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Fix testcase

This commit is contained in:
smoogipoo 2018-08-03 16:35:53 +09:00
parent 19c541dbf5
commit b778a8d207

View File

@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -79,15 +78,12 @@ namespace osu.Game.Rulesets.Taiko.Tests
ControlPointInfo = controlPointInfo ControlPointInfo = controlPointInfo
}); });
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
Add(playfieldContainer = new Container Add(playfieldContainer = new Container
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 768, Height = 768,
Clock = new FramedClock(rateAdjustClock),
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) } Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) }
}); });
} }
@ -205,10 +201,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
if (strong) rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
else
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
} }
private void addRimHit(bool strong) private void addRimHit(bool strong)
@ -221,10 +214,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
if (strong) rulesetContainer.Playfield.Add(new DrawableRimHit(h));
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
else
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
} }
private class DrawableTestHit : DrawableHitObject<TaikoHitObject> private class DrawableTestHit : DrawableHitObject<TaikoHitObject>