mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 21:02:55 +08:00
Don't inherit VisbilityContainer
This commit is contained in:
parent
94c3f38541
commit
b7325d73e8
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
|||||||
|
|
||||||
AddInternal(new RingPiece());
|
AddInternal(new RingPiece());
|
||||||
|
|
||||||
State = Visibility.Visible;
|
Select();
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class HitObjectMask : VisibilityContainer
|
public class HitObjectMask : CompositeDrawable, IStateful<SelectionState>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when this <see cref="HitObjectMask"/> has been selected.
|
/// Invoked when this <see cref="HitObjectMask"/> has been selected.
|
||||||
@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly DrawableHitObject HitObject;
|
public readonly DrawableHitObject HitObject;
|
||||||
|
|
||||||
protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == Visibility.Visible;
|
protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == SelectionState.Selected;
|
||||||
public override bool HandleMouseInput => ShouldBeAlive;
|
public override bool HandleMouseInput => ShouldBeAlive;
|
||||||
public override bool RemoveWhenNotAlive => false;
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
@ -45,45 +46,72 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
|
|
||||||
AlwaysPresent = true;
|
AlwaysPresent = true;
|
||||||
State = Visibility.Hidden;
|
Alpha = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private SelectionState state;
|
||||||
|
|
||||||
|
public event Action<SelectionState> StateChanged;
|
||||||
|
|
||||||
|
public SelectionState State
|
||||||
|
{
|
||||||
|
get => state;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (state == value) return;
|
||||||
|
|
||||||
|
state = value;
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case SelectionState.Selected:
|
||||||
|
Show();
|
||||||
|
Selected?.Invoke(this);
|
||||||
|
break;
|
||||||
|
case SelectionState.NotSelected:
|
||||||
|
Hide();
|
||||||
|
Deselected?.Invoke(this);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Selects this <see cref="HitObjectMask"/>, causing it to become visible.
|
/// Selects this <see cref="HitObjectMask"/>, causing it to become visible.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>True if the <see cref="HitObjectMask"/> was selected. False if the <see cref="HitObjectMask"/> was already selected.</returns>
|
public void Select() => State = SelectionState.Selected;
|
||||||
public bool Select()
|
|
||||||
{
|
|
||||||
if (State == Visibility.Visible)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
Show();
|
|
||||||
Selected?.Invoke(this);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
|
||||||
{
|
|
||||||
SelectionRequested?.Invoke(this, state);
|
|
||||||
return base.OnMouseDown(state, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Deselects this <see cref="HitObjectMask"/>, causing it to become invisible.
|
/// Deselects this <see cref="HitObjectMask"/>, causing it to become invisible.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>True if the <see cref="HitObjectMask"/> was deselected. False if the <see cref="HitObjectMask"/> was already deselected.</returns>
|
public void Deselect() => State = SelectionState.NotSelected;
|
||||||
public bool Deselect()
|
|
||||||
{
|
|
||||||
if (State == Visibility.Hidden)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
Hide();
|
public bool IsSelected => State == SelectionState.Selected;
|
||||||
Deselected?.Invoke(this);
|
|
||||||
return true;
|
private bool selectionRequested;
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
|
{
|
||||||
|
selectionRequested = false;
|
||||||
|
|
||||||
|
if (State == SelectionState.NotSelected && !selectionRequested)
|
||||||
|
{
|
||||||
|
SelectionRequested?.Invoke(this, state);
|
||||||
|
selectionRequested = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnMouseDown(state, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn() => Alpha = 1;
|
protected override bool OnClick(InputState state)
|
||||||
protected override void PopOut() => Alpha = 0;
|
{
|
||||||
|
if (State == SelectionState.Selected && !selectionRequested)
|
||||||
|
{
|
||||||
|
selectionRequested = true;
|
||||||
|
SelectionRequested?.Invoke(this, state);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnClick(state);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The screen-space point that causes this <see cref="HitObjectMask"/> to be selected.
|
/// The screen-space point that causes this <see cref="HitObjectMask"/> to be selected.
|
||||||
@ -95,4 +123,10 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum SelectionState
|
||||||
|
{
|
||||||
|
NotSelected,
|
||||||
|
Selected
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -123,15 +123,14 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
{
|
{
|
||||||
if (state.Keyboard.ControlPressed)
|
if (state.Keyboard.ControlPressed)
|
||||||
{
|
{
|
||||||
if (mask.State == Visibility.Visible)
|
if (mask.IsSelected)
|
||||||
// we don't want this deselection to affect input for this frame.
|
mask.Deselect();
|
||||||
Schedule(() => mask.Deselect());
|
|
||||||
else
|
else
|
||||||
mask.Select();
|
mask.Select();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (mask.State == Visibility.Visible)
|
if (mask.IsSelected)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user