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Update InitialLifetimeOffset comment

This commit is contained in:
Dean Herbert 2019-09-12 19:30:27 +09:00
parent 9fc60aeefc
commit b81b162ee1

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@ -314,7 +314,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <remarks> /// <remarks>
/// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required. /// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required.
/// It is indirectly used to decide the automatic transform offset provided to <see cref="UpdateInitialTransforms"/>. /// It is indirectly used to decide the automatic transform offset provided to <see cref="UpdateInitialTransforms"/>.
/// A more accurate <see cref="LifetimeStart"/> should be set inside <see cref="UpdateState"/> for an <see cref="ArmedState.Idle"/> state. /// A more accurate <see cref="LifetimeStart"/> should be set for further optimisation (in <see cref="LoadComplete"/>, for example).
/// </remarks> /// </remarks>
protected virtual double InitialLifetimeOffset => 10000; protected virtual double InitialLifetimeOffset => 10000;