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Add inline comments and use Vector2.Zero
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@ -39,9 +39,11 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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{
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var hitObjects = selectedMovableObjects;
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var hitObjects = selectedMovableObjects;
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// this will potentially move the selection out of bounds...
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foreach (var h in hitObjects)
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foreach (var h in hitObjects)
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h.Position += moveEvent.InstantDelta;
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h.Position += moveEvent.InstantDelta;
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// but this will be corrected.
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moveSelectionInBounds();
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moveSelectionInBounds();
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return true;
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return true;
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}
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}
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@ -153,7 +155,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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scaleHitObjects(hitObjects, reference, scale);
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scaleHitObjects(hitObjects, reference, scale);
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moveSelectionInBounds();
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moveSelectionInBounds();
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return true;
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return true;
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}
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}
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@ -257,7 +258,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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var hitObjects = selectedMovableObjects;
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var hitObjects = selectedMovableObjects;
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Quad quad = getSurroundingQuad(hitObjects);
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Quad quad = getSurroundingQuad(hitObjects);
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Vector2 delta = new Vector2(0);
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Vector2 delta = Vector2.Zero;
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if (quad.TopLeft.X < 0)
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if (quad.TopLeft.X < 0)
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delta.X -= quad.TopLeft.X;
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delta.X -= quad.TopLeft.X;
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