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small factor rebalance

This commit is contained in:
Xexxar 2020-12-11 10:48:53 -06:00
parent 165c471297
commit b7872a54b8

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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses. // Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (countMiss > 0) if (countMiss > 0)
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .75)); speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .875));
// Combo scaling // Combo scaling
if (Attributes.MaxCombo > 0) if (Attributes.MaxCombo > 0)