From b7883f18be12d304fddb57269c5bcb123e0763b2 Mon Sep 17 00:00:00 2001 From: smallketchup82 Date: Fri, 11 Oct 2024 13:46:17 -0400 Subject: [PATCH] Add a toggle for checking overwriting The GetFile method in AddFile has a huge overhead, given we're doing this in a loop. Since we clear the files in the skin, we already know there won't be any existing files, so we can skip all of that logic --- osu.Game/Database/ModelManager.cs | 17 ++++++++++------- osu.Game/Skinning/SkinImporter.cs | 5 ++--- 2 files changed, 12 insertions(+), 10 deletions(-) diff --git a/osu.Game/Database/ModelManager.cs b/osu.Game/Database/ModelManager.cs index 7a5fb5efbf..5ecf1e0080 100644 --- a/osu.Game/Database/ModelManager.cs +++ b/osu.Game/Database/ModelManager.cs @@ -81,16 +81,19 @@ namespace osu.Game.Database } /// - /// Add a file from within an ongoing realm transaction. If the file already exists, it is overwritten. + /// Add a file from within an ongoing realm transaction. If the file already exists, it is overwritten so long as is true. /// - public void AddFile(TModel item, Stream contents, string filename, Realm realm) + public void AddFile(TModel item, Stream contents, string filename, Realm realm, bool overwrite = true) { - var existing = item.GetFile(filename); - - if (existing != null) + if (overwrite) { - ReplaceFile(existing, contents, realm); - return; + var existing = item.GetFile(filename); + + if (existing != null) + { + ReplaceFile(existing, contents, realm); + return; + } } var file = realmFileStore.Add(contents, realm); diff --git a/osu.Game/Skinning/SkinImporter.cs b/osu.Game/Skinning/SkinImporter.cs index 8147287eec..aba14efb2f 100644 --- a/osu.Game/Skinning/SkinImporter.cs +++ b/osu.Game/Skinning/SkinImporter.cs @@ -59,6 +59,7 @@ namespace osu.Game.Skinning skinInfoLive.PerformWrite(skinInfo => { + // Not sure if this deletes the files from the storage or just the database. skinInfo.Files.Clear(); string[] filesInMountedDirectory = Directory.EnumerateFiles(task.Path, "*.*", SearchOption.AllDirectories).Select(f => Path.GetRelativePath(task.Path, f)).ToArray(); @@ -67,9 +68,7 @@ namespace osu.Game.Skinning { using var stream = File.OpenRead(Path.Combine(task.Path, file)); - // The GetFile call in this method is *really* expensive, and we are certain that the file does not exist in the skin yet. - // Consider adding a method to add a file without checking if it already exists. Or add the file directly to the skin. - modelManager.AddFile(original, stream, file); + modelManager.AddFile(original, stream, file, Realm.Realm, false); } });