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Merge branch 'master' into adjustable-rate-mods

This commit is contained in:
Dan Balasescu 2019-12-11 19:28:59 +09:00 committed by GitHub
commit b77f9504d0
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GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 454 additions and 265 deletions

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@ -0,0 +1,11 @@
{
"profiles": {
"osu! Desktop": {
"commandName": "Project"
},
"osu! Tournament": {
"commandName": "Project",
"commandLineArgs": "--tournament"
}
}
}

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@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
{
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
private uint _x, _y = y, _z = z, _w = w;
private const uint y_initial = 842502087;
private const uint z_initial = 3579807591;
private const uint w_initial = 273326509;
private uint x, y = y_initial, z = z_initial, w = w_initial;
public FastRandom(int seed)
{
_x = (uint)seed;
x = (uint)seed;
}
public FastRandom()
@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.MathUtils
/// <returns>The random value.</returns>
public uint NextUInt()
{
uint t = _x ^ (_x << 11);
_x = _y;
_y = _z;
_z = _w;
return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8);
uint t = x ^ (x << 11);
x = y;
y = z;
z = w;
return w = w ^ (w >> 19) ^ t ^ (t >> 8);
}
/// <summary>

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
@ -20,10 +21,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointPiece : BlueprintPiece<Slider>
{
public Action<int, MouseButtonEvent> RequestSelection;
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
public readonly BindableBool IsSelected = new BindableBool();
public readonly int Index;
public readonly PathControlPoint ControlPoint;
private readonly Slider slider;
private readonly Path path;
@ -36,10 +38,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
[Resolved]
private OsuColour colours { get; set; }
public PathControlPointPiece(Slider slider, int index)
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
{
this.slider = slider;
Index = index;
ControlPoint = controlPoint;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -85,48 +91,41 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
};
}
protected override void Update()
protected override void LoadComplete()
{
base.Update();
base.LoadComplete();
Position = slider.StackedPosition + slider.Path.ControlPoints[Index].Position.Value;
sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateDisplay());
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateDisplay());
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
updateDisplay();
}
private void updateDisplay()
{
updateMarkerDisplay();
updateConnectingPath();
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = slider.Path.ControlPoints[Index].Type.Value.HasValue ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
if (Index != slider.Path.ControlPoints.Count - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[Index + 1].Position.Value - slider.Path.ControlPoints[Index].Position.Value);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
// The connecting path is excluded from positional input
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(HoverEvent e)
{
updateMarkerDisplay();
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateMarkerDisplay();
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (RequestSelection == null)
@ -135,12 +134,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (e.Button)
{
case MouseButton.Left:
RequestSelection.Invoke(Index, e);
RequestSelection.Invoke(this, e);
return true;
case MouseButton.Right:
if (!IsSelected.Value)
RequestSelection.Invoke(Index, e);
RequestSelection.Invoke(this, e);
return false; // Allow context menu to show
}
@ -155,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnDrag(DragEvent e)
{
if (Index == 0)
if (ControlPoint == slider.Path.ControlPoints[0])
{
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
@ -169,11 +168,47 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
slider.Path.ControlPoints[i].Position.Value -= movementDelta;
}
else
slider.Path.ControlPoints[Index].Position.Value += e.Delta;
ControlPoint.Position.Value += e.Delta;
return true;
}
protected override bool OnDragEnd(DragEndEvent e) => true;
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
Position = slider.StackedPosition + ControlPoint.Position.Value;
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint);
if (index == -1)
return;
if (++index != slider.Path.ControlPoints.Count)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
}
}

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@ -1,10 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
@ -14,9 +15,8 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
@ -24,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
internal readonly Container<PathControlPointPiece> Pieces;
private readonly Slider slider;
private readonly bool allowSelection;
private InputManager inputManager;
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
private IBindableList<PathControlPoint> controlPoints;
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
public PathControlPointVisualiser(Slider slider, bool allowSelection)
{
@ -47,30 +50,40 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
base.LoadComplete();
inputManager = GetContainingInputManager();
controlPoints = slider.Path.ControlPoints.GetBoundCopy();
controlPoints.ItemsAdded += addControlPoints;
controlPoints.ItemsRemoved += removeControlPoints;
addControlPoints(controlPoints);
}
protected override void Update()
private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
{
base.Update();
while (slider.Path.ControlPoints.Count > Pieces.Count)
foreach (var point in controlPoints)
{
var piece = new PathControlPointPiece(slider, Pieces.Count);
var piece = new PathControlPointPiece(slider, point);
if (allowSelection)
piece.RequestSelection = selectPiece;
Pieces.Add(piece);
}
}
while (slider.Path.ControlPoints.Count < Pieces.Count)
Pieces.Remove(Pieces[Pieces.Count - 1]);
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
{
foreach (var point in controlPoints)
Pieces.RemoveAll(p => p.ControlPoint == point);
}
protected override bool OnClick(ClickEvent e)
{
foreach (var piece in Pieces)
{
piece.IsSelected.Value = false;
}
return false;
}
@ -87,48 +100,26 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
private void selectPiece(int index, MouseButtonEvent e)
private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
{
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
Pieces[index].IsSelected.Toggle();
piece.IsSelected.Toggle();
else
{
foreach (var piece in Pieces)
piece.IsSelected.Value = piece.Index == index;
foreach (var p in Pieces)
p.IsSelected.Value = p == piece;
}
}
private bool deleteSelected()
{
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => slider.Path.ControlPoints[p.Index]).ToList();
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
// Ensure that there are any points to be deleted
if (toRemove.Count == 0)
return false;
foreach (var c in toRemove)
{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
if (c == slider.Path.ControlPoints[0] && slider.Path.ControlPoints.Count > 1 && slider.Path.ControlPoints[1].Type.Value == null)
slider.Path.ControlPoints[1].Type.Value = slider.Path.ControlPoints[0].Type.Value;
slider.Path.ControlPoints.Remove(c);
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (slider.Path.ControlPoints.Count <= 1)
{
placementHandler?.Delete(slider);
return true;
}
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = slider.Path.ControlPoints[0].Position.Value;
foreach (var c in slider.Path.ControlPoints)
c.Position.Value -= first;
slider.Position += first;
RemoveControlPointsRequested?.Invoke(toRemove);
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
@ -144,16 +135,63 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (!Pieces.Any(p => p.IsHovered))
return null;
int selectedPoints = Pieces.Count(p => p.IsSelected.Value);
var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToList();
int count = selectedPieces.Count;
if (selectedPoints == 0)
if (count == 0)
return null;
List<MenuItem> items = new List<MenuItem>();
if (!selectedPieces.Contains(Pieces[0]))
items.Add(createMenuItemForPathType(null));
// todo: hide/disable items which aren't valid for selected points
items.Add(createMenuItemForPathType(PathType.Linear));
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
items.Add(createMenuItemForPathType(PathType.Bezier));
items.Add(createMenuItemForPathType(PathType.Catmull));
return new MenuItem[]
{
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints, selectedPoints > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected())
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
new OsuMenuItem("Curve type")
{
Items = items
}
};
}
}
private MenuItem createMenuItemForPathType(PathType? type)
{
int totalCount = Pieces.Count(p => p.IsSelected.Value);
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
var item = new PathTypeMenuItem(type, () =>
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
p.ControlPoint.Type.Value = type;
});
if (countOfState == totalCount)
item.State.Value = TernaryState.True;
else if (countOfState > 0)
item.State.Value = TernaryState.Indeterminate;
else
item.State.Value = TernaryState.False;
return item;
}
private class PathTypeMenuItem : TernaryStateMenuItem
{
public PathTypeMenuItem(PathType? type, Action action)
: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
{
}
private static TernaryState changeState(TernaryState state) => TernaryState.True;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -14,6 +15,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit.Compose;
using osuTK;
using osuTK.Input;
@ -29,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
@ -40,6 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
{
RemoveControlPointsRequested = removeControlPoints
}
};
}
@ -97,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
private int addControlPoint(Vector2 position)
{
position -= HitObject.Position;
@ -104,9 +114,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
int insertionIndex = 0;
float minDistance = float.MaxValue;
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 1; i++)
for (int i = 0; i < controlPoints.Count - 1; i++)
{
float dist = new Line(HitObject.Path.ControlPoints[i].Position.Value, HitObject.Path.ControlPoints[i + 1].Position.Value).DistanceToPoint(position);
float dist = new Line(controlPoints[i].Position.Value, controlPoints[i + 1].Position.Value).DistanceToPoint(position);
if (dist < minDistance)
{
@ -116,11 +126,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Move the control points from the insertion index onwards to make room for the insertion
HitObject.Path.ControlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
return insertionIndex;
}
private void removeControlPoints(List<PathControlPoint> toRemove)
{
// Ensure that there are any points to be deleted
if (toRemove.Count == 0)
return;
foreach (var c in toRemove)
{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type.Value == null)
controlPoints[1].Type.Value = controlPoints[0].Type.Value;
controlPoints.Remove(c);
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (controlPoints.Count <= 1)
{
placementHandler?.Delete(HitObject);
return;
}
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = controlPoints[0].Position.Value;
foreach (var c in controlPoints)
c.Position.Value -= first;
HitObject.Position += first;
}
private void updatePath()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
@ -8,8 +9,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
{
public OsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject)
: base(hitObject, nextHitObject, hitObject.StackedEndPosition)
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null)
: base(hitObject.StackedPosition, hitObject.StartTime, nextHitObject?.StartTime)
{
Masking = true;
}

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@ -3,15 +3,14 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacyCursor : CompositeDrawable
public class LegacyCursor : OsuCursorSprite
{
private NonPlayfieldSprite cursor;
private bool spin;
public LegacyCursor()
@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new NonPlayfieldSprite
{
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
cursor = new NonPlayfieldSprite
ExpandTarget = new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
protected override void LoadComplete()
{
if (spin)
cursor.Spin(10000, RotationDirection.Clockwise);
ExpandTarget.Spin(10000, RotationDirection.Clockwise);
}
}
}

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@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private bool cursorExpand;
private Container expandTarget;
private SkinnableDrawable cursorSprite;
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
public OsuCursor()
{
@ -37,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[BackgroundDependencyLoader]
private void load()
{
InternalChild = expandTarget = new Container
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
private class DefaultCursor : CompositeDrawable
private class DefaultCursor : OsuCursorSprite
{
public DefaultCursor()
{
@ -71,10 +73,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new CircularContainer
ExpandTarget = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = size / 6,

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public abstract class OsuCursorSprite : CompositeDrawable
{
/// <summary>
/// The an optional piece of the cursor to expand when in a clicked state.
/// If null, the whole cursor will be affected by expansion.
/// </summary>
public Drawable ExpandTarget { get; protected set; }
}
}

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
@ -44,7 +43,7 @@ namespace osu.Game.Tests.Visual.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position)
new TestDistanceSnapGrid()
};
});
@ -73,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position, new HitObject { StartTime = 100 })
new TestDistanceSnapGrid(100)
};
});
}
@ -82,68 +81,68 @@ namespace osu.Game.Tests.Visual.Editor
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition, HitObject nextHitObject = null)
: base(hitObject, nextHitObject, centrePosition)
public TestDistanceSnapGrid(double? endTime = null)
: base(grid_position, 0, endTime)
{
}
protected override void CreateContent(Vector2 centrePosition)
protected override void CreateContent(Vector2 startPosition)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5),
Position = centrePosition
Position = startPosition
});
int beatIndex = 0;
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = startPosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = startPosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}

View File

@ -285,8 +285,6 @@ namespace osu.Game.Tests.Visual.Gameplay
protected class PausePlayer : TestPlayer
{
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;

View File

@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
public class TestScenePauseWhenInactive : PlayerTestScene
{
protected new TestPlayer Player => (TestPlayer)base.Player;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = (Beatmap)base.CreateBeatmap(ruleset);
beatmap.HitObjects.RemoveAll(h => h.StartTime < 30000);
return beatmap;
}
[Resolved]
private GameHost host { get; set; }
public TestScenePauseWhenInactive()
: base(new OsuRuleset())
{
}
[Test]
public void TestDoesntPauseDuringIntro()
{
AddStep("set inactive", () => ((Bindable<bool>)host.IsActive).Value = false);
AddStep("resume player", () => Player.GameplayClockContainer.Start());
AddAssert("ensure not paused", () => !Player.GameplayClockContainer.IsPaused.Value);
AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value);
AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
}
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
}
}

View File

@ -83,22 +83,16 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
};
}
private ScrollState _scrollState;
private ScrollState scrollState;
private ScrollState scrollState
private void setScrollState(ScrollState newstate)
{
get => _scrollState;
set
{
if (_scrollState == value)
if (scrollState == newstate)
return;
_scrollState = value;
delayedStateChangeDelegate?.Cancel();
switch (value)
switch (scrollState = newstate)
{
case ScrollState.Scrolling:
resetSelected();
@ -113,7 +107,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
speedTo(0f, 2000);
tracker.FadeIn(200);
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Stopped, 2300);
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Stopped), 2300);
break;
case ScrollState.Stopped:
@ -153,7 +147,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
st.Selected = true;
OnSelected?.Invoke(st.Team);
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Idle, 10000);
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000);
break;
case ScrollState.Idle:
@ -166,7 +160,6 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
break;
}
}
}
public void AddTeam(TournamentTeam team)
{
@ -176,7 +169,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
availableTeams.Add(team);
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
setScrollState(ScrollState.Idle);
}
public void AddTeams(IEnumerable<TournamentTeam> teams)
@ -192,7 +185,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
{
availableTeams.Clear();
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
setScrollState(ScrollState.Idle);
}
public void RemoveTeam(TournamentTeam team)
@ -217,7 +210,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
if (availableTeams.Count == 0)
return;
scrollState = ScrollState.Scrolling;
setScrollState(ScrollState.Scrolling);
}
public void StopScrolling()
@ -232,13 +225,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
return;
}
scrollState = ScrollState.Stopping;
setScrollState(ScrollState.Stopping);
}
protected override void LoadComplete()
{
base.LoadComplete();
scrollState = ScrollState.Idle;
setScrollState(ScrollState.Idle);
}
protected override void UpdateAfterChildren()
@ -305,7 +298,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
private void speedTo(float value, double duration = 0, Easing easing = Easing.None) =>
this.TransformTo(nameof(speed), value, duration, easing);
private enum ScrollState
protected enum ScrollState
{
None,
Idle,

View File

@ -45,23 +45,25 @@ namespace osu.Game.Online.Multiplayer
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; }
private APIMod[] allowedModsBacking;
[JsonProperty("allowed_mods")]
private APIMod[] allowedMods
{
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _allowedMods = value;
set => allowedModsBacking = value;
}
private APIMod[] requiredModsBacking;
[JsonProperty("required_mods")]
private APIMod[] requiredMods
{
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _requiredMods = value;
set => requiredModsBacking = value;
}
private BeatmapInfo beatmap;
private APIMod[] _allowedMods;
private APIMod[] _requiredMods;
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{
@ -70,20 +72,20 @@ namespace osu.Game.Online.Multiplayer
Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Ruleset = rulesets.GetRuleset(RulesetID);
if (_allowedMods != null)
if (allowedModsBacking != null)
{
AllowedMods.Clear();
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => allowedModsBacking.Any(m => m.Acronym == mod.Acronym)));
_allowedMods = null;
allowedModsBacking = null;
}
if (_requiredMods != null)
if (requiredModsBacking != null)
{
RequiredMods.Clear();
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => requiredModsBacking.Any(m => m.Acronym == mod.Acronym)));
_requiredMods = null;
requiredModsBacking = null;
}
}

View File

@ -5,19 +5,18 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
{
protected CircularDistanceSnapGrid(HitObject hitObject, HitObject nextHitObject, Vector2 centrePosition)
: base(hitObject, nextHitObject, centrePosition)
protected CircularDistanceSnapGrid(Vector2 startPosition, double startTime, double? endTime = null)
: base(startPosition, startTime, endTime)
{
}
protected override void CreateContent(Vector2 centrePosition)
protected override void CreateContent(Vector2 startPosition)
{
const float crosshair_thickness = 1;
const float crosshair_max_size = 10;
@ -27,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
new Box
{
Origin = Anchor.Centre,
Position = centrePosition,
Position = startPosition,
Width = crosshair_thickness,
EdgeSmoothness = new Vector2(1),
Height = Math.Min(crosshair_max_size, DistanceSpacing * 2),
@ -35,15 +34,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
new Box
{
Origin = Anchor.Centre,
Position = centrePosition,
Position = startPosition,
EdgeSmoothness = new Vector2(1),
Width = Math.Min(crosshair_max_size, DistanceSpacing * 2),
Height = crosshair_thickness,
}
});
float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
float dx = Math.Max(startPosition.X, DrawWidth - startPosition.X);
float dy = Math.Max(startPosition.Y, DrawHeight - startPosition.Y);
float maxDistance = new Vector2(dx, dy).Length;
int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceSpacing));
@ -54,7 +53,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
AddInternal(new CircularProgress
{
Origin = Anchor.Centre,
Position = centrePosition,
Position = startPosition,
Current = { Value = 1 },
Size = new Vector2(radius),
InnerRadius = 4 * 1f / radius,
@ -66,9 +65,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position)
{
if (MaxIntervals == 0)
return (CentrePosition, StartTime);
return (StartPosition, StartTime);
Vector2 direction = position - CentrePosition;
Vector2 direction = position - StartPosition;
if (direction == Vector2.Zero)
direction = new Vector2(0.001f, 0.001f);
@ -78,9 +77,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
int radialCount = Math.Clamp((int)MathF.Round(distance / radius), 1, MaxIntervals);
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - StartPosition).Length));
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
@ -9,7 +8,6 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
@ -24,21 +22,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
protected float DistanceSpacing { get; private set; }
/// <summary>
/// The snapping time at <see cref="CentrePosition"/>.
/// </summary>
protected double StartTime { get; private set; }
/// <summary>
/// The maximum number of distance snapping intervals allowed.
/// </summary>
protected int MaxIntervals { get; private set; }
/// <summary>
/// The position which the grid is centred on.
/// The first beat snapping tick is located at <see cref="CentrePosition"/> + <see cref="DistanceSpacing"/> in the desired direction.
/// The position which the grid should start.
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceSpacing"/> away from this point.
/// </summary>
protected readonly Vector2 CentrePosition;
protected readonly Vector2 StartPosition;
/// <summary>
/// The snapping time at <see cref="StartPosition"/>.
/// </summary>
protected readonly double StartTime;
[Resolved]
protected OsuColour Colours { get; private set; }
@ -53,25 +51,23 @@ namespace osu.Game.Screens.Edit.Compose.Components
private BindableBeatDivisor beatDivisor { get; set; }
private readonly Cached gridCache = new Cached();
private readonly HitObject hitObject;
private readonly HitObject nextHitObject;
private readonly double? endTime;
protected DistanceSnapGrid(HitObject hitObject, [CanBeNull] HitObject nextHitObject, Vector2 centrePosition)
/// <summary>
/// Creates a new <see cref="DistanceSnapGrid"/>.
/// </summary>
/// <param name="startPosition">The position at which the grid should start. The first tick is located one distance spacing length away from this point.</param>
/// <param name="startTime">The snapping time at <see cref="StartPosition"/>.</param>
/// <param name="endTime">The time at which the snapping grid should end. If null, the grid will continue until the bounds of the screen are exceeded.</param>
protected DistanceSnapGrid(Vector2 startPosition, double startTime, double? endTime = null)
{
this.hitObject = hitObject;
this.nextHitObject = nextHitObject;
CentrePosition = centrePosition;
this.endTime = endTime;
StartPosition = startPosition;
StartTime = startTime;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
StartTime = hitObject.GetEndTime();
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -83,12 +79,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
if (nextHitObject == null)
if (endTime == null)
MaxIntervals = int.MaxValue;
else
{
// +1 is added since a snapped hitobject may have its start time slightly less than the snapped time due to floating point errors
double maxDuration = nextHitObject.StartTime - StartTime + 1;
double maxDuration = endTime.Value - StartTime + 1;
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(StartTime, DistanceSpacing));
}
@ -110,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (!gridCache.IsValid)
{
ClearInternal();
CreateContent(CentrePosition);
CreateContent(StartPosition);
gridCache.Validate();
}
}
@ -118,7 +114,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Creates the content which visualises the grid ticks.
/// </summary>
protected abstract void CreateContent(Vector2 centrePosition);
protected abstract void CreateContent(Vector2 startPosition);
/// <summary>
/// Snaps a position to this grid.

View File

@ -188,26 +188,22 @@ namespace osu.Game.Screens.Play
InternalButtons.Add(button);
}
private int _selectionIndex = -1;
private int selectionIndex = -1;
private int selectionIndex
private void setSelected(int value)
{
get => _selectionIndex;
set
{
if (_selectionIndex == value)
if (selectionIndex == value)
return;
// Deselect the previously-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = false;
if (selectionIndex != -1)
InternalButtons[selectionIndex].Selected.Value = false;
_selectionIndex = value;
selectionIndex = value;
// Select the newly-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = true;
}
if (selectionIndex != -1)
InternalButtons[selectionIndex].Selected.Value = true;
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -218,16 +214,16 @@ namespace osu.Game.Screens.Play
{
case Key.Up:
if (selectionIndex == -1 || selectionIndex == 0)
selectionIndex = InternalButtons.Count - 1;
setSelected(InternalButtons.Count - 1);
else
selectionIndex--;
setSelected(selectionIndex - 1);
return true;
case Key.Down:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
selectionIndex = 0;
setSelected(0);
else
selectionIndex++;
setSelected(selectionIndex + 1);
return true;
}
}
@ -266,9 +262,9 @@ namespace osu.Game.Screens.Play
private void buttonSelectionChanged(DialogButton button, bool isSelected)
{
if (!isSelected)
selectionIndex = -1;
setSelected(-1);
else
selectionIndex = InternalButtons.IndexOf(button);
setSelected(InternalButtons.IndexOf(button));
}
private void updateRetryCount()

View File

@ -135,7 +135,7 @@ namespace osu.Game.Screens.Play
addGameplayComponents(GameplayClockContainer, working);
addOverlayComponents(GameplayClockContainer, working);
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
@ -146,6 +146,7 @@ namespace osu.Game.Screens.Play
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
breakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState();
}
private void addUnderlayComponents(Container target)
@ -241,6 +242,11 @@ namespace osu.Game.Screens.Play
});
}
private void updatePauseOnFocusLostState() =>
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
&& !DrawableRuleset.HasReplayLoaded.Value
&& !breakOverlay.IsBreakTime.Value;
private WorkingBeatmap loadBeatmap()
{
WorkingBeatmap working = Beatmap.Value;

View File

@ -8,13 +8,16 @@ namespace osu.Game.Tests.Visual
{
public class TestPlayer : Player
{
protected override bool PauseOnFocusLost => false;
protected override bool PauseOnFocusLost { get; }
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
public TestPlayer(bool allowPause = true, bool showResults = true)
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
: base(allowPause, showResults)
{
PauseOnFocusLost = pauseOnFocusLost;
}
}
}