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Add approachcircle mod
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osu.Game.Rulesets.Osu/Mods/OsuModApproachCircle.cs
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60
osu.Game.Rulesets.Osu/Mods/OsuModApproachCircle.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModApproachCircle : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Approach Circle";
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public override string Acronym => "AC";
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public override string Description => "Never trust the approach circles...";
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public override double ScoreMultiplier => 1;
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public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
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[SettingSource("Easing", "Change the easing type of the approach circles.", 0)]
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public Bindable<Easing> BindableEasing { get; } = new Bindable<Easing>();
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[SettingSource("Scale", "Change the factor of the approach circle scale.", 1)]
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public BindableFloat Scale { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 2,
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MaxValue = 10,
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Default = 4,
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Value = 4,
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};
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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drawables.ForEach(drawable =>
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{
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drawable.ApplyCustomUpdateState += (drawableHitObj, state) =>
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{
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if (!(drawableHitObj is DrawableOsuHitObject drawableOsuHitObj) || !(drawableHitObj is DrawableHitCircle hitCircle)) return;
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var obj = drawableOsuHitObj.HitObject;
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hitCircle.BeginAbsoluteSequence(obj.StartTime - obj.TimePreempt, true);
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hitCircle.ApproachCircle.ScaleTo(Scale.Value);
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hitCircle.ApproachCircle.FadeIn(Math.Min(obj.TimeFadeIn, obj.TimePreempt));
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hitCircle.ApproachCircle.ScaleTo(1f, obj.TimePreempt, BindableEasing.Value);
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hitCircle.ApproachCircle.Expire(true);
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};
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});
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}
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}
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}
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@ -150,6 +150,7 @@ namespace osu.Game.Rulesets.Osu
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new MultiMod(new OsuModGrow(), new OsuModDeflate()),
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new MultiMod(new OsuModGrow(), new OsuModDeflate()),
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new OsuModTraceable(),
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new OsuModTraceable(),
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new OsuModApproachCircle(),
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};
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};
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case ModType.System:
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case ModType.System:
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