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implement icons
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parent
881d58574e
commit
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@ -16,6 +16,7 @@ using osu.Framework.Graphics.Colour;
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using osu.Game.Beatmaps.Drawables;
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using System.Linq;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Screens.Select
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{
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@ -25,6 +26,11 @@ namespace osu.Game.Screens.Select
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private Container beatmapInfoContainer;
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private Texture time;
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private Texture bpm;
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private Texture hitCircles;
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private Texture sliders;
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private BaseGame game;
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public BeatmapInfoWedge()
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@ -43,9 +49,13 @@ namespace osu.Game.Screens.Select
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}
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[BackgroundDependencyLoader]
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private void load(BaseGame game)
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private void load(BaseGame game, TextureStore textures)
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{
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this.game = game;
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time = textures.Get(@"BeatmapInfo/time");
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bpm = textures.Get(@"BeatmapInfo/bpm");
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hitCircles = textures.Get(@"BeatmapInfo/hitCircles");
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sliders = textures.Get(@"BeatmapInfo/sliders");
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}
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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@ -101,7 +111,7 @@ namespace osu.Game.Screens.Select
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Direction = FlowDirection.VerticalOnly,
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Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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Children = new Drawable[]
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{
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new SpriteText
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{
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@ -140,87 +150,99 @@ namespace osu.Game.Screens.Select
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},
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}
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},
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new FlowContainer
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new Container
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{
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Margin = new MarginPadding { Top = 20 },
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Direction = FlowDirection.HorizontalOnly,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(4, 0),
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Children = new[]
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Children = new Drawable[]
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{
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new TextAwesome
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new Container
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{
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Icon = FontAwesome.fa_clock_o,
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Colour = Color4.Yellow,
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TextSize = 17,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Sprite
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{
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Texture = time,
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Scale = new Vector2(0.5f, 0.5f),
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},
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}
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},
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new SpriteText
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{
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Margin = new MarginPadding { Left = 23, Bottom = 3 },
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Font = @"Exo2.0-Bold",
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Colour = Color4.Yellow,
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Colour = new Color4(255,221,85,255),
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Text = ""+TimeSpan.FromMilliseconds((beatmap.Beatmap.HitObjects.Last().EndTime-beatmap.Beatmap.HitObjects.First().StartTime)).ToString(@"m\:s"),
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TextSize = 17,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new TextAwesome
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new Container
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{
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Icon = FontAwesome.fa_music,
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Colour = Color4.Yellow,
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TextSize = 17,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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Margin = new MarginPadding { Left = 100 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Sprite
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{
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Texture = bpm,
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Scale = new Vector2(0.5f, 0.5f),
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},
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}
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},
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new SpriteText
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{
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Margin = new MarginPadding { Left = 123, Bottom = 3 },
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Font = @"Exo2.0-Bold",
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Colour = Color4.Yellow,
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Colour = new Color4(255,221,85,255),
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Text = ""+60000/beatmap.Beatmap.BeatLengthAt(beatmap.Beatmap.Metadata.PreviewTime)+" bpm",
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TextSize = 17,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new TextAwesome
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new Container
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{
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Icon = FontAwesome.fa_dot_circle_o,
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BorderColour = Color4.Purple,
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Colour = Color4.Yellow,
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TextSize = 17,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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Margin = new MarginPadding { Left = 200 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Sprite
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{
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Texture = hitCircles,
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Scale = new Vector2(0.5f, 0.5f),
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},
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}
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},
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new SpriteText
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{
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Margin = new MarginPadding { Left = 223, Bottom = 3 },
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Font = @"Exo2.0-Bold",
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Colour = Color4.Yellow,
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Colour = new Color4(255,221,85,255),
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Text = ""+beatmap.Beatmap.HitObjects.Count(b => b.GetType().ToString().Equals("osu.Game.Modes.Osu.Objects.HitCircle")),
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TextSize = 17,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new TextAwesome
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new Container
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{
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Icon = FontAwesome.fa_circle_o,
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Colour = Color4.Yellow,
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TextSize = 17,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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Margin = new MarginPadding { Left = 300 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Sprite
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{
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Texture = sliders,
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Scale = new Vector2(0.5f, 0.5f),
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},
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}
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},
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new SpriteText
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{
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Margin = new MarginPadding { Left = 323, Bottom = 3 },
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Font = @"Exo2.0-Bold",
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Colour = Color4.Yellow,
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Colour = new Color4(255,221,85,255),
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Text = ""+beatmap.Beatmap.HitObjects.Count(b => b.GetType().ToString().Equals("osu.Game.Modes.Osu.Objects.Slider")),
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TextSize = 17,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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}
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},
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}
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}
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},
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}
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}).Preload(game, delegate (Drawable d)
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{
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