.MoveLeft),
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new KeyBinding( Key.X, CatchAction.MoveRight),
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new KeyBinding( Key.Right, CatchAction.MoveRight),
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new KeyBinding( Key.LShift, CatchAction.Dash),
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new KeyBinding( Key.RShift, CatchAction.Dash),
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};
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}
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public enum CatchAction
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{
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[Description("Move left")]
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MoveLeft,
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[Description("Move right")]
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MoveRight,
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[Description("Engage dash")]
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Dash
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}
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
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protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset?.RulesetInfo);
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
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{
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch.UI
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catcher.Size = new Vector2(DrawSize.Y);
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}
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private class Catcher : Container
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private class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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private Texture texture;
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@ -104,48 +104,40 @@ namespace osu.Game.Rulesets.Catch.UI
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OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
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};
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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public bool OnPressed(CatchAction action)
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{
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if (args.Repeat) return true;
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if (state.Data is CatchAction)
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switch (action)
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{
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switch ((CatchAction)state.Data)
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{
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case CatchAction.MoveLeft:
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currentDirection--;
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return true;
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case CatchAction.MoveRight:
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currentDirection++;
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return true;
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case CatchAction.Dash:
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Dashing = true;
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return true;
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}
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case CatchAction.MoveLeft:
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currentDirection--;
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return true;
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case CatchAction.MoveRight:
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currentDirection++;
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return true;
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case CatchAction.Dash:
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Dashing = true;
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return true;
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}
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return base.OnKeyDown(state, args);
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return false;
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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public bool OnReleased(CatchAction action)
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{
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if (state.Data is CatchAction)
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switch (action)
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{
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switch ((CatchAction)state.Data)
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{
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case CatchAction.MoveLeft:
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currentDirection++;
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return true;
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case CatchAction.MoveRight:
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currentDirection--;
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return true;
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case CatchAction.Dash:
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Dashing = false;
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return true;
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}
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case CatchAction.MoveLeft:
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currentDirection++;
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return true;
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case CatchAction.MoveRight:
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currentDirection--;
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return true;
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case CatchAction.Dash:
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Dashing = false;
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return true;
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}
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return base.OnKeyUp(state, args);
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return false;
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}
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protected override void Update()
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@ -7,12 +7,12 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class CirclePiece : Container
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public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
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{
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private readonly Sprite disc;
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@ -49,9 +49,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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disc.Texture = textures.Get(@"Play/osu/disc");
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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public bool OnPressed(OsuAction action)
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{
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return Hit?.Invoke() ?? false;
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switch (action)
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{
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case OsuAction.LeftButton:
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case OsuAction.RightButton:
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return IsHovered && (Hit?.Invoke() ?? false);
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}
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return false;
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}
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public bool OnReleased(OsuAction action) => false;
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}
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}
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51
osu.Game.Rulesets.Osu/OsuInputManager.cs
Normal file
51
osu.Game.Rulesets.Osu/OsuInputManager.cs
Normal file
@ -0,0 +1,51 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using OpenTK.Input;
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using KeyboardState = osu.Framework.Input.KeyboardState;
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using MouseState = osu.Framework.Input.MouseState;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuInputManager : DatabasedKeyBindingInputManager<OsuAction>
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{
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public OsuInputManager(RulesetInfo ruleset) : base(ruleset, simultaneousMode: SimultaneousBindingMode.Unique)
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{
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}
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protected override void TransformState(InputState state)
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{
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base.TransformState(state);
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var mouse = state.Mouse as MouseState;
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var keyboard = state.Keyboard as KeyboardState;
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if (mouse != null && keyboard != null)
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{
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if (mouse.IsPressed(MouseButton.Left))
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keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 1 });
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if (mouse.IsPressed(MouseButton.Right))
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keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 2 });
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}
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}
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protected override IEnumerable<KeyBinding> CreateDefaultMappings() => new[]
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{
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new KeyBinding(Key.Z, OsuAction.LeftButton),
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new KeyBinding(Key.X, OsuAction.RightButton),
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new KeyBinding(Key.LastKey + 1, OsuAction.LeftButton),
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new KeyBinding(Key.LastKey + 2, OsuAction.RightButton),
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};
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}
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public enum OsuAction
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{
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LeftButton,
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RightButton
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}
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}
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@ -1,39 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Input;
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using OpenTK.Input;
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using KeyboardState = osu.Framework.Input.KeyboardState;
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using MouseState = osu.Framework.Input.MouseState;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuKeyConversionInputManager : PassThroughInputManager
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{
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private bool leftViaKeyboard;
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private bool rightViaKeyboard;
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protected override void TransformState(InputState state)
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{
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base.TransformState(state);
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var mouse = state.Mouse as MouseState;
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var keyboard = state.Keyboard as KeyboardState;
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if (keyboard != null)
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{
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leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
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rightViaKeyboard = keyboard.Keys.Contains(Key.X);
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}
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if (mouse != null)
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{
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if (leftViaKeyboard)
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mouse.SetPressed(MouseButton.Left, true);
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if (rightViaKeyboard)
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mouse.SetPressed(MouseButton.Right, true);
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}
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}
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}
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}
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@ -1,22 +1,22 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.OpenGL.Buffers;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using OpenTK;
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using System;
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using osu.Framework.Graphics.OpenGL.Buffers;
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using OpenTK.Graphics.ES30;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Timing;
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using System.Diagnostics;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using OpenTK;
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using OpenTK.Graphics.ES30;
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namespace osu.Game.Graphics.Cursor
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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internal class CursorTrail : Drawable
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{
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@ -1,8 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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@ -10,13 +8,15 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.Cursor
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public class GameplayCursor : CursorContainer
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public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
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{
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protected override Drawable CreateCursor() => new OsuCursor();
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@ -25,19 +25,7 @@ namespace osu.Game.Graphics.Cursor
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Add(new CursorTrail { Depth = 1 });
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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ActiveCursor.Scale = new Vector2(1);
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ActiveCursor.ScaleTo(1.2f, 100, Easing.OutQuad);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (!state.Mouse.HasMainButtonPressed)
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ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
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return base.OnMouseUp(state, args);
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}
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private int downCount;
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public class OsuCursor : Container
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{
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@ -143,5 +131,33 @@ namespace osu.Game.Graphics.Cursor
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cursorContainer.Scale = new Vector2(scale);
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}
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}
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public bool OnPressed(OsuAction action)
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{
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switch (action)
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{
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case OsuAction.LeftButton:
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case OsuAction.RightButton:
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downCount++;
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ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad);
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break;
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}
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return false;
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}
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public bool OnReleased(OsuAction action)
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{
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switch (action)
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{
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case OsuAction.LeftButton:
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case OsuAction.RightButton:
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if (--downCount == 0)
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ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
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break;
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}
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return false;
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}
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}
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}
|
@ -10,8 +10,8 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.UI;
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using System.Linq;
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using osu.Game.Graphics.Cursor;
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||||
using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
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||||
namespace osu.Game.Rulesets.Osu.UI
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{
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
protected override PassThroughInputManager CreateActionMappingInputManager() => new OsuKeyConversionInputManager();
|
||||
protected override PassThroughInputManager CreateActionMappingInputManager() => new OsuInputManager(Ruleset?.RulesetInfo);
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|
||||
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
||||
|
@ -77,7 +77,9 @@
|
||||
<Compile Include="OsuDifficulty\Skills\Skill.cs" />
|
||||
<Compile Include="OsuDifficulty\Skills\Speed.cs" />
|
||||
<Compile Include="OsuDifficulty\Utils\History.cs" />
|
||||
<Compile Include="OsuKeyConversionInputManager.cs" />
|
||||
<Compile Include="OsuInputManager.cs" />
|
||||
<Compile Include="UI\Cursor\CursorTrail.cs" />
|
||||
<Compile Include="UI\Cursor\GameplayCursor.cs" />
|
||||
<Compile Include="UI\OsuSettings.cs" />
|
||||
<Compile Include="Scoring\OsuScoreProcessor.cs" />
|
||||
<Compile Include="UI\OsuRulesetContainer.cs" />
|
||||
|
@ -1,74 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Maps custom action data of type <see cref="T"/> and stores to <see cref="InputState.Data"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the custom action.</typeparam>
|
||||
public class ActionMappingInputManager<T> : PassThroughInputManager
|
||||
where T : struct
|
||||
{
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
private readonly int? variant;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new instance.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
||||
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
||||
protected ActionMappingInputManager(RulesetInfo ruleset = null, int? variant = null)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
this.variant = variant;
|
||||
}
|
||||
|
||||
protected IDictionary<Key, T> Mappings { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BindingStore bindings)
|
||||
{
|
||||
var rulesetId = ruleset?.ID;
|
||||
foreach (var b in bindings.Query<Binding>(b => b.RulesetID == rulesetId && b.Variant == variant))
|
||||
Mappings[b.Key] = (T)(object)b.Action;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
mapKey(state, args.Key);
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
mapKey(state, args.Key);
|
||||
return base.OnKeyUp(state, args);
|
||||
}
|
||||
|
||||
private void mapKey(InputState state, Key key)
|
||||
{
|
||||
T mappedData;
|
||||
if (Mappings.TryGetValue(key, out mappedData))
|
||||
state.Data = mappedData;
|
||||
}
|
||||
|
||||
private T parseStringRepresentation(string str)
|
||||
{
|
||||
T res;
|
||||
|
||||
if (Enum.TryParse(str, out res))
|
||||
return res;
|
||||
|
||||
return default(T);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets;
|
||||
using OpenTK.Input;
|
||||
using SQLite.Net.Attributes;
|
||||
using SQLiteNetExtensions.Attributes;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
public class Binding
|
||||
{
|
||||
[ForeignKey(typeof(RulesetInfo))]
|
||||
public int? RulesetID { get; set; }
|
||||
|
||||
[Indexed]
|
||||
public int? Variant { get; set; }
|
||||
|
||||
public Key Key { get; set; }
|
||||
|
||||
public int Action { get; set; }
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input.Bindings;
|
||||
using SQLite.Net;
|
||||
|
||||
namespace osu.Game.Input
|
||||
@ -15,14 +16,32 @@ namespace osu.Game.Input
|
||||
{
|
||||
}
|
||||
|
||||
protected override int StoreVersion => 2;
|
||||
|
||||
protected override void PerformMigration(int currentVersion, int targetVersion)
|
||||
{
|
||||
base.PerformMigration(currentVersion, targetVersion);
|
||||
|
||||
while (currentVersion++ < targetVersion)
|
||||
{
|
||||
switch (currentVersion)
|
||||
{
|
||||
case 1:
|
||||
// cannot migrate; breaking underlying changes.
|
||||
Reset();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Prepare(bool reset = false)
|
||||
{
|
||||
Connection.CreateTable<Binding>();
|
||||
Connection.CreateTable<DatabasedKeyBinding>();
|
||||
}
|
||||
|
||||
protected override Type[] ValidTypes => new[]
|
||||
{
|
||||
typeof(Binding)
|
||||
typeof(DatabasedKeyBinding)
|
||||
};
|
||||
|
||||
}
|
||||
|
34
osu.Game/Input/Bindings/DatabasedKeyBinding.cs
Normal file
34
osu.Game/Input/Bindings/DatabasedKeyBinding.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using SQLite.Net.Attributes;
|
||||
using SQLiteNetExtensions.Attributes;
|
||||
|
||||
namespace osu.Game.Input.Bindings
|
||||
{
|
||||
[Table("KeyBinding")]
|
||||
public class DatabasedKeyBinding : KeyBinding
|
||||
{
|
||||
[ForeignKey(typeof(RulesetInfo))]
|
||||
public int? RulesetID { get; set; }
|
||||
|
||||
[Indexed]
|
||||
public int? Variant { get; set; }
|
||||
|
||||
[Column("Keys")]
|
||||
public string KeysString
|
||||
{
|
||||
get { return KeyCombination.ToString(); }
|
||||
private set { KeyCombination = value; }
|
||||
}
|
||||
|
||||
[Column("Action")]
|
||||
public new int Action
|
||||
{
|
||||
get { return base.Action; }
|
||||
private set { base.Action = value; }
|
||||
}
|
||||
}
|
||||
}
|
57
osu.Game/Input/Bindings/DatabasedKeyBindingInputManager.cs
Normal file
57
osu.Game/Input/Bindings/DatabasedKeyBindingInputManager.cs
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Input.Bindings
|
||||
{
|
||||
/// <summary>
|
||||
/// A KeyBindingInputManager with a database backing for custom overrides.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the custom action.</typeparam>
|
||||
public abstract class DatabasedKeyBindingInputManager<T> : KeyBindingInputManager<T>
|
||||
where T : struct
|
||||
{
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
private readonly int? variant;
|
||||
|
||||
private BindingStore store;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new instance.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
||||
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
||||
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
|
||||
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
|
||||
: base(simultaneousMode)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
this.variant = variant;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BindingStore bindings)
|
||||
{
|
||||
store = bindings;
|
||||
}
|
||||
|
||||
protected override void ReloadMappings()
|
||||
{
|
||||
// load defaults
|
||||
base.ReloadMappings();
|
||||
|
||||
var rulesetId = ruleset?.ID;
|
||||
|
||||
// load from database if present.
|
||||
if (store != null)
|
||||
{
|
||||
foreach (var b in store.Query<DatabasedKeyBinding>(b => b.RulesetID == rulesetId && b.Variant == variant))
|
||||
KeyBindings.Add(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
68
osu.Game/Input/Bindings/GlobalBindingInputManager.cs
Normal file
68
osu.Game/Input/Bindings/GlobalBindingInputManager.cs
Normal file
@ -0,0 +1,68 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Input.Bindings
|
||||
{
|
||||
public class GlobalBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>
|
||||
{
|
||||
private readonly Drawable handler;
|
||||
|
||||
public GlobalBindingInputManager(OsuGameBase game)
|
||||
{
|
||||
if (game is IKeyBindingHandler<GlobalAction>)
|
||||
handler = game;
|
||||
}
|
||||
|
||||
protected override IEnumerable<KeyBinding> CreateDefaultMappings() => new[]
|
||||
{
|
||||
new KeyBinding(Key.F8, GlobalAction.ToggleChat),
|
||||
new KeyBinding(Key.F9, GlobalAction.ToggleSocial),
|
||||
new KeyBinding(new[] { Key.LControl, Key.LAlt, Key.R }, GlobalAction.ResetInputSettings),
|
||||
new KeyBinding(new[] { Key.LControl, Key.T }, GlobalAction.ToggleToolbar),
|
||||
new KeyBinding(new[] { Key.LControl, Key.O }, GlobalAction.ToggleSettings),
|
||||
new KeyBinding(new[] { Key.LControl, Key.D }, GlobalAction.ToggleDirect),
|
||||
};
|
||||
|
||||
protected override bool PropagateKeyDown(IEnumerable<Drawable> drawables, InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (handler != null)
|
||||
drawables = new[] { handler }.Concat(drawables);
|
||||
|
||||
// always handle ourselves before all children.
|
||||
return base.PropagateKeyDown(drawables, state, args);
|
||||
}
|
||||
|
||||
protected override bool PropagateKeyUp(IEnumerable<Drawable> drawables, InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (handler != null)
|
||||
drawables = new[] { handler }.Concat(drawables);
|
||||
|
||||
// always handle ourselves before all children.
|
||||
return base.PropagateKeyUp(drawables, state, args);
|
||||
}
|
||||
}
|
||||
|
||||
public enum GlobalAction
|
||||
{
|
||||
[Description("Toggle chat overlay")]
|
||||
ToggleChat,
|
||||
[Description("Toggle social overlay")]
|
||||
ToggleSocial,
|
||||
[Description("Reset input settings")]
|
||||
ResetInputSettings,
|
||||
[Description("Toggle toolbar")]
|
||||
ToggleToolbar,
|
||||
[Description("Toggle settings")]
|
||||
ToggleSettings,
|
||||
[Description("Toggle osu!direct")]
|
||||
ToggleDirect,
|
||||
}
|
||||
}
|
@ -9,17 +9,16 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Graphics.UserInterface.Volume;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
@ -27,10 +26,11 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public class OsuGame : OsuGameBase
|
||||
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public Toolbar Toolbar;
|
||||
|
||||
@ -169,10 +169,6 @@ namespace osu.Game
|
||||
volume = new VolumeControl(),
|
||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
new OnScreenDisplay(),
|
||||
new GlobalHotkeys //exists because UserInputManager is at a level below us.
|
||||
{
|
||||
Handler = globalHotkeyPressed
|
||||
}
|
||||
});
|
||||
|
||||
LoadComponentAsync(screenStack = new Loader(), d =>
|
||||
@ -252,63 +248,43 @@ namespace osu.Game
|
||||
Cursor.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (args.Repeat || intro == null) return false;
|
||||
if (intro == null) return false;
|
||||
|
||||
switch (args.Key)
|
||||
switch (action)
|
||||
{
|
||||
case Key.F8:
|
||||
case GlobalAction.ToggleChat:
|
||||
chat.ToggleVisibility();
|
||||
return true;
|
||||
case Key.F9:
|
||||
case GlobalAction.ToggleSocial:
|
||||
social.ToggleVisibility();
|
||||
return true;
|
||||
case Key.PageUp:
|
||||
case Key.PageDown:
|
||||
var swClock = (Clock as ThrottledFrameClock)?.Source as StopwatchClock;
|
||||
if (swClock == null) return false;
|
||||
case GlobalAction.ResetInputSettings:
|
||||
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
|
||||
|
||||
swClock.Rate *= args.Key == Key.PageUp ? 1.1f : 0.9f;
|
||||
Logger.Log($@"Adjusting game clock to {swClock.Rate}", LoggingTarget.Debug);
|
||||
sensitivity.Disabled = false;
|
||||
sensitivity.Value = 1;
|
||||
sensitivity.Disabled = true;
|
||||
|
||||
frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
|
||||
return true;
|
||||
case GlobalAction.ToggleToolbar:
|
||||
Toolbar.ToggleVisibility();
|
||||
return true;
|
||||
case GlobalAction.ToggleSettings:
|
||||
settings.ToggleVisibility();
|
||||
return true;
|
||||
case GlobalAction.ToggleDirect:
|
||||
direct.ToggleVisibility();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.R:
|
||||
if (state.Keyboard.AltPressed)
|
||||
{
|
||||
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
|
||||
|
||||
sensitivity.Disabled = false;
|
||||
sensitivity.Value = 1;
|
||||
sensitivity.Disabled = true;
|
||||
|
||||
frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case Key.T:
|
||||
Toolbar.ToggleVisibility();
|
||||
return true;
|
||||
case Key.O:
|
||||
settings.ToggleVisibility();
|
||||
return true;
|
||||
case Key.D:
|
||||
if (state.Keyboard.ShiftPressed || state.Keyboard.AltPressed)
|
||||
return false;
|
||||
|
||||
direct.ToggleVisibility();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
public event Action<Screen> ScreenChanged;
|
||||
|
||||
private Container mainContent;
|
||||
|
@ -20,6 +20,7 @@ using SQLite.Net;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -187,13 +188,14 @@ namespace osu.Game
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Cursor = new MenuCursor(),
|
||||
new OsuTooltipContainer(Cursor)
|
||||
new GlobalBindingInputManager(this)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new OsuContextMenuContainer
|
||||
Child = new OsuTooltipContainer(Cursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Child = content = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both },
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -245,7 +245,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Register new account",
|
||||
//Action = registerLink
|
||||
//Binding = registerLink
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Select
|
||||
/// <param name="text">Text on the button.</param>
|
||||
/// <param name="colour">Colour of the button.</param>
|
||||
/// <param name="hotkey">Hotkey of the button.</param>
|
||||
/// <param name="action">Action the button does.</param>
|
||||
/// <param name="action">Binding the button does.</param>
|
||||
/// <param name="depth">
|
||||
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
|
||||
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
/// <param name="colour">Colour of the button.</param>
|
||||
/// <param name="icon">Icon of the button.</param>
|
||||
/// <param name="hotkey">Hotkey of the button.</param>
|
||||
/// <param name="action">Action the button does.</param>
|
||||
/// <param name="action">Binding the button does.</param>
|
||||
/// <param name="depth">
|
||||
/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
|
||||
/// <para>Notice this is different to <see cref="Footer"/>!</para>
|
||||
|
@ -92,8 +92,10 @@
|
||||
<Compile Include="Graphics\UserInterface\MenuItemType.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuContextMenuItem.cs" />
|
||||
<Compile Include="Input\Binding.cs" />
|
||||
<Compile Include="Input\Bindings\DatabasedKeyBinding.cs" />
|
||||
<Compile Include="Input\Bindings\DatabasedKeyBindingInputManager.cs" />
|
||||
<Compile Include="Input\BindingStore.cs" />
|
||||
<Compile Include="Input\Bindings\GlobalBindingInputManager.cs" />
|
||||
<Compile Include="IO\FileStore.cs" />
|
||||
<Compile Include="IO\FileInfo.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
|
||||
@ -120,7 +122,6 @@
|
||||
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
|
||||
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
|
||||
<Compile Include="Input\ActionMappingInputManager.cs" />
|
||||
<Compile Include="Users\UserCoverBackground.cs" />
|
||||
<Compile Include="Overlays\UserProfileOverlay.cs" />
|
||||
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
|
||||
@ -142,8 +143,6 @@
|
||||
<Compile Include="Rulesets\RulesetInfo.cs" />
|
||||
<Compile Include="Rulesets\Scoring\ScoreStore.cs" />
|
||||
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
||||
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
|
||||
<Compile Include="Graphics\Cursor\GameplayCursor.cs" />
|
||||
<Compile Include="Graphics\IHasAccentColour.cs" />
|
||||
<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />
|
||||
<Compile Include="Graphics\UserInterface\BackButton.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user