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Expand abilities of catcher
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c930085213
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26
osu.Desktop.Tests/Visual/TestCaseCatcher.cs
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26
osu.Desktop.Tests/Visual/TestCaseCatcher.cs
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@ -0,0 +1,26 @@
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.UI;
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using OpenTK;
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namespace osu.Desktop.Tests.Visual
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{
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internal class TestCaseCatcher : OsuTestCase
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Children = new Drawable[]
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{
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new CatcherArea
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Size = new Vector2(1, 0.2f),
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}
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};
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}
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}
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}
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@ -71,6 +71,7 @@
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<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
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<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
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<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
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<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
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<Compile Include="Visual\TestCaseCatcher.cs" />
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<Compile Include="Visual\TestCaseChatDisplay.cs" />
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<Compile Include="Visual\TestCaseChatDisplay.cs" />
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<Compile Include="Visual\TestCaseContextMenu.cs" />
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<Compile Include="Visual\TestCaseContextMenu.cs" />
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<Compile Include="Visual\TestCaseDialogOverlay.cs" />
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<Compile Include="Visual\TestCaseDialogOverlay.cs" />
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@ -20,14 +20,12 @@ namespace osu.Game.Rulesets.Catch.UI
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Catcher
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new CatcherArea
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{
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.2f),
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Anchor = Anchor.BottomLeft,
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FillMode = FillMode.Fit,
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Origin = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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Height = 0.3f
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Position = new Vector2(0.5f, 1),
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}
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}
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};
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};
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}
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}
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@ -1,73 +0,0 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class Catcher : Sprite
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{
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public override bool HandleInput => true;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
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}
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private bool leftPressed;
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private bool rightPressed;
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private int currentDirection;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return true;
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = -1;
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leftPressed = true;
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return true;
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case Key.Right:
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currentDirection = 1;
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rightPressed = true;
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = rightPressed ? 1 : 0;
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leftPressed = false;
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return true;
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case Key.Right:
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currentDirection = leftPressed ? -1 : 0;
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rightPressed = false;
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return true;
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}
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return base.OnKeyUp(state, args);
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}
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protected override void Update()
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{
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base.Update();
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if (currentDirection == 0) return;
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Scale = new Vector2(Scale.X * (Math.Sign(currentDirection) != Math.Sign(Scale.X) ? -1 : 1), Scale.Y);
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X = (float)MathHelper.Clamp(X + currentDirection * Clock.ElapsedFrameTime / 1000, 0, 1);
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}
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}
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}
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143
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
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143
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherArea : Container
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{
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public override bool HandleInput => true;
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private Sprite catcher;
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private Drawable createAdditiveFrame() => new Sprite
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Texture = catcher.Texture,
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BlendingMode = BlendingMode.Additive,
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Position = catcher.Position,
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Scale = catcher.Scale,
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};
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Children = new Drawable[]
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{
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catcher = new Sprite
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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X = 0.5f,
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle"),
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},
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};
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}
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private bool leftPressed;
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private bool rightPressed;
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private int currentDirection;
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private bool dashing;
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protected bool Dashing
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{
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get
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{
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return dashing;
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}
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set
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{
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if (value == dashing) return;
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dashing = value;
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if (dashing)
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Schedule(addAdditiveSprite);
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}
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}
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private void addAdditiveSprite()
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{
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if (!dashing) return;
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var additive = createAdditiveFrame();
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Add(additive);
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additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
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Scheduler.AddDelayed(addAdditiveSprite, 50);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return true;
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = -1;
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leftPressed = true;
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return true;
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case Key.Right:
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currentDirection = 1;
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rightPressed = true;
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return true;
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case Key.ShiftLeft:
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Dashing = true;
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = rightPressed ? 1 : 0;
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leftPressed = false;
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return true;
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case Key.Right:
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currentDirection = leftPressed ? -1 : 0;
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rightPressed = false;
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return true;
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case Key.ShiftLeft:
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Dashing = false;
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return true;
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}
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return base.OnKeyUp(state, args);
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}
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protected override void Update()
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{
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base.Update();
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if (currentDirection == 0) return;
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float speed = Dashing ? 1.5f : 1;
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catcher.Scale = new Vector2(Math.Sign(currentDirection), 1);
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catcher.X = (float)MathHelper.Clamp(catcher.X + currentDirection * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
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}
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}
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}
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@ -57,7 +57,7 @@
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<Compile Include="Objects\Droplet.cs" />
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<Compile Include="Objects\Droplet.cs" />
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<Compile Include="Objects\Fruit.cs" />
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<Compile Include="Objects\Fruit.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="UI\Catcher.cs" />
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<Compile Include="UI\CatcherArea.cs" />
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<Compile Include="UI\CatchHitRenderer.cs" />
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<Compile Include="UI\CatchHitRenderer.cs" />
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<Compile Include="UI\CatchPlayfield.cs" />
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<Compile Include="UI\CatchPlayfield.cs" />
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<Compile Include="CatchRuleset.cs" />
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<Compile Include="CatchRuleset.cs" />
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