mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 09:32:55 +08:00
Use Click instead of now removed TriggerOnClick
This commit is contained in:
parent
a3e6973b41
commit
b790e16217
@ -228,7 +228,7 @@ namespace osu.Game.Tests.Visual
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnClick();
|
||||
retryButton.Click();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
},
|
||||
};
|
||||
|
||||
Action = () => playButton.TriggerOnClick();
|
||||
Action = () => playButton.Click();
|
||||
Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
|
||||
}
|
||||
|
||||
|
@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Select:
|
||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
|
||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -252,7 +252,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
if (!actionInvoked)
|
||||
// In the case a user did not choose an action before a hide was triggered, press the last button.
|
||||
// This is presumed to always be a sane default "cancel" action.
|
||||
buttonsContainer.Last().TriggerOnClick();
|
||||
buttonsContainer.Last().Click();
|
||||
|
||||
base.PopOut();
|
||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||
@ -261,7 +261,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
private void pressButtonAtIndex(int index)
|
||||
{
|
||||
if (index < Buttons.Count())
|
||||
Buttons.Skip(index).First().TriggerOnClick();
|
||||
Buttons.Skip(index).First().Click();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -155,7 +155,7 @@ namespace osu.Game.Overlays
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
TriggerOnClick();
|
||||
Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -115,7 +115,7 @@ namespace osu.Game.Screens.Menu
|
||||
case GlobalAction.Back:
|
||||
return goBack();
|
||||
case GlobalAction.Select:
|
||||
logo?.TriggerOnClick();
|
||||
logo?.Click();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Screens.Menu
|
||||
sampleBack?.Play();
|
||||
return true;
|
||||
case ButtonSystemState.Play:
|
||||
backButton.TriggerOnClick();
|
||||
backButton.Click();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
@ -150,10 +150,10 @@ namespace osu.Game.Screens.Menu
|
||||
State = ButtonSystemState.TopLevel;
|
||||
return true;
|
||||
case ButtonSystemState.TopLevel:
|
||||
buttonsTopLevel.First().TriggerOnClick();
|
||||
buttonsTopLevel.First().Click();
|
||||
return false;
|
||||
case ButtonSystemState.Play:
|
||||
buttonsPlay.First().TriggerOnClick();
|
||||
buttonsPlay.First().Click();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
|
||||
/// </summary>
|
||||
protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick();
|
||||
protected virtual Action BackAction => () => InternalButtons.Children.Last().Click();
|
||||
|
||||
public abstract string Header { get; }
|
||||
public abstract string Description { get; }
|
||||
|
@ -132,7 +132,7 @@ namespace osu.Game.Screens.Play
|
||||
public override string Header => "paused";
|
||||
public override string Description => "you're not going to do what i think you're going to do, are ya?";
|
||||
|
||||
protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick();
|
||||
protected override Action BackAction => () => InternalButtons.Children.First().Click();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
|
@ -141,7 +141,7 @@ namespace osu.Game.Screens.Play
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SkipCutscene:
|
||||
button.TriggerOnClick();
|
||||
button.Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user