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https://github.com/ppy/osu.git
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Merge remote-tracking branch 'upstream/master' into beatmap-as-a-skin
This commit is contained in:
commit
b8022070e8
@ -1 +1 @@
|
||||
Subproject commit 41e2a0a4304544fb67779c21cad1435c105982d5
|
||||
Subproject commit cc39713fbf9427aa53df91e27ecd09d15661089f
|
@ -16,11 +16,9 @@
|
||||
<language>en-AU</language>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
|
||||
<file src="*.dll" target="lib\net45\"/>
|
||||
<file src="*.config" target="lib\net45\"/>
|
||||
<file src="x86\*.dll" target="lib\net45\x86\"/>
|
||||
<file src="x64\*.dll" target="lib\net45\x64\"/>
|
||||
<file src="**.exe" target="lib\net45\" exclude="**vshost**"/>
|
||||
<file src="**.dll" target="lib\net45\"/>
|
||||
<file src="**.config" target="lib\net45\"/>
|
||||
</files>
|
||||
</package>
|
||||
|
||||
|
@ -16,23 +16,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
public override void PostProcess(Beatmap<CatchHitObject> beatmap)
|
||||
{
|
||||
int index = 0;
|
||||
|
||||
CatchHitObject lastObj = null;
|
||||
|
||||
initialiseHyperDash(beatmap.HitObjects);
|
||||
|
||||
base.PostProcess(beatmap);
|
||||
|
||||
int index = 0;
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
if (lastObj != null) lastObj.LastInCombo = true;
|
||||
}
|
||||
|
||||
obj.IndexInBeatmap = index++;
|
||||
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
@ -32,25 +31,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new Banana
|
||||
{
|
||||
Samples = Samples,
|
||||
ComboColour = getNextComboColour(),
|
||||
StartTime = i,
|
||||
X = RNG.NextSingle()
|
||||
});
|
||||
}
|
||||
|
||||
private Color4 getNextComboColour()
|
||||
{
|
||||
switch (RNG.Next(0, 3))
|
||||
{
|
||||
default:
|
||||
return new Color4(255, 240, 0, 255);
|
||||
case 1:
|
||||
return new Color4(255, 192, 0, 255);
|
||||
case 2:
|
||||
return new Color4(214, 221, 28, 255);
|
||||
}
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + Duration;
|
||||
|
||||
public double Duration { get; set; }
|
||||
|
@ -5,24 +5,25 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
|
||||
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
|
||||
{
|
||||
public const double OBJECT_RADIUS = 44;
|
||||
|
||||
public float X { get; set; }
|
||||
|
||||
public Color4 ComboColour { get; set; }
|
||||
|
||||
public int IndexInBeatmap { get; set; }
|
||||
|
||||
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public int IndexInCurrentCombo { get; set; }
|
||||
|
||||
public int ComboIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The next fruit starts a new combo. Used for explodey.
|
||||
/// </summary>
|
||||
|
@ -5,28 +5,39 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
|
||||
{
|
||||
private Pulp pulp;
|
||||
|
||||
public DrawableDroplet(Droplet h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
|
||||
AccentColour = h.ComboColour;
|
||||
Masking = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new Pulp
|
||||
InternalChild = pulp = new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = Size
|
||||
};
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
pulp.AccentColour = AccentColour;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
|
||||
AccentColour = HitObject.ComboColour;
|
||||
Masking = false;
|
||||
|
||||
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
||||
@ -33,6 +32,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// todo: this should come from the skin.
|
||||
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
createPulp(HitObject.VisualRepresentation),
|
||||
@ -273,5 +275,31 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
|
||||
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
}
|
||||
|
||||
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
|
||||
{
|
||||
switch (representation)
|
||||
{
|
||||
default:
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new Color4(17, 136, 170, 255);
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new Color4(204, 102, 0, 255);
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new Color4(121, 9, 13, 255);
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new Color4(102, 136, 0, 255);
|
||||
case FruitVisualRepresentation.Banana:
|
||||
switch (RNG.Next(0, 3))
|
||||
{
|
||||
default:
|
||||
return new Color4(255, 240, 0, 255);
|
||||
case 1:
|
||||
return new Color4(255, 192, 0, 255);
|
||||
case 2:
|
||||
return new Color4(214, 221, 28, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
var catchObject = (DrawableCatchHitObject)h;
|
||||
|
||||
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
|
||||
catchObject.AccentColour = HitObject.ComboColour;
|
||||
|
||||
dropletContainer.Add(h);
|
||||
base.AddNested(h);
|
||||
|
@ -60,7 +60,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
ComboColour = ComboColour,
|
||||
StartTime = StartTime,
|
||||
X = X
|
||||
});
|
||||
@ -90,7 +89,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = t,
|
||||
ComboColour = ComboColour,
|
||||
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
@ -106,7 +104,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new Droplet
|
||||
{
|
||||
StartTime = time,
|
||||
ComboColour = ComboColour,
|
||||
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
@ -123,7 +120,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
ComboColour = ComboColour,
|
||||
StartTime = spanStartTime + spanDuration,
|
||||
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
|
@ -6,13 +6,11 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@ -62,8 +60,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
Scale = 1.5f,
|
||||
};
|
||||
|
||||
fruit.ComboColour = colourForRrepesentation(fruit.VisualRepresentation);
|
||||
|
||||
return new DrawableFruit(fruit)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -74,31 +70,5 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
LifetimeEnd = double.PositiveInfinity,
|
||||
};
|
||||
}
|
||||
|
||||
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
|
||||
{
|
||||
switch (representation)
|
||||
{
|
||||
default:
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new Color4(17, 136, 170, 255);
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new Color4(204, 102, 0, 255);
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new Color4(121, 9, 13, 255);
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new Color4(102, 136, 0, 255);
|
||||
case FruitVisualRepresentation.Banana:
|
||||
switch (RNG.Next(0, 3))
|
||||
{
|
||||
default:
|
||||
return new Color4(255, 240, 0, 255);
|
||||
case 1:
|
||||
return new Color4(255, 192, 0, 255);
|
||||
case 2:
|
||||
return new Color4(214, 221, 28, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -54,7 +54,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (caughtFruit == null) return;
|
||||
|
||||
caughtFruit.AccentColour = fruit.AccentColour;
|
||||
caughtFruit.RelativePositionAxes = Axes.None;
|
||||
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
|
||||
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -24,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
private readonly GlowPiece glowPiece;
|
||||
private readonly BodyPiece bodyPiece;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
private readonly Container fullHeightContainer;
|
||||
|
||||
/// <summary>
|
||||
@ -40,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
|
||||
: base(hitObject, action)
|
||||
{
|
||||
Container<DrawableHoldNoteTick> tickContainer;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@ -57,7 +56,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||
tickContainer = new Container<DrawableHoldNoteTick>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
HoldStartTime = () => holdStartTime
|
||||
})
|
||||
},
|
||||
head = new DrawableHeadNote(this, action)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
@ -70,16 +76,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
};
|
||||
|
||||
foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
|
||||
{
|
||||
var drawableTick = new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
HoldStartTime = () => holdStartTime
|
||||
};
|
||||
|
||||
tickContainer.Add(drawableTick);
|
||||
AddNested(drawableTick);
|
||||
}
|
||||
foreach (var tick in tickContainer)
|
||||
AddNested(tick);
|
||||
|
||||
AddNested(head);
|
||||
AddNested(tail);
|
||||
@ -90,12 +88,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
if (base.AccentColour == value)
|
||||
return;
|
||||
base.AccentColour = value;
|
||||
|
||||
tickContainer.Children.ForEach(t => t.AccentColour = value);
|
||||
|
||||
glowPiece.AccentColour = value;
|
||||
bodyPiece.AccentColour = value;
|
||||
head.AccentColour = value;
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
@ -28,16 +27,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != null)
|
||||
Action = action.Value;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
if (base.AccentColour == value)
|
||||
return;
|
||||
base.AccentColour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,13 +48,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
if (base.AccentColour == value)
|
||||
return;
|
||||
base.AccentColour = value;
|
||||
|
||||
laneGlowPiece.AccentColour = value;
|
||||
GlowPiece.AccentColour = value;
|
||||
headPiece.AccentColour = value;
|
||||
laneGlowPiece.AccentColour = AccentColour;
|
||||
GlowPiece.AccentColour = AccentColour;
|
||||
headPiece.AccentColour = AccentColour;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,18 +13,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
public override void PostProcess(Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
applyStacking(beatmap);
|
||||
|
||||
int comboIndex = 0;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
comboIndex = 0;
|
||||
}
|
||||
|
||||
obj.IndexInCurrentCombo = comboIndex++;
|
||||
}
|
||||
base.PostProcess(beatmap);
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -21,7 +22,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
public DrawableHitCircle(HitCircle h) : base(h)
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@ -30,13 +32,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
glow = new GlowPiece
|
||||
{
|
||||
Colour = AccentColour
|
||||
},
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece
|
||||
{
|
||||
Colour = AccentColour,
|
||||
Hit = () =>
|
||||
{
|
||||
if (AllJudged)
|
||||
@ -52,15 +50,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece
|
||||
{
|
||||
Colour = AccentColour,
|
||||
},
|
||||
explode = new ExplodePiece(),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(4),
|
||||
Colour = AccentColour,
|
||||
}
|
||||
};
|
||||
|
||||
@ -70,6 +64,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
explode.Colour = AccentColour;
|
||||
glow.Colour = AccentColour;
|
||||
circle.Colour = AccentColour;
|
||||
ApproachCircle.Colour = AccentColour;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered)
|
||||
|
@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
AccentColour = HitObject.ComboColour;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -41,7 +42,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Body = new SliderBody(s)
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
PathWidth = s.Scale * 64,
|
||||
},
|
||||
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
@ -50,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(s.Scale),
|
||||
AccentColour = AccentColour,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
@ -87,6 +86,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
Body.AccentColour = AccentColour;
|
||||
Ball.AccentColour = AccentColour;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
private Color4 accentColour;
|
||||
private Color4 accentColour = Color4.White;
|
||||
/// <summary>
|
||||
/// Used to colour the path.
|
||||
/// </summary>
|
||||
@ -173,6 +173,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
texture.SetData(upload);
|
||||
path.Texture = texture;
|
||||
|
||||
container.ForceRedraw();
|
||||
}
|
||||
|
||||
private void computeSize()
|
||||
|
@ -6,13 +6,11 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasCombo, IHasEditablePosition
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
@ -53,10 +51,14 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
|
||||
public Color4 ComboColour { get; set; } = Color4.Gray;
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public int IndexInCurrentCombo { get; set; }
|
||||
|
||||
public int ComboIndex { get; set; }
|
||||
|
||||
public bool LastInCombo { get; set; }
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
@ -99,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Position = Position,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboColour = ComboColour,
|
||||
Samples = Samples,
|
||||
SampleControlPoint = SampleControlPoint
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
TailCircle = new SliderCircle(this)
|
||||
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboColour = ComboColour
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
AddNested(HeadCircle);
|
||||
@ -160,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position + Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = sampleList
|
||||
});
|
||||
}
|
||||
@ -179,7 +178,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position + Curve.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
|
||||
});
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
@ -61,7 +60,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = positionOffset.Value,
|
||||
ComboColour = Color4.LightSeaGreen
|
||||
};
|
||||
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
@ -117,7 +117,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-(distance / 2), 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -138,7 +137,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -162,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
CurveType = CurveType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -189,7 +186,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
CurveType = CurveType.Bezier,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -215,7 +211,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
CurveType = CurveType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(0, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -245,7 +240,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-100, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
CurveType = CurveType.Catmull,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
|
@ -20,11 +20,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public class DrawableDrumRoll : DrawableTaikoHitObject<DrumRoll>
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of rolling hits required to reach the dark/final accent colour.
|
||||
/// Number of rolling hits required to reach the dark/final colour.
|
||||
/// </summary>
|
||||
private const int rolling_hits_for_dark_accent = 5;
|
||||
|
||||
private Color4 accentDarkColour;
|
||||
private const int rolling_hits_for_engaged_colour = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Rolling number of tick hits. This increases for hits and decreases for misses.
|
||||
@ -53,11 +51,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
private Color4 colourIdle;
|
||||
private Color4 colourEngaged;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
MainPiece.AccentColour = AccentColour = colours.YellowDark;
|
||||
accentDarkColour = colours.YellowDarker;
|
||||
MainPiece.AccentColour = colourIdle = colours.YellowDark;
|
||||
colourEngaged = colours.YellowDarker;
|
||||
}
|
||||
|
||||
private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
|
||||
@ -67,10 +68,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
else
|
||||
rollingHits--;
|
||||
|
||||
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent);
|
||||
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
||||
|
||||
Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1);
|
||||
MainPiece.FadeAccent(newAccent, 100);
|
||||
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
||||
MainPiece.FadeAccent(newColour, 100);
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -19,6 +21,29 @@ namespace osu.Game.Beatmaps
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The Beatmap to process.</param>
|
||||
public virtual void PostProcess(Beatmap<TObject> beatmap) { }
|
||||
public virtual void PostProcess(Beatmap<TObject> beatmap)
|
||||
{
|
||||
IHasComboInformation lastObj = null;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
obj.IndexInCurrentCombo = 0;
|
||||
if (lastObj != null)
|
||||
{
|
||||
lastObj.LastInCombo = true;
|
||||
obj.ComboIndex = lastObj.ComboIndex + 1;
|
||||
}
|
||||
}
|
||||
else if (lastObj != null)
|
||||
{
|
||||
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
|
||||
obj.ComboIndex = lastObj.ComboIndex;
|
||||
}
|
||||
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Logging;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
@ -31,7 +32,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
throw new InvalidDataException($@"Unknown osu section {line}");
|
||||
{
|
||||
Logger.Log($"Unknown section \"{line}\" in {beatmap}");
|
||||
section = Section.None;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -80,7 +80,6 @@ namespace osu.Game.Database
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Text = "Import is initialising...",
|
||||
CompletionText = "Import successful!",
|
||||
Progress = 0,
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
@ -89,7 +88,8 @@ namespace osu.Game.Database
|
||||
|
||||
List<TModel> imported = new List<TModel>();
|
||||
|
||||
int i = 0;
|
||||
int current = 0;
|
||||
int errors = 0;
|
||||
foreach (string path in paths)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
@ -98,11 +98,11 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
|
||||
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
|
||||
using (ArchiveReader reader = getReaderFrom(path))
|
||||
imported.Add(Import(reader));
|
||||
|
||||
notification.Progress = (float)++i / paths.Length;
|
||||
notification.Progress = (float)current / paths.Length;
|
||||
|
||||
// We may or may not want to delete the file depending on where it is stored.
|
||||
// e.g. reconstructing/repairing database with items from default storage.
|
||||
@ -122,9 +122,11 @@ namespace osu.Game.Database
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
|
||||
errors++;
|
||||
}
|
||||
}
|
||||
|
||||
notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
||||
@ -219,9 +221,11 @@ namespace osu.Game.Database
|
||||
// user requested abort
|
||||
return;
|
||||
|
||||
notification.Text = $"Deleting ({i} of {items.Count})";
|
||||
notification.Progress = (float)++i / items.Count;
|
||||
notification.Text = $"Deleting ({++i} of {items.Count})";
|
||||
|
||||
Delete(b);
|
||||
|
||||
notification.Progress = (float)i / items.Count;
|
||||
}
|
||||
}
|
||||
|
||||
@ -255,9 +259,11 @@ namespace osu.Game.Database
|
||||
// user requested abort
|
||||
return;
|
||||
|
||||
notification.Text = $"Restoring ({i} of {items.Count})";
|
||||
notification.Progress = (float)++i / items.Count;
|
||||
notification.Text = $"Restoring ({++i} of {items.Count})";
|
||||
|
||||
Undelete(item);
|
||||
|
||||
notification.Progress = (float)i / items.Count;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -242,7 +242,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
triangle,
|
||||
colourInfo,
|
||||
null,
|
||||
Shared.VertexBatch.Add,
|
||||
Shared.VertexBatch.AddAction,
|
||||
Vector2.Divide(localInflationAmount, size));
|
||||
}
|
||||
|
||||
|
26
osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
Normal file
26
osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
|
||||
/// </summary>
|
||||
public interface IHasComboInformation : IHasCombo
|
||||
{
|
||||
/// <summary>
|
||||
/// The offset of this hitobject in the current combo.
|
||||
/// </summary>
|
||||
int IndexInCurrentCombo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this combo in relation to the beatmap.
|
||||
/// </summary>
|
||||
int ComboIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this is the last object in the current combo.
|
||||
/// </summary>
|
||||
bool LastInCombo { get; set; }
|
||||
}
|
||||
}
|
@ -211,7 +211,7 @@ namespace osu.Game.Screens.Menu
|
||||
rectangle,
|
||||
colourInfo,
|
||||
null,
|
||||
Shared.VertexBatch.Add,
|
||||
Shared.VertexBatch.AddAction,
|
||||
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
|
||||
Vector2.Divide(inflation, barSize.Yx));
|
||||
}
|
||||
|
@ -337,12 +337,10 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
private bool interactive => Action != null && Alpha > 0.2f;
|
||||
public override bool HandleMouseInput => base.HandleMouseInput && Action != null && Alpha > 0.2f;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (!interactive) return false;
|
||||
|
||||
logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
@ -355,8 +353,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!interactive) return false;
|
||||
|
||||
if (Action?.Invoke() ?? true)
|
||||
sampleClick.Play();
|
||||
|
||||
@ -368,8 +364,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!interactive) return false;
|
||||
|
||||
logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
@ -259,6 +259,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void workingBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (beatmap is DummyWorkingBeatmap) return;
|
||||
|
||||
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
|
||||
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
||||
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
|
||||
|
@ -374,6 +374,7 @@
|
||||
<Compile Include="Overlays\Social\SocialPanel.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitWindows.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasComboInformation.cs" />
|
||||
<Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" />
|
||||
<Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" />
|
||||
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user