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Improve resilience of beatmap import test
Fixes this happening https://ci.appveyor.com/project/peppy/osu/build/master-4694/tests
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@ -118,15 +118,19 @@ namespace osu.Game.Tests.Beatmaps.IO
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Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
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IEnumerable<BeatmapInfo> resultBeatmaps = null;
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IEnumerable<BeatmapSetInfo> resultBeatmapSet = null;
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//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
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waitForOrAssert(() => (resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() == 12,
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@"Beatmaps did not import to the database in allocated time", timeout);
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var set = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526).First();
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waitForOrAssert(() => (resultBeatmapSet = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Count() == 1,
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@"BeatmapSet did not import to the database in allocated time", timeout);
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Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(),
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$@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count}).");
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var set = resultBeatmapSet.First();
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waitForOrAssert(() => set.Beatmaps.Count == resultBeatmaps.Count(),
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$@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count}).", timeout);
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foreach (BeatmapInfo b in resultBeatmaps)
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Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
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