mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 12:42:54 +08:00
Only flush the Current
transform specifically
This commit is contained in:
parent
ce0d4bd0df
commit
b7d0bf3756
@ -107,7 +107,9 @@ namespace osu.Game.Screens.Play.HUD
|
||||
// aside from the repeating `initialIncrease` scheduled task,
|
||||
// there may also be a `Current` transform in progress from that schedule.
|
||||
// ensure it plays out fully, to prevent changes to `Current.Value` being discarded by the ongoing transform.
|
||||
FinishTransforms();
|
||||
// and yes, this funky `targetMember` spec is seemingly the only way to do this
|
||||
// (see: https://github.com/ppy/osu-framework/blob/fe2769171c6e26d1b6fdd6eb7ea8353162fe9065/osu.Framework/Graphics/Transforms/TransformBindable.cs#L21)
|
||||
FinishTransforms(targetMember: $"{Current.GetHashCode()}.{nameof(Current.Value)}");
|
||||
}
|
||||
|
||||
private void onNewJudgement(JudgementResult judgement)
|
||||
|
Loading…
Reference in New Issue
Block a user