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Merge pull request #1820 from peppy/fix-play-song-select-tests

Fix song select dummy beatmap once and for all
This commit is contained in:
Dan Balasescu 2018-01-03 14:21:00 +09:00 committed by GitHub
commit b80a393bac
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 29 additions and 10 deletions

View File

@ -51,11 +51,12 @@ namespace osu.Game.Tests.Visual
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager baseManager)
private void load(OsuGameBase game)
{
TestSongSelect songSelect = null;
@ -69,12 +70,16 @@ namespace osu.Game.Tests.Visual
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
});
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps) manager.DeleteAll();
if (deleteMaps)
{
manager.DeleteAll();
game.Beatmap.SetDefault();
}
if (songSelect != null)
{
@ -91,6 +96,8 @@ namespace osu.Game.Tests.Visual
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)

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@ -229,11 +229,15 @@ namespace osu.Game.Screens.Select
}
}
public void SelectNextRandom()
/// <summary>
/// Select the next beatmap in the random sequence.
/// </summary>
/// <returns>True if a selection could be made, else False.</returns>
public bool SelectNextRandom()
{
var visible = beatmapSets.Where(s => !s.Filtered).ToList();
if (!visible.Any())
return;
return false;
if (selectedBeatmap != null)
{
@ -263,6 +267,7 @@ namespace osu.Game.Screens.Select
set = visible.ElementAt(RNG.Next(visible.Count));
select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
return true;
}
public void SelectPreviousRandom()

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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Select
{
private OsuScreen player;
private readonly ModSelectOverlay modSelect;
private readonly BeatmapDetailArea beatmapDetails;
protected readonly BeatmapDetailArea BeatmapDetails;
private bool removeAutoModOnResume;
public PlaySongSelect()
@ -35,13 +35,13 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.BottomCentre,
});
LeftContent.Add(beatmapDetails = new BeatmapDetailArea
LeftContent.Add(BeatmapDetails = new BeatmapDetailArea
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10, Right = 5 },
});
beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
}
private SampleChannel sampleConfirm;
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Select
beatmap.Mods.BindTo(modSelect.SelectedMods);
beatmapDetails.Beatmap = beatmap;
BeatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null)
beatmap.Track.Looping = true;

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@ -449,9 +449,16 @@ namespace osu.Game.Screens.Select
private void carouselBeatmapsLoaded()
{
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
{
Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
}
else if (Carousel.SelectedBeatmapSet == null)
Carousel.SelectNextRandom();
{
if (!Carousel.SelectNextRandom())
// in the case random selection failed, we want to trigger selectionChanged
// to show the dummy beatmap (we have nothing else to display).
carouselSelectionChanged(null);
}
}
private void delete(BeatmapSetInfo beatmap)