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Add failing coverage for conversion not altering original beatmap
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.IO;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -109,6 +110,8 @@ namespace osu.Game.Tests.Beatmaps
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{
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{
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var beatmap = GetBeatmap(name);
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var beatmap = GetBeatmap(name);
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string beforeConversion = beatmap.Serialize();
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var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
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var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
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var working = new ConversionWorkingBeatmap(beatmap)
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var working = new ConversionWorkingBeatmap(beatmap)
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@ -122,6 +125,10 @@ namespace osu.Game.Tests.Beatmaps
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working.GetPlayableBeatmap(CreateRuleset().RulesetInfo, mods);
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working.GetPlayableBeatmap(CreateRuleset().RulesetInfo, mods);
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string afterConversion = beatmap.Serialize();
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Assert.AreEqual(beforeConversion, afterConversion, "Conversion altered original beatmap");
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return new ConvertResult
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return new ConvertResult
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{
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{
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Mappings = converterResult.Select(r =>
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Mappings = converterResult.Select(r =>
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