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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Merge remote-tracking branch 'upstream/master' into beatmap-as-a-skin

This commit is contained in:
Dean Herbert 2018-03-22 16:24:56 +09:00
commit b8022070e8
33 changed files with 201 additions and 186 deletions

@ -1 +1 @@
Subproject commit 41e2a0a4304544fb67779c21cad1435c105982d5
Subproject commit cc39713fbf9427aa53df91e27ecd09d15661089f

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@ -16,11 +16,9 @@
<language>en-AU</language>
</metadata>
<files>
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
<file src="*.dll" target="lib\net45\"/>
<file src="*.config" target="lib\net45\"/>
<file src="x86\*.dll" target="lib\net45\x86\"/>
<file src="x64\*.dll" target="lib\net45\x64\"/>
<file src="**.exe" target="lib\net45\" exclude="**vshost**"/>
<file src="**.dll" target="lib\net45\"/>
<file src="**.config" target="lib\net45\"/>
</files>
</package>

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@ -16,23 +16,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
public override void PostProcess(Beatmap<CatchHitObject> beatmap)
{
int index = 0;
CatchHitObject lastObj = null;
initialiseHyperDash(beatmap.HitObjects);
base.PostProcess(beatmap);
int index = 0;
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
if (lastObj != null) lastObj.LastInCombo = true;
}
obj.IndexInBeatmap = index++;
lastObj = obj;
}
}
private void initialiseHyperDash(List<CatchHitObject> objects)

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@ -3,7 +3,6 @@
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
@ -32,25 +31,11 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Banana
{
Samples = Samples,
ComboColour = getNextComboColour(),
StartTime = i,
X = RNG.NextSingle()
});
}
private Color4 getNextComboColour()
{
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
public double EndTime => StartTime + Duration;
public double Duration { get; set; }

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@ -5,24 +5,25 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
{
public const double OBJECT_RADIUS = 44;
public float X { get; set; }
public Color4 ComboColour { get; set; }
public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; }
public int ComboIndex { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>

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@ -5,28 +5,39 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
{
private Pulp pulp;
public DrawableDroplet(Droplet h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
AccentColour = h.ComboColour;
Masking = false;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Pulp
InternalChild = pulp = new Pulp
{
AccentColour = AccentColour,
Size = Size
};
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
pulp.AccentColour = AccentColour;
}
}
}
}

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@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
AccentColour = HitObject.ComboColour;
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
@ -33,6 +32,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
[BackgroundDependencyLoader]
private void load()
{
// todo: this should come from the skin.
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
InternalChildren = new[]
{
createPulp(HitObject.VisualRepresentation),
@ -273,5 +275,31 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}
}

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@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
var catchObject = (DrawableCatchHitObject)h;
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
catchObject.AccentColour = HitObject.ComboColour;
dropletContainer.Add(h);
base.AddNested(h);

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@ -60,7 +60,6 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Fruit
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = StartTime,
X = X
});
@ -90,7 +89,6 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new TinyDroplet
{
StartTime = t,
ComboColour = ComboColour,
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
@ -106,7 +104,6 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Droplet
{
StartTime = time,
ComboColour = ComboColour,
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
@ -123,7 +120,6 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Fruit
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = spanStartTime + spanDuration,
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});

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@ -6,13 +6,11 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -62,8 +60,6 @@ namespace osu.Game.Rulesets.Catch.Tests
Scale = 1.5f,
};
fruit.ComboColour = colourForRrepesentation(fruit.VisualRepresentation);
return new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
@ -74,31 +70,5 @@ namespace osu.Game.Rulesets.Catch.Tests
LifetimeEnd = double.PositiveInfinity,
};
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}
}

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@ -54,7 +54,6 @@ namespace osu.Game.Rulesets.Catch.UI
if (caughtFruit == null) return;
caughtFruit.AccentColour = fruit.AccentColour;
caughtFruit.RelativePositionAxes = Axes.None;
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);

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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
@ -24,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly GlowPiece glowPiece;
private readonly BodyPiece bodyPiece;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly Container fullHeightContainer;
/// <summary>
@ -40,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[]
@ -57,7 +56,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
},
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableHoldNoteTick>
{
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
})
},
head = new DrawableHeadNote(this, action)
{
Anchor = Anchor.TopCentre,
@ -70,16 +76,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
};
foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
{
var drawableTick = new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
};
tickContainer.Add(drawableTick);
AddNested(drawableTick);
}
foreach (var tick in tickContainer)
AddNested(tick);
AddNested(head);
AddNested(tail);
@ -90,12 +88,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
tickContainer.Children.ForEach(t => t.AccentColour = value);
glowPiece.AccentColour = value;
bodyPiece.AccentColour = value;
head.AccentColour = value;

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using OpenTK.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -28,16 +27,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != null)
Action = action.Value;
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
}
}
}
}

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@ -48,13 +48,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
laneGlowPiece.AccentColour = value;
GlowPiece.AccentColour = value;
headPiece.AccentColour = value;
laneGlowPiece.AccentColour = AccentColour;
GlowPiece.AccentColour = AccentColour;
headPiece.AccentColour = AccentColour;
}
}

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@ -13,18 +13,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
public override void PostProcess(Beatmap<OsuHitObject> beatmap)
{
applyStacking(beatmap);
int comboIndex = 0;
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
comboIndex = 0;
}
obj.IndexInCurrentCombo = comboIndex++;
}
base.PostProcess(beatmap);
}
private void applyStacking(Beatmap<OsuHitObject> beatmap)

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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -21,7 +22,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly NumberPiece number;
private readonly GlowPiece glow;
public DrawableHitCircle(HitCircle h) : base(h)
public DrawableHitCircle(HitCircle h)
: base(h)
{
Origin = Anchor.Centre;
@ -30,13 +32,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
InternalChildren = new Drawable[]
{
glow = new GlowPiece
{
Colour = AccentColour
},
glow = new GlowPiece(),
circle = new CirclePiece
{
Colour = AccentColour,
Hit = () =>
{
if (AllJudged)
@ -52,15 +50,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
ring = new RingPiece(),
flash = new FlashPiece(),
explode = new ExplodePiece
{
Colour = AccentColour,
},
explode = new ExplodePiece(),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
Scale = new Vector2(4),
Colour = AccentColour,
}
};
@ -70,6 +64,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
explode.Colour = AccentColour;
glow.Colour = AccentColour;
circle.Colour = AccentColour;
ApproachCircle.Colour = AccentColour;
}
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)

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@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
AccentColour = HitObject.ComboColour;
Alpha = 0;
}

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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -41,7 +42,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Body = new SliderBody(s)
{
AccentColour = AccentColour,
PathWidth = s.Scale * 64,
},
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
@ -50,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AccentColour = AccentColour,
AlwaysPresent = true,
Alpha = 0
},
@ -87,6 +86,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
Body.AccentColour = AccentColour;
Ball.AccentColour = AccentColour;
}
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
private Color4 accentColour;
private Color4 accentColour = Color4.White;
/// <summary>
/// Used to colour the path.
/// </summary>
@ -173,6 +173,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
texture.SetData(upload);
path.Texture = texture;
container.ForceRedraw();
}
private void computeSize()

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@ -6,13 +6,11 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Types;
namespace osu.Game.Rulesets.Osu.Objects
{
public abstract class OsuHitObject : HitObject, IHasCombo, IHasEditablePosition
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
{
public const double OBJECT_RADIUS = 64;
@ -53,10 +51,14 @@ namespace osu.Game.Rulesets.Osu.Objects
public float Scale { get; set; } = 1;
public Color4 ComboColour { get; set; } = Color4.Gray;
public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; }
public int ComboIndex { get; set; }
public bool LastInCombo { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

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@ -99,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects
{
StartTime = StartTime,
Position = Position,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour,
Samples = Samples,
SampleControlPoint = SampleControlPoint
SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
};
TailCircle = new SliderCircle(this)
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Objects
StartTime = EndTime,
Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour
ComboIndex = ComboIndex,
};
AddNested(HeadCircle);
@ -160,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position + Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = sampleList
});
}
@ -179,7 +178,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position + Curve.PositionAt(repeat % 2),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
});
}

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@ -10,7 +10,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using System.Collections.Generic;
using System;
@ -61,7 +60,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value,
ComboColour = Color4.LightSeaGreen
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });

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@ -117,7 +117,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000,
Position = new Vector2(-(distance / 2), 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
Vector2.Zero,
@ -138,7 +137,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
Vector2.Zero,
@ -162,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Tests
CurveType = CurveType.Linear,
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
Vector2.Zero,
@ -189,7 +186,6 @@ namespace osu.Game.Rulesets.Osu.Tests
CurveType = CurveType.Bezier,
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
Vector2.Zero,
@ -215,7 +211,6 @@ namespace osu.Game.Rulesets.Osu.Tests
CurveType = CurveType.Linear,
StartTime = Time.Current + 1000,
Position = new Vector2(0, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
Vector2.Zero,
@ -245,7 +240,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000,
Position = new Vector2(-100, 0),
ComboColour = Color4.LightSeaGreen,
CurveType = CurveType.Catmull,
ControlPoints = new List<Vector2>
{

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@ -20,11 +20,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public class DrawableDrumRoll : DrawableTaikoHitObject<DrumRoll>
{
/// <summary>
/// Number of rolling hits required to reach the dark/final accent colour.
/// Number of rolling hits required to reach the dark/final colour.
/// </summary>
private const int rolling_hits_for_dark_accent = 5;
private Color4 accentDarkColour;
private const int rolling_hits_for_engaged_colour = 5;
/// <summary>
/// Rolling number of tick hits. This increases for hits and decreases for misses.
@ -53,11 +51,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action) => false;
private Color4 colourIdle;
private Color4 colourEngaged;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = AccentColour = colours.YellowDark;
accentDarkColour = colours.YellowDarker;
MainPiece.AccentColour = colourIdle = colours.YellowDark;
colourEngaged = colours.YellowDarker;
}
private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
@ -67,10 +68,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
else
rollingHits--;
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent);
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1);
MainPiece.FadeAccent(newAccent, 100);
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
MainPiece.FadeAccent(newColour, 100);
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)

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@ -1,7 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
{
@ -19,6 +21,29 @@ namespace osu.Game.Beatmaps
/// </para>
/// </summary>
/// <param name="beatmap">The Beatmap to process.</param>
public virtual void PostProcess(Beatmap<TObject> beatmap) { }
public virtual void PostProcess(Beatmap<TObject> beatmap)
{
IHasComboInformation lastObj = null;
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
{
if (obj.NewCombo)
{
obj.IndexInCurrentCombo = 0;
if (lastObj != null)
{
lastObj.LastInCombo = true;
obj.ComboIndex = lastObj.ComboIndex + 1;
}
}
else if (lastObj != null)
{
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
obj.ComboIndex = lastObj.ComboIndex;
}
lastObj = obj;
}
}
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
@ -31,7 +32,11 @@ namespace osu.Game.Beatmaps.Formats
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
throw new InvalidDataException($@"Unknown osu section {line}");
{
Logger.Log($"Unknown section \"{line}\" in {beatmap}");
section = Section.None;
}
continue;
}

View File

@ -80,7 +80,6 @@ namespace osu.Game.Database
var notification = new ProgressNotification
{
Text = "Import is initialising...",
CompletionText = "Import successful!",
Progress = 0,
State = ProgressNotificationState.Active,
};
@ -89,7 +88,8 @@ namespace osu.Game.Database
List<TModel> imported = new List<TModel>();
int i = 0;
int current = 0;
int errors = 0;
foreach (string path in paths)
{
if (notification.State == ProgressNotificationState.Cancelled)
@ -98,11 +98,11 @@ namespace osu.Game.Database
try
{
notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
using (ArchiveReader reader = getReaderFrom(path))
imported.Add(Import(reader));
notification.Progress = (float)++i / paths.Length;
notification.Progress = (float)current / paths.Length;
// We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with items from default storage.
@ -122,9 +122,11 @@ namespace osu.Game.Database
{
e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
errors++;
}
}
notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
notification.State = ProgressNotificationState.Completed;
}
@ -219,9 +221,11 @@ namespace osu.Game.Database
// user requested abort
return;
notification.Text = $"Deleting ({i} of {items.Count})";
notification.Progress = (float)++i / items.Count;
notification.Text = $"Deleting ({++i} of {items.Count})";
Delete(b);
notification.Progress = (float)i / items.Count;
}
}
@ -255,9 +259,11 @@ namespace osu.Game.Database
// user requested abort
return;
notification.Text = $"Restoring ({i} of {items.Count})";
notification.Progress = (float)++i / items.Count;
notification.Text = $"Restoring ({++i} of {items.Count})";
Undelete(item);
notification.Progress = (float)i / items.Count;
}
}

View File

@ -242,7 +242,7 @@ namespace osu.Game.Graphics.Backgrounds
triangle,
colourInfo,
null,
Shared.VertexBatch.Add,
Shared.VertexBatch.AddAction,
Vector2.Divide(localInflationAmount, size));
}

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Objects.Types
{
/// <summary>
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
/// </summary>
public interface IHasComboInformation : IHasCombo
{
/// <summary>
/// The offset of this hitobject in the current combo.
/// </summary>
int IndexInCurrentCombo { get; set; }
/// <summary>
/// The offset of this combo in relation to the beatmap.
/// </summary>
int ComboIndex { get; set; }
/// <summary>
/// Whether this is the last object in the current combo.
/// </summary>
bool LastInCombo { get; set; }
}
}

View File

@ -211,7 +211,7 @@ namespace osu.Game.Screens.Menu
rectangle,
colourInfo,
null,
Shared.VertexBatch.Add,
Shared.VertexBatch.AddAction,
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
Vector2.Divide(inflation, barSize.Yx));
}

View File

@ -337,12 +337,10 @@ namespace osu.Game.Screens.Menu
}
}
private bool interactive => Action != null && Alpha > 0.2f;
public override bool HandleMouseInput => base.HandleMouseInput && Action != null && Alpha > 0.2f;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (!interactive) return false;
logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
return true;
}
@ -355,8 +353,6 @@ namespace osu.Game.Screens.Menu
protected override bool OnClick(InputState state)
{
if (!interactive) return false;
if (Action?.Invoke() ?? true)
sampleClick.Play();
@ -368,8 +364,6 @@ namespace osu.Game.Screens.Menu
protected override bool OnHover(InputState state)
{
if (!interactive) return false;
logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
return true;
}

View File

@ -259,6 +259,8 @@ namespace osu.Game.Screens.Select
private void workingBeatmapChanged(WorkingBeatmap beatmap)
{
if (beatmap is DummyWorkingBeatmap) return;
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)

View File

@ -374,6 +374,7 @@
<Compile Include="Overlays\Social\SocialPanel.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
<Compile Include="Rulesets\Objects\HitWindows.cs" />
<Compile Include="Rulesets\Objects\Types\IHasComboInformation.cs" />
<Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" />
<Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" />
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />