From b6a6db1160342731d21f0da0645f1d0303461214 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 5 Dec 2022 12:29:23 +0100 Subject: [PATCH] Add dynamic BPM counter to SkinEditor --- osu.Game/Screens/Play/HUD/BPMCounter.cs | 52 +++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 osu.Game/Screens/Play/HUD/BPMCounter.cs diff --git a/osu.Game/Screens/Play/HUD/BPMCounter.cs b/osu.Game/Screens/Play/HUD/BPMCounter.cs new file mode 100644 index 0000000000..fec36f915d --- /dev/null +++ b/osu.Game/Screens/Play/HUD/BPMCounter.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play.HUD +{ + public partial class BPMCounter : RollingCounter, ISkinnableDrawable + { + [Resolved] + private IBindable beatmap { get; set; } = null!; + + [Resolved] + protected IGameplayClock GameplayClock { get; private set; } = null!; + + [BackgroundDependencyLoader] + private void load(OsuColour colour) + { + Colour = colour.BlueLighter; + Current.Value = DisplayedCount = 0; + } + + protected override void Update() + { + base.Update(); + + //We dont want it going to 0 when we pause. so we block the updates + if (GameplayClock.IsPaused.Value) return; + + // We want to check Rate every update to cover windup/down + Current.Value = beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(GameplayClock.CurrentTime).BPM * GameplayClock.Rate; + } + + protected override OsuSpriteText CreateSpriteText() + => base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f, fixedWidth: true)); + + protected override LocalisableString FormatCount(double count) + { + return $@"{count:0} BPM"; + } + + public bool UsesFixedAnchor { get; set; } + } +}