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Improve resilience of beatmap import test

Fixes this happening https://ci.appveyor.com/project/peppy/osu/build/master-4694/tests
This commit is contained in:
Dean Herbert 2017-10-11 12:41:17 +09:00
parent b1a2da58bc
commit b6cfc49b06

View File

@ -118,15 +118,19 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
IEnumerable<BeatmapInfo> resultBeatmaps = null;
IEnumerable<BeatmapSetInfo> resultBeatmapSet = null;
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitForOrAssert(() => (resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() == 12,
@"Beatmaps did not import to the database in allocated time", timeout);
var set = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526).First();
waitForOrAssert(() => (resultBeatmapSet = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Count() == 1,
@"BeatmapSet did not import to the database in allocated time", timeout);
Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(),
$@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count}).");
var set = resultBeatmapSet.First();
waitForOrAssert(() => set.Beatmaps.Count == resultBeatmaps.Count(),
$@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count}).", timeout);
foreach (BeatmapInfo b in resultBeatmaps)
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));