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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:52:57 +08:00

Use Click instead of now removed TriggerOnClick

This commit is contained in:
ekrctb 2018-09-18 18:05:25 +09:00
parent a3e6973b41
commit b790e16217
8 changed files with 13 additions and 13 deletions

View File

@ -228,7 +228,7 @@ namespace osu.Game.Tests.Visual
var lastAction = pauseOverlay.OnRetry; var lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true; pauseOverlay.OnRetry = () => triggered = true;
retryButton.TriggerOnClick(); retryButton.Click();
pauseOverlay.OnRetry = lastAction; pauseOverlay.OnRetry = lastAction;
}); });

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@ -66,7 +66,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
}, },
}; };
Action = () => playButton.TriggerOnClick(); Action = () => playButton.Click();
Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100); Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
} }

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@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Dialog
switch (action) switch (action)
{ {
case GlobalAction.Select: case GlobalAction.Select:
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick(); Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true; return true;
} }
@ -252,7 +252,7 @@ namespace osu.Game.Overlays.Dialog
if (!actionInvoked) if (!actionInvoked)
// In the case a user did not choose an action before a hide was triggered, press the last button. // In the case a user did not choose an action before a hide was triggered, press the last button.
// This is presumed to always be a sane default "cancel" action. // This is presumed to always be a sane default "cancel" action.
buttonsContainer.Last().TriggerOnClick(); buttonsContainer.Last().Click();
base.PopOut(); base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine); content.FadeOut(EXIT_DURATION, Easing.InSine);
@ -261,7 +261,7 @@ namespace osu.Game.Overlays.Dialog
private void pressButtonAtIndex(int index) private void pressButtonAtIndex(int index)
{ {
if (index < Buttons.Count()) if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerOnClick(); Buttons.Skip(index).First().Click();
} }
} }
} }

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@ -155,7 +155,7 @@ namespace osu.Game.Overlays
switch (action) switch (action)
{ {
case GlobalAction.Back: case GlobalAction.Back:
TriggerOnClick(); Click();
return true; return true;
} }

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@ -115,7 +115,7 @@ namespace osu.Game.Screens.Menu
case GlobalAction.Back: case GlobalAction.Back:
return goBack(); return goBack();
case GlobalAction.Select: case GlobalAction.Select:
logo?.TriggerOnClick(); logo?.Click();
return true; return true;
default: default:
return false; return false;
@ -133,7 +133,7 @@ namespace osu.Game.Screens.Menu
sampleBack?.Play(); sampleBack?.Play();
return true; return true;
case ButtonSystemState.Play: case ButtonSystemState.Play:
backButton.TriggerOnClick(); backButton.Click();
return true; return true;
default: default:
return false; return false;
@ -150,10 +150,10 @@ namespace osu.Game.Screens.Menu
State = ButtonSystemState.TopLevel; State = ButtonSystemState.TopLevel;
return true; return true;
case ButtonSystemState.TopLevel: case ButtonSystemState.TopLevel:
buttonsTopLevel.First().TriggerOnClick(); buttonsTopLevel.First().Click();
return false; return false;
case ButtonSystemState.Play: case ButtonSystemState.Play:
buttonsPlay.First().TriggerOnClick(); buttonsPlay.First().Click();
return false; return false;
} }
} }

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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play
/// <summary> /// <summary>
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered. /// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
/// </summary> /// </summary>
protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick(); protected virtual Action BackAction => () => InternalButtons.Children.Last().Click();
public abstract string Header { get; } public abstract string Header { get; }
public abstract string Description { get; } public abstract string Description { get; }

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@ -132,7 +132,7 @@ namespace osu.Game.Screens.Play
public override string Header => "paused"; public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?"; public override string Description => "you're not going to do what i think you're going to do, are ya?";
protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick(); protected override Action BackAction => () => InternalButtons.Children.First().Click();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)

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@ -141,7 +141,7 @@ namespace osu.Game.Screens.Play
switch (action) switch (action)
{ {
case GlobalAction.SkipCutscene: case GlobalAction.SkipCutscene:
button.TriggerOnClick(); button.Click();
return true; return true;
} }