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Guard against nulls (load not run)
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e60e47ff66
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@ -188,6 +188,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner != null)
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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@ -98,6 +98,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner != null)
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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@ -130,6 +130,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner != null)
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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