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Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed
This commit is contained in:
commit
b6a8587c71
@ -10,6 +10,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
[TestFixture]
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[TestFixture]
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public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
|
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
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{
|
{
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|
public TestCaseCatchPlayer() : base(typeof(CatchRuleset))
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|
{
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||||||
|
}
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|
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protected override Beatmap CreateBeatmap()
|
protected override Beatmap CreateBeatmap()
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||||||
{
|
{
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||||||
var beatmap = new Beatmap();
|
var beatmap = new Beatmap();
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|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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|||||||
{
|
{
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||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
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||||||
{
|
{
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||||||
typeof(CatcherArea),
|
typeof(Catcher),
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||||||
};
|
};
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|
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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new CatchInputManager(rulesets.GetRuleset(2))
|
new CatchInputManager(rulesets.GetRuleset(2))
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{
|
{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = new CatcherArea
|
Child = new Catcher
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{
|
{
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RelativePositionAxes = Axes.Both,
|
RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
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|
@ -1,10 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
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||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
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||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
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using OpenTK;
|
using OpenTK;
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using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
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|
using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
|
using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
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@ -15,11 +17,15 @@ namespace osu.Game.Rulesets.Catch.UI
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{
|
{
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protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
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||||||
private readonly Container<Drawable> content;
|
private readonly Container<Drawable> content;
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||||||
private readonly CatcherArea catcherArea;
|
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|
private readonly Container catcherContainer;
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|
private readonly Catcher catcher;
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|
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public CatchPlayfield()
|
public CatchPlayfield()
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: base(Axes.Y)
|
: base(Axes.Y)
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{
|
{
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|
Container explodingFruitContainer;
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|
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Reversed.Value = true;
|
Reversed.Value = true;
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|
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Size = new Vector2(1);
|
Size = new Vector2(1);
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@ -33,16 +39,35 @@ namespace osu.Game.Rulesets.Catch.UI
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{
|
{
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RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
catcherArea = new CatcherArea
|
explodingFruitContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
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||||||
|
},
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|
catcherContainer = new Container
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|
{
|
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|
RelativeSizeAxes = Axes.X,
|
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Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
|
Origin = Anchor.TopLeft,
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Height = 0.3f
|
Height = 180,
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|
Child = catcher = new Catcher
|
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|
{
|
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|
ExplodingFruitTarget = explodingFruitContainer,
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|
RelativePositionAxes = Axes.Both,
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||||||
|
Origin = Anchor.TopCentre,
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||||||
|
X = 0.5f,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
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||||||
|
protected override void Update()
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|
{
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|
base.Update();
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|
catcher.Size = new Vector2(catcherContainer.DrawSize.Y);
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|
}
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|
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|
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2;
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|
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public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
h.Depth = (float)h.HitObject.StartTime;
|
h.Depth = (float)h.HitObject.StartTime;
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@ -50,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
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base.Add(h);
|
base.Add(h);
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|
|
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var fruit = (DrawableFruit)h;
|
var fruit = (DrawableFruit)h;
|
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fruit.CheckPosition = catcherArea.CheckIfWeCanCatch;
|
fruit.CheckPosition = CheckIfWeCanCatch;
|
||||||
}
|
}
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|
|
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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@ -59,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
|
{
|
||||||
Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
|
Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
|
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Remove(judgedObject);
|
Remove(judgedObject);
|
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catcherArea.Add(judgedObject, screenPosition);
|
catcher.Add(judgedObject, screenPosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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|
193
osu.Game.Rulesets.Catch/UI/Catcher.cs
Normal file
193
osu.Game.Rulesets.Catch/UI/Catcher.cs
Normal file
@ -0,0 +1,193 @@
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|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
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|
using osu.Framework.Graphics.Containers;
|
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|
using osu.Framework.Graphics.Sprites;
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||||||
|
using osu.Framework.Graphics.Textures;
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||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
|
{
|
||||||
|
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||||
|
{
|
||||||
|
private Texture texture;
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||||||
|
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||||||
|
private Container<DrawableHitObject> caughtFruit;
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||||||
|
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||||||
|
public Container ExplodingFruitTarget;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
createCatcherSprite(),
|
||||||
|
caughtFruit = new Container<DrawableHitObject>
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private int currentDirection;
|
||||||
|
|
||||||
|
private bool dashing;
|
||||||
|
|
||||||
|
protected bool Dashing
|
||||||
|
{
|
||||||
|
get { return dashing; }
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||||||
|
set
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||||||
|
{
|
||||||
|
if (value == dashing) return;
|
||||||
|
|
||||||
|
dashing = value;
|
||||||
|
|
||||||
|
if (dashing)
|
||||||
|
Schedule(addAdditiveSprite);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addAdditiveSprite()
|
||||||
|
{
|
||||||
|
if (!dashing) return;
|
||||||
|
|
||||||
|
var additive = createCatcherSprite();
|
||||||
|
|
||||||
|
additive.RelativePositionAxes = Axes.Both;
|
||||||
|
additive.Blending = BlendingMode.Additive;
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||||||
|
additive.Position = Position;
|
||||||
|
additive.Scale = Scale;
|
||||||
|
|
||||||
|
((Container)Parent).Add(additive);
|
||||||
|
|
||||||
|
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
||||||
|
|
||||||
|
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Sprite createCatcherSprite() => new Sprite
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
Texture = texture,
|
||||||
|
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
|
||||||
|
};
|
||||||
|
|
||||||
|
public bool OnPressed(CatchAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case CatchAction.MoveLeft:
|
||||||
|
currentDirection--;
|
||||||
|
return true;
|
||||||
|
case CatchAction.MoveRight:
|
||||||
|
currentDirection++;
|
||||||
|
return true;
|
||||||
|
case CatchAction.Dash:
|
||||||
|
Dashing = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(CatchAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case CatchAction.MoveLeft:
|
||||||
|
currentDirection++;
|
||||||
|
return true;
|
||||||
|
case CatchAction.MoveRight:
|
||||||
|
currentDirection--;
|
||||||
|
return true;
|
||||||
|
case CatchAction.Dash:
|
||||||
|
Dashing = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
||||||
|
/// </summary>
|
||||||
|
private const double base_speed = 1.0 / 512;
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (currentDirection == 0) return;
|
||||||
|
|
||||||
|
double dashModifier = Dashing ? 1 : 0.5;
|
||||||
|
|
||||||
|
Scale = new Vector2(Math.Sign(currentDirection), 1);
|
||||||
|
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * base_speed * dashModifier, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
|
||||||
|
{
|
||||||
|
fruit.RelativePositionAxes = Axes.None;
|
||||||
|
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
|
||||||
|
|
||||||
|
fruit.Anchor = Anchor.TopCentre;
|
||||||
|
fruit.Origin = Anchor.BottomCentre;
|
||||||
|
fruit.Scale *= 0.7f;
|
||||||
|
fruit.LifetimeEnd = double.MaxValue;
|
||||||
|
|
||||||
|
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
||||||
|
|
||||||
|
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
|
||||||
|
{
|
||||||
|
fruit.X += RNG.Next(-5, 5);
|
||||||
|
fruit.Y -= RNG.Next(0, 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
caughtFruit.Add(fruit);
|
||||||
|
|
||||||
|
if (((CatchBaseHit)fruit.HitObject).LastInCombo)
|
||||||
|
explode();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void explode()
|
||||||
|
{
|
||||||
|
var fruit = caughtFruit.ToArray();
|
||||||
|
|
||||||
|
foreach (var f in fruit)
|
||||||
|
{
|
||||||
|
var originalX = f.X * Scale.X;
|
||||||
|
|
||||||
|
if (ExplodingFruitTarget != null)
|
||||||
|
{
|
||||||
|
f.Anchor = Anchor.TopLeft;
|
||||||
|
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
|
||||||
|
|
||||||
|
caughtFruit.Remove(f);
|
||||||
|
|
||||||
|
ExplodingFruitTarget.Add(f);
|
||||||
|
}
|
||||||
|
|
||||||
|
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
|
||||||
|
.Then()
|
||||||
|
.MoveToY(f.Y + 50, 500, Easing.InSine);
|
||||||
|
|
||||||
|
f.MoveToX(f.X + originalX * 6, 1000);
|
||||||
|
f.FadeOut(750);
|
||||||
|
|
||||||
|
f.Expire();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,229 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Framework.Graphics.Textures;
|
|
||||||
using osu.Framework.Input.Bindings;
|
|
||||||
using osu.Framework.MathUtils;
|
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.UI
|
|
||||||
{
|
|
||||||
public class CatcherArea : Container
|
|
||||||
{
|
|
||||||
private Catcher catcher;
|
|
||||||
private Container explodingFruitContainer;
|
|
||||||
|
|
||||||
public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
|
|
||||||
|
|
||||||
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
explodingFruitContainer = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
catcher = new Catcher
|
|
||||||
{
|
|
||||||
RelativePositionAxes = Axes.Both,
|
|
||||||
ExplodingFruitTarget = explodingFruitContainer,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
X = 0.5f,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
catcher.Size = new Vector2(DrawSize.Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
private class Catcher : Container, IKeyBindingHandler<CatchAction>
|
|
||||||
{
|
|
||||||
private Texture texture;
|
|
||||||
|
|
||||||
private Container<DrawableHitObject> caughtFruit;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(TextureStore textures)
|
|
||||||
{
|
|
||||||
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
createCatcherSprite(),
|
|
||||||
caughtFruit = new Container<DrawableHitObject>
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private int currentDirection;
|
|
||||||
|
|
||||||
private bool dashing;
|
|
||||||
|
|
||||||
public Container ExplodingFruitTarget;
|
|
||||||
|
|
||||||
protected bool Dashing
|
|
||||||
{
|
|
||||||
get { return dashing; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == dashing) return;
|
|
||||||
|
|
||||||
dashing = value;
|
|
||||||
|
|
||||||
if (dashing)
|
|
||||||
Schedule(addAdditiveSprite);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addAdditiveSprite()
|
|
||||||
{
|
|
||||||
if (!dashing) return;
|
|
||||||
|
|
||||||
var additive = createCatcherSprite();
|
|
||||||
|
|
||||||
additive.RelativePositionAxes = Axes.Both;
|
|
||||||
additive.Blending = BlendingMode.Additive;
|
|
||||||
additive.Position = Position;
|
|
||||||
additive.Scale = Scale;
|
|
||||||
|
|
||||||
((CatcherArea)Parent).Add(additive);
|
|
||||||
|
|
||||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
|
||||||
|
|
||||||
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Sprite createCatcherSprite() => new Sprite
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
Texture = texture,
|
|
||||||
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
|
|
||||||
};
|
|
||||||
|
|
||||||
public bool OnPressed(CatchAction action)
|
|
||||||
{
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case CatchAction.MoveLeft:
|
|
||||||
currentDirection--;
|
|
||||||
return true;
|
|
||||||
case CatchAction.MoveRight:
|
|
||||||
currentDirection++;
|
|
||||||
return true;
|
|
||||||
case CatchAction.Dash:
|
|
||||||
Dashing = true;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnReleased(CatchAction action)
|
|
||||||
{
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case CatchAction.MoveLeft:
|
|
||||||
currentDirection++;
|
|
||||||
return true;
|
|
||||||
case CatchAction.MoveRight:
|
|
||||||
currentDirection--;
|
|
||||||
return true;
|
|
||||||
case CatchAction.Dash:
|
|
||||||
Dashing = false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
|
||||||
/// </summary>
|
|
||||||
private const double base_speed = 1.0 / 512;
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
if (currentDirection == 0) return;
|
|
||||||
|
|
||||||
double dashModifier = Dashing ? 1 : 0.5;
|
|
||||||
|
|
||||||
Scale = new Vector2(Math.Sign(currentDirection), 1);
|
|
||||||
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * base_speed * dashModifier, 0, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddToStack(DrawableHitObject fruit, Vector2 absolutePosition)
|
|
||||||
{
|
|
||||||
fruit.RelativePositionAxes = Axes.None;
|
|
||||||
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
|
|
||||||
|
|
||||||
fruit.Anchor = Anchor.TopCentre;
|
|
||||||
fruit.Origin = Anchor.BottomCentre;
|
|
||||||
fruit.Scale *= 0.7f;
|
|
||||||
fruit.LifetimeEnd = double.MaxValue;
|
|
||||||
|
|
||||||
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
|
||||||
|
|
||||||
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
|
|
||||||
{
|
|
||||||
fruit.X += RNG.Next(-5, 5);
|
|
||||||
fruit.Y -= RNG.Next(0, 5);
|
|
||||||
}
|
|
||||||
|
|
||||||
caughtFruit.Add(fruit);
|
|
||||||
|
|
||||||
if (((CatchBaseHit)fruit.HitObject).LastInCombo)
|
|
||||||
explode();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void explode()
|
|
||||||
{
|
|
||||||
var fruit = caughtFruit.ToArray();
|
|
||||||
|
|
||||||
foreach (var f in fruit)
|
|
||||||
{
|
|
||||||
var originalX = f.X * Scale.X;
|
|
||||||
|
|
||||||
if (ExplodingFruitTarget != null)
|
|
||||||
{
|
|
||||||
f.Anchor = Anchor.TopLeft;
|
|
||||||
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
|
|
||||||
|
|
||||||
caughtFruit.Remove(f);
|
|
||||||
|
|
||||||
ExplodingFruitTarget.Add(f);
|
|
||||||
}
|
|
||||||
|
|
||||||
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
|
|
||||||
.Then()
|
|
||||||
.MoveToY(f.Y + 50, 500, Easing.InSine);
|
|
||||||
|
|
||||||
f.MoveToX(f.X + originalX * 6, 1000);
|
|
||||||
f.FadeOut(750);
|
|
||||||
|
|
||||||
f.Expire();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -59,7 +59,7 @@
|
|||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="Tests\TestCaseCatcher.cs" />
|
<Compile Include="Tests\TestCaseCatcher.cs" />
|
||||||
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
|
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
|
||||||
<Compile Include="UI\CatcherArea.cs" />
|
<Compile Include="UI\Catcher.cs" />
|
||||||
<Compile Include="UI\CatchRulesetContainer.cs" />
|
<Compile Include="UI\CatchRulesetContainer.cs" />
|
||||||
<Compile Include="UI\CatchPlayfield.cs" />
|
<Compile Include="UI\CatchPlayfield.cs" />
|
||||||
<Compile Include="CatchRuleset.cs" />
|
<Compile Include="CatchRuleset.cs" />
|
||||||
|
@ -58,6 +58,23 @@ namespace osu.Game.Beatmaps
|
|||||||
ComboColors = original?.ComboColors ?? ComboColors;
|
ComboColors = original?.ComboColors ?? ComboColors;
|
||||||
HitObjects = original?.HitObjects ?? HitObjects;
|
HitObjects = original?.HitObjects ?? HitObjects;
|
||||||
Storyboard = original?.Storyboard ?? Storyboard;
|
Storyboard = original?.Storyboard ?? Storyboard;
|
||||||
|
|
||||||
|
if (original == null && Metadata == null)
|
||||||
|
{
|
||||||
|
// we may have no metadata in cases we weren't sourced from the database.
|
||||||
|
// let's fill it (and other related fields) so we don't need to null-check it in future usages.
|
||||||
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Artist = @"Unknown",
|
||||||
|
Title = @"Unknown",
|
||||||
|
Author = @"Unknown Creator",
|
||||||
|
},
|
||||||
|
Version = @"Normal",
|
||||||
|
Difficulty = new BeatmapDifficulty()
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,7 +38,6 @@ namespace osu.Game.Rulesets
|
|||||||
|
|
||||||
protected override void Prepare(bool reset = false)
|
protected override void Prepare(bool reset = false)
|
||||||
{
|
{
|
||||||
|
|
||||||
Connection.CreateTable<RulesetInfo>();
|
Connection.CreateTable<RulesetInfo>();
|
||||||
|
|
||||||
if (reset)
|
if (reset)
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
@ -18,31 +19,39 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
public class TestCasePlayer : OsuTestCase
|
public class TestCasePlayer : OsuTestCase
|
||||||
{
|
{
|
||||||
|
private readonly Type ruleset;
|
||||||
|
|
||||||
protected Player Player;
|
protected Player Player;
|
||||||
private RulesetStore rulesets;
|
|
||||||
|
|
||||||
public override string Description => @"Showing everything to play the game.";
|
public override string Description => @"Showing everything to play the game.";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a TestCase which runs through the Player screen.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ruleset">An optional ruleset type which we want to target. If not provided we'll allow all rulesets to be tested.</param>
|
||||||
|
protected TestCasePlayer(Type ruleset)
|
||||||
|
{
|
||||||
|
this.ruleset = ruleset;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TestCasePlayer()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(RulesetStore rulesets)
|
private void load(RulesetStore rulesets)
|
||||||
{
|
{
|
||||||
this.rulesets = rulesets;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
Add(new Box
|
Add(new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Framework.Graphics.Axes.Both,
|
RelativeSizeAxes = Framework.Graphics.Axes.Both,
|
||||||
Colour = Color4.Black,
|
Colour = Color4.Black,
|
||||||
});
|
});
|
||||||
|
|
||||||
foreach (var r in rulesets.Query<RulesetInfo>())
|
string instantiation = ruleset?.AssemblyQualifiedName;
|
||||||
AddStep(r.Name, () => loadPlayerFor(r));
|
|
||||||
|
|
||||||
loadPlayerFor(rulesets.Query<RulesetInfo>().First());
|
foreach (var r in rulesets.Query<RulesetInfo>(rs => rs.Available && (instantiation == null || rs.InstantiationInfo == instantiation)))
|
||||||
|
AddStep(r.Name, () => loadPlayerFor(r));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual Beatmap CreateBeatmap()
|
protected virtual Beatmap CreateBeatmap()
|
||||||
|
Loading…
Reference in New Issue
Block a user