diff --git a/osu.Game/Localisation/EditorStrings.cs b/osu.Game/Localisation/EditorStrings.cs
index b20b5bc65a..6ad12f54df 100644
--- a/osu.Game/Localisation/EditorStrings.cs
+++ b/osu.Game/Localisation/EditorStrings.cs
@@ -9,6 +9,11 @@ namespace osu.Game.Localisation
{
private const string prefix = @"osu.Game.Resources.Localisation.Editor";
+ ///
+ /// "Beatmap editor"
+ ///
+ public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap editor");
+
///
/// "Waveform opacity"
///
diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs
index 995cdaf450..8173375c29 100644
--- a/osu.Game/Screens/Menu/ButtonSystem.cs
+++ b/osu.Game/Screens/Menu/ButtonSystem.cs
@@ -133,8 +133,8 @@ namespace osu.Game.Screens.Menu
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
- buttonsEdit.Add(new MainMenuButton(CommonStrings.Beatmaps.ToLower(), @"button-default-select", FontAwesome.Solid.User, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
- buttonsEdit.Add(new MainMenuButton(CommonStrings.Skins.ToLower(), @"button-default-select", FontAwesome.Solid.Users, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
+ buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", HexaconsIcons.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
+ buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", HexaconsIcons.Editor, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));