diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 5d3552798c..a43c78f93f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses. if (countMiss > 0) - speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .75)); + speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .875)); // Combo scaling if (Attributes.MaxCombo > 0)