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remove empty constructors
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@ -10,8 +10,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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{
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public struct CatchDifficultyAttributes : IDifficultyAttributes
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public struct CatchDifficultyAttributes : IDifficultyAttributes
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{
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{
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public CatchDifficultyAttributes() { }
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/// <inheritdoc/>
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/// <inheritdoc/>
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public double StarRating { get; set; }
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public double StarRating { get; set; }
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@ -10,8 +10,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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{
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{
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public struct ManiaDifficultyAttributes : IDifficultyAttributes
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public struct ManiaDifficultyAttributes : IDifficultyAttributes
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{
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{
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public ManiaDifficultyAttributes() { }
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/// <inheritdoc/>
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/// <inheritdoc/>
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public double StarRating { get; set; }
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public double StarRating { get; set; }
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@ -6,14 +6,11 @@ using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Difficulty
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namespace osu.Game.Rulesets.Osu.Difficulty
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{
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{
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public struct OsuDifficultyAttributes : IDifficultyAttributes
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public struct OsuDifficultyAttributes : IDifficultyAttributes
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{
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{
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public OsuDifficultyAttributes() { }
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/// <inheritdoc/>
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/// <inheritdoc/>
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public double StarRating { get; set; }
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public double StarRating { get; set; }
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@ -10,8 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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{
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public struct TaikoDifficultyAttributes : IDifficultyAttributes
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public struct TaikoDifficultyAttributes : IDifficultyAttributes
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{
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{
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public TaikoDifficultyAttributes() { }
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/// <inheritdoc/>
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/// <inheritdoc/>
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public double StarRating { get; set; }
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public double StarRating { get; set; }
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