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Fix unavailable rulesets crashing at song select
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3b650ac646
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@ -84,7 +84,7 @@ namespace osu.Game.Beatmaps.Drawables
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
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// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
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Icon = ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
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Icon = ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
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}
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}
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};
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};
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace osu.Game.Rulesets
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namespace osu.Game.Rulesets
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@ -20,7 +21,13 @@ namespace osu.Game.Rulesets
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[JsonIgnore]
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[JsonIgnore]
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public bool Available { get; set; }
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public bool Available { get; set; }
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public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
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[CanBeNull]
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public virtual Ruleset CreateInstance()
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{
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if (!Available) return null;
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return (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
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}
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public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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