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Make config the definitive status value
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@ -211,7 +211,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.LastProcessedMetadataId, -1);
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SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f);
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SetDefault<UserStatus?>(OsuSetting.UserOnlineStatus, null);
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SetDefault(OsuSetting.UserOnlineStatus, UserStatus.Online);
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SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true);
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SetDefault(OsuSetting.EditorTimelineShowBreaks, true);
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@ -73,8 +73,6 @@ namespace osu.Game.Online.API
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private Bindable<UserActivity> activity { get; } = new Bindable<UserActivity>();
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private Bindable<UserStatus?> configStatus { get; } = new Bindable<UserStatus?>();
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protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
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private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
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@ -110,7 +108,7 @@ namespace osu.Game.Online.API
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authentication.TokenString = config.Get<string>(OsuSetting.Token);
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authentication.Token.ValueChanged += onTokenChanged;
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config.BindWith(OsuSetting.UserOnlineStatus, configStatus);
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config.BindWith(OsuSetting.UserOnlineStatus, Status);
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if (HasLogin)
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{
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@ -332,8 +330,6 @@ namespace osu.Game.Online.API
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Debug.Assert(ThreadSafety.IsUpdateThread);
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localUser.Value = me;
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Status.Value = configStatus.Value ?? UserStatus.Online;
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state.Value = me.SessionVerified ? APIState.Online : APIState.RequiresSecondFactorAuth;
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failureCount = 0;
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};
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@ -371,8 +367,6 @@ namespace osu.Game.Online.API
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{
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Username = ProvidedUsername
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};
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Status.Value = configStatus.Value ?? UserStatus.Online;
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}
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public void Perform(APIRequest request)
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@ -597,7 +591,7 @@ namespace osu.Game.Online.API
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password = null;
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SecondFactorCode = null;
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authentication.Clear();
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configStatus.Value = UserStatus.Online;
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Status.Value = UserStatus.Online;
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// Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present
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Schedule(() =>
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