mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 08:22:56 +08:00
Merge branch 'master' into user-profile-fixes
This commit is contained in:
commit
b6b7ae47db
@ -1 +1 @@
|
||||
Subproject commit 991177da4fbed2dd8260c215f2d341ebc858b03e
|
||||
Subproject commit 2a3b245da9eff604be09d473203f829690d2808c
|
@ -15,7 +15,7 @@ namespace osu.Game.Beatmaps.IO
|
||||
AddReader<OszArchiveReader>((storage, path) =>
|
||||
{
|
||||
using (var stream = storage.GetStream(path))
|
||||
return ZipFile.IsZipFile(stream, false);
|
||||
return stream != null && ZipFile.IsZipFile(stream, false);
|
||||
});
|
||||
OsuLegacyDecoder.Register();
|
||||
}
|
||||
|
@ -144,7 +144,11 @@ namespace osu.Game.Database
|
||||
public void Import(params string[] paths)
|
||||
{
|
||||
foreach (string p in paths)
|
||||
Import(p);
|
||||
{
|
||||
//In case the file was imported twice and deleted after the first time
|
||||
if (File.Exists(p))
|
||||
Import(p);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -178,6 +182,8 @@ namespace osu.Game.Database
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
GetChildren(existing);
|
||||
|
||||
if (existing.DeletePending)
|
||||
{
|
||||
existing.DeletePending = false;
|
||||
|
@ -83,6 +83,8 @@ namespace osu.Game.Graphics.Cursor
|
||||
protected override void PopIn()
|
||||
{
|
||||
instantMovement |= !IsPresent;
|
||||
|
||||
ClearTransforms();
|
||||
FadeIn(500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,8 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
@ -54,15 +56,6 @@ namespace osu.Game.Overlays.Chat
|
||||
OsuColour.FromHex("992861"),
|
||||
};
|
||||
|
||||
private Color4 getUsernameColour(Message message)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(message.Sender?.Colour))
|
||||
return OsuColour.FromHex(message.Sender.Colour);
|
||||
|
||||
//todo: use User instead of Message when user_id is correctly populated.
|
||||
return username_colours[message.UserId % username_colours.Length];
|
||||
}
|
||||
|
||||
public const float LEFT_PADDING = message_padding + padding * 2;
|
||||
|
||||
private const float padding = 15;
|
||||
@ -70,6 +63,7 @@ namespace osu.Game.Overlays.Chat
|
||||
private const float text_size = 20;
|
||||
|
||||
private UserProfileOverlay profileOverlay;
|
||||
private Color4 customUsernameColour;
|
||||
|
||||
public ChatLine(Message message)
|
||||
{
|
||||
@ -79,13 +73,67 @@ namespace osu.Game.Overlays.Chat
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Padding = new MarginPadding { Left = padding, Right = padding };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
customUsernameColour = colours.ChatBlue;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
bool hasBackground = !string.IsNullOrEmpty(Message.Sender.Colour);
|
||||
Drawable username = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Text = $@"{Message.Sender.Username}" + (hasBackground ? "" : ":"),
|
||||
Colour = hasBackground ? customUsernameColour : username_colours[Message.UserId % username_colours.Length],
|
||||
TextSize = text_size,
|
||||
};
|
||||
|
||||
if (hasBackground)
|
||||
{
|
||||
// Background effect
|
||||
username = username.WithEffect(new EdgeEffect
|
||||
{
|
||||
CornerRadius = 4,
|
||||
Parameters = new EdgeEffectParameters
|
||||
{
|
||||
Radius = 1,
|
||||
Colour = OsuColour.FromHex(Message.Sender.Colour),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
}
|
||||
}, d =>
|
||||
{
|
||||
d.Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 };
|
||||
d.Y = 3;
|
||||
})
|
||||
// Drop shadow effect
|
||||
.WithEffect(new EdgeEffect
|
||||
{
|
||||
CornerRadius = 4,
|
||||
Parameters = new EdgeEffectParameters
|
||||
{
|
||||
Roundness = 1,
|
||||
Offset = new Vector2(0, 3),
|
||||
Radius = 3,
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(message_padding, text_size),
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
@ -102,13 +150,7 @@ namespace osu.Game.Overlays.Chat
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Child = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Text = $@"{Message.Sender.Username}:",
|
||||
Colour = getUsernameColour(Message),
|
||||
TextSize = text_size,
|
||||
},
|
||||
Child = username
|
||||
Action = () => profileOverlay?.ShowUser(Message.Sender),
|
||||
},
|
||||
}
|
||||
|
@ -29,6 +29,9 @@ namespace osu.Game.Overlays.Chat
|
||||
scroll = new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// Some chat lines have effects that slightly protrude to the bottom,
|
||||
// which we do not want to mask away, hence the padding.
|
||||
Padding = new MarginPadding { Bottom = 5 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flow = new FillFlowContainer<ChatLine>
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = textbox_height + padding
|
||||
Bottom = textbox_height
|
||||
},
|
||||
},
|
||||
new Container
|
||||
|
@ -1,107 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class DragBar : Container
|
||||
{
|
||||
protected readonly Container Fill;
|
||||
|
||||
public Action<float> SeekRequested;
|
||||
|
||||
public bool IsSeeking { get; private set; }
|
||||
|
||||
private bool enabled = true;
|
||||
public bool IsEnabled
|
||||
{
|
||||
get { return enabled; }
|
||||
set
|
||||
{
|
||||
enabled = value;
|
||||
if (!enabled)
|
||||
Fill.Width = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DragBar()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Fill = new Container
|
||||
{
|
||||
Name = "FillContainer",
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
if (IsSeeking || !IsEnabled) return;
|
||||
|
||||
updatePosition(position, false);
|
||||
}
|
||||
|
||||
private void seek(InputState state)
|
||||
{
|
||||
float seekLocation = state.Mouse.Position.X / DrawWidth;
|
||||
|
||||
if (!IsEnabled) return;
|
||||
|
||||
SeekRequested?.Invoke(seekLocation);
|
||||
updatePosition(seekLocation);
|
||||
}
|
||||
|
||||
private void updatePosition(float position, bool easing = true)
|
||||
{
|
||||
position = MathHelper.Clamp(position, 0, 1);
|
||||
Fill.TransformTo(position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
seek(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
seek(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => IsSeeking = true;
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
IsSeeking = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private class TransformSeek : TransformFloat<Drawable>
|
||||
{
|
||||
public override void Apply(Drawable d) => d.Width = CurrentValue;
|
||||
public override void ReadIntoStartValue(Drawable d) => StartValue = d.Width;
|
||||
}
|
||||
}
|
||||
}
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -39,7 +40,7 @@ namespace osu.Game.Overlays
|
||||
private const float bottom_black_area_height = 55;
|
||||
|
||||
private Drawable currentBackground;
|
||||
private DragBar progressBar;
|
||||
private ProgressBar progressBar;
|
||||
|
||||
private IconButton playButton;
|
||||
private IconButton playlistButton;
|
||||
@ -187,13 +188,13 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
}
|
||||
},
|
||||
progressBar = new DragBar
|
||||
progressBar = new ProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = progress_height,
|
||||
Colour = colours.Yellow,
|
||||
SeekRequested = seek
|
||||
FillColour = colours.Yellow,
|
||||
OnSeek = progress => current?.Track.Seek(progress)
|
||||
}
|
||||
},
|
||||
},
|
||||
@ -228,7 +229,9 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
var track = current.Track;
|
||||
|
||||
progressBar.UpdatePosition(track.Length == 0 ? 0 : (float)(track.CurrentTime / track.Length));
|
||||
progressBar.EndTime = track.Length;
|
||||
progressBar.CurrentTime = track.CurrentTime;
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (track.HasCompleted && !track.Looping) next();
|
||||
@ -274,13 +277,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
progressBar.IsEnabled = beatmap != null;
|
||||
|
||||
TransformDirection direction = TransformDirection.None;
|
||||
|
||||
if (current != null)
|
||||
{
|
||||
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
||||
bool audioEquals = beatmap?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
||||
|
||||
if (audioEquals)
|
||||
direction = TransformDirection.None;
|
||||
@ -293,15 +294,18 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
//figure out the best direction based on order in playlist.
|
||||
var last = playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
|
||||
var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
|
||||
var next = beatmap == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmap.BeatmapSetInfo.ID).Count();
|
||||
|
||||
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
||||
}
|
||||
}
|
||||
|
||||
current = beatmapBacking.Value;
|
||||
current = beatmap;
|
||||
|
||||
progressBar.CurrentTime = 0;
|
||||
|
||||
updateDisplay(current, direction);
|
||||
|
||||
updateDisplay(beatmapBacking, direction);
|
||||
queuedDirection = null;
|
||||
}
|
||||
|
||||
@ -360,12 +364,6 @@ namespace osu.Game.Overlays
|
||||
});
|
||||
}
|
||||
|
||||
private void seek(float position)
|
||||
{
|
||||
var track = current?.Track;
|
||||
track?.Seek(track.Length * position);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
@ -426,5 +424,49 @@ namespace osu.Game.Overlays
|
||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
||||
private class ProgressBar : SliderBar<double>
|
||||
{
|
||||
public Action<double> OnSeek;
|
||||
|
||||
private readonly Box fill;
|
||||
|
||||
public Color4 FillColour
|
||||
{
|
||||
set { fill.Colour = value; }
|
||||
}
|
||||
|
||||
public double EndTime
|
||||
{
|
||||
set { CurrentNumber.MaxValue = value; }
|
||||
}
|
||||
|
||||
public double CurrentTime
|
||||
{
|
||||
set { CurrentNumber.Value = value; }
|
||||
}
|
||||
|
||||
public ProgressBar()
|
||||
{
|
||||
CurrentNumber.MinValue = 0;
|
||||
CurrentNumber.MaxValue = 1;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
fill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
fill.Width = value * UsableWidth;
|
||||
}
|
||||
|
||||
protected override void OnUserChange() => OnSeek?.Invoke(Current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly BackgroundScreenDefault background;
|
||||
private Screen songSelect;
|
||||
|
||||
private readonly MenuSideFlashes sideFlashes;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background;
|
||||
|
||||
public MainMenu()
|
||||
@ -49,10 +51,10 @@ namespace osu.Game.Screens.Menu
|
||||
OnSolo = delegate { Push(consumeSongSelect()); },
|
||||
OnMulti = delegate { Push(new Lobby()); },
|
||||
OnExit = delegate { Exit(); },
|
||||
},
|
||||
new MenuSideFlashes(),
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
sideFlashes = new MenuSideFlashes(),
|
||||
};
|
||||
}
|
||||
|
||||
@ -112,6 +114,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Content.FadeOut(length, EasingTypes.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
|
||||
|
||||
sideFlashes.FadeOut(length / 4, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
@ -129,6 +133,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Content.FadeIn(length, EasingTypes.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
|
||||
|
||||
sideFlashes.FadeIn(length / 4, EasingTypes.InQuint);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
|
@ -12,7 +12,6 @@ using System.Linq;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgress : OverlayContainer
|
||||
@ -50,6 +49,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
info.StartTime = firstHitTime;
|
||||
info.EndTime = lastHitTime;
|
||||
|
||||
bar.StartTime = firstHitTime;
|
||||
bar.EndTime = lastHitTime;
|
||||
}
|
||||
}
|
||||
|
||||
@ -89,10 +91,7 @@ namespace osu.Game.Screens.Play
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
SeekRequested = delegate (float position)
|
||||
{
|
||||
OnSeek?.Invoke(firstHitTime + position * (lastHitTime - firstHitTime));
|
||||
},
|
||||
OnSeek = position => OnSeek?.Invoke(position),
|
||||
},
|
||||
};
|
||||
}
|
||||
@ -144,11 +143,12 @@ namespace osu.Game.Screens.Play
|
||||
if (objects == null)
|
||||
return;
|
||||
|
||||
double progress = ((audioClock?.CurrentTime ?? Time.Current) - firstHitTime) / (lastHitTime - firstHitTime);
|
||||
double position = audioClock?.CurrentTime ?? Time.Current;
|
||||
double progress = (position - firstHitTime) / (lastHitTime - firstHitTime);
|
||||
|
||||
if (progress < 1)
|
||||
{
|
||||
bar.UpdatePosition((float)progress);
|
||||
bar.CurrentTime = position;
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
}
|
||||
}
|
||||
|
@ -1,74 +1,117 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgressBar : DragBar
|
||||
public class SongProgressBar : SliderBar<double>
|
||||
{
|
||||
public Action<double> OnSeek;
|
||||
|
||||
private readonly Box fill;
|
||||
private readonly Container handleBase;
|
||||
|
||||
public Color4 FillColour
|
||||
{
|
||||
get { return Fill.Colour; }
|
||||
set { Fill.Colour = value; }
|
||||
set { fill.Colour = value; }
|
||||
}
|
||||
|
||||
public double StartTime
|
||||
{
|
||||
set { CurrentNumber.MinValue = value; }
|
||||
}
|
||||
|
||||
public double EndTime
|
||||
{
|
||||
set { CurrentNumber.MaxValue = value; }
|
||||
}
|
||||
|
||||
public double CurrentTime
|
||||
{
|
||||
set { CurrentNumber.Value = value; }
|
||||
}
|
||||
|
||||
public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
|
||||
{
|
||||
CurrentNumber.MinValue = 0;
|
||||
CurrentNumber.MaxValue = 1;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = barHeight + handleBarHeight + handleSize.Y;
|
||||
|
||||
Fill.RelativeSizeAxes = Axes.X;
|
||||
Fill.Height = barHeight;
|
||||
|
||||
Add(new Box
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Name = "Background",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = barHeight,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
Depth = 1
|
||||
});
|
||||
|
||||
Fill.Add(new Container
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Width = 2,
|
||||
Height = barHeight + handleBarHeight,
|
||||
Colour = Color4.White,
|
||||
Position = new Vector2(2, 0),
|
||||
Children = new Drawable[]
|
||||
new Box
|
||||
{
|
||||
new Box
|
||||
Name = "Background",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = barHeight,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
Depth = 1,
|
||||
},
|
||||
fill = new Box
|
||||
{
|
||||
Name = "Fill",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Height = barHeight,
|
||||
},
|
||||
handleBase = new Container
|
||||
{
|
||||
Name = "HandleBar container",
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Width = 2,
|
||||
Height = barHeight + handleBarHeight,
|
||||
Colour = Color4.White,
|
||||
Position = new Vector2(2, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Size = handleSize,
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
new Box
|
||||
{
|
||||
new Box
|
||||
Name = "HandleBar box",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Handle container",
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Size = handleSize,
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White
|
||||
new Box
|
||||
{
|
||||
Name = "Handle box",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
var xFill = value * UsableWidth;
|
||||
fill.Width = xFill;
|
||||
handleBase.MoveToX(xFill);
|
||||
}
|
||||
|
||||
protected override void OnUserChange() => OnSeek?.Invoke(Current);
|
||||
}
|
||||
}
|
||||
|
@ -330,21 +330,19 @@ namespace osu.Game.Screens.Select
|
||||
if (beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||
return;
|
||||
|
||||
bool beatmapSetChange = false;
|
||||
bool preview = beatmap.BeatmapSetInfoID != Beatmap?.BeatmapInfo.BeatmapSetInfoID;
|
||||
|
||||
if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
|
||||
sampleChangeDifficulty.Play();
|
||||
else
|
||||
{
|
||||
sampleChangeBeatmap.Play();
|
||||
beatmapSetChange = true;
|
||||
}
|
||||
|
||||
selectionChangeNoBounce = beatmap;
|
||||
|
||||
selectionChangedDebounce = Scheduler.AddDelayed(delegate
|
||||
{
|
||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
ensurePlayingSelected(beatmapSetChange);
|
||||
ensurePlayingSelected(preview);
|
||||
}, 100);
|
||||
}
|
||||
|
||||
|
@ -230,7 +230,6 @@
|
||||
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
|
||||
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUserRequest.cs" />
|
||||
<Compile Include="Overlays\DragBar.cs" />
|
||||
<Compile Include="Overlays\LoginOverlay.cs" />
|
||||
<Compile Include="Overlays\MusicController.cs" />
|
||||
<Compile Include="Beatmaps\Beatmap.cs" />
|
||||
@ -539,4 +538,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user