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Refactor moving logic (1/2)

This commit is contained in:
Shivam 2020-06-16 17:14:54 +02:00
parent 29ae1c460a
commit b75fd7bfa8

View File

@ -57,34 +57,11 @@ namespace osu.Game.Tournament.IO
if (!cfgDestination.Exists)
destination.CreateSubdirectory(config_directory);
if (storage.Exists("bracket.json"))
{
Logger.Log("Migrating bracket to default tournament storage.");
var bracketFile = new System.IO.FileInfo(storage.GetFullPath("bracket.json"));
moveFile(bracketFile, destination);
}
if (storage.Exists("drawings.txt"))
{
Logger.Log("Migrating drawings to default tournament storage.");
var drawingsFile = new System.IO.FileInfo(storage.GetFullPath("drawings.txt"));
moveFile(drawingsFile, destination);
}
if (storage.Exists("drawings.ini"))
{
Logger.Log("Migrating drawing configuration to default tournament storage.");
var drawingsConfigFile = new System.IO.FileInfo(storage.GetFullPath("drawings.ini"));
moveFile(drawingsConfigFile, cfgDestination);
}
if (storage.Exists("drawings_results.txt"))
{
Logger.Log("Migrating drawings results to default tournament storage.");
var drawingsResultsFile = new System.IO.FileInfo(storage.GetFullPath("drawings_results.txt"));
moveFile(drawingsResultsFile, destination);
}
moveFileIfExists("bracket.json", destination);
moveFileIfExists("drawings.txt", destination);
moveFileIfExists("drawings_results.txt", destination);
moveFileIfExists("drawings.ini", cfgDestination);
if (source.Exists)
{
@ -94,6 +71,16 @@ namespace osu.Game.Tournament.IO
}
}
private void moveFileIfExists(string file, DirectoryInfo destination)
{
if (storage.Exists(file))
{
Logger.Log($"Migrating {file} to default tournament storage.");
var fileInfo = new System.IO.FileInfo(storage.GetFullPath(file));
moveFile(fileInfo, destination);
}
}
private void copyRecursive(DirectoryInfo source, DirectoryInfo destination)
{
// based off example code https://docs.microsoft.com/en-us/dotnet/api/system.io.directoryinfo