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Remove setting AngleVariety
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@ -38,16 +38,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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Precision = 0.1f
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Precision = 0.1f
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};
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};
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[SettingSource("Angle variety", "The amount of variety in how sharp angles are", SettingControlType = typeof(SettingsSlider<float>))]
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public BindableFloat AngleVariety { get; } = new BindableFloat
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{
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Default = 3,
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Value = 3,
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MinValue = 0,
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MaxValue = 10,
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Precision = 0.1f
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};
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private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
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private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
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private Random random = null!;
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private Random random = null!;
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@ -111,7 +101,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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private float getRandomOffset(float stdDev)
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private float getRandomOffset(float stdDev)
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{
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{
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float customMultiplier = AngleVariety.Value / AngleVariety.Default;
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// Range: [0.5;2]
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float customMultiplier = (1.5f * AngleSharpness.MaxValue - AngleSharpness.Value) / (1.5f * AngleSharpness.MaxValue - AngleSharpness.Default);
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return OsuHitObjectGenerationUtils.RandomGaussian(random, 0, stdDev * customMultiplier);
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return OsuHitObjectGenerationUtils.RandomGaussian(random, 0, stdDev * customMultiplier);
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}
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}
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