mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 05:32:54 +08:00
Update BeatmapDifficultyCache to use base implementation logic
This commit is contained in:
parent
a2606d31c7
commit
b69ada64e8
@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
@ -14,8 +15,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModInstances()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
@ -23,8 +24,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModOrder()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
|
@ -86,20 +86,30 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with.</param>
|
||||
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops computing the star difficulty.</param>
|
||||
/// <returns>The <see cref="StarDifficulty"/>.</returns>
|
||||
public async Task<StarDifficulty> GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null,
|
||||
CancellationToken cancellationToken = default)
|
||||
public Task<StarDifficulty> GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key))
|
||||
return existing;
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
rulesetInfo ??= beatmapInfo.Ruleset;
|
||||
|
||||
return await Task.Factory.StartNew(() =>
|
||||
// Difficulty can only be computed if the beatmap and ruleset are locally available.
|
||||
if (beatmapInfo.ID == 0 || rulesetInfo.ID == null)
|
||||
{
|
||||
// Computation may have finished in a previous task.
|
||||
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out existing, out _))
|
||||
// If not, fall back to the existing star difficulty (e.g. from an online source).
|
||||
return Task.FromResult(new StarDifficulty(beatmapInfo.StarDifficulty, beatmapInfo.MaxCombo ?? 0));
|
||||
}
|
||||
|
||||
return GetAsync(new DifficultyCacheLookup(beatmapInfo, rulesetInfo, mods), cancellationToken);
|
||||
}
|
||||
|
||||
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
|
||||
{
|
||||
return Task.Factory.StartNew(() =>
|
||||
{
|
||||
if (CheckExists(lookup, out var existing))
|
||||
return existing;
|
||||
|
||||
return computeDifficulty(key, beatmapInfo, rulesetInfo);
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
return computeDifficulty(lookup);
|
||||
}, token, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -111,10 +121,8 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>The <see cref="StarDifficulty"/>.</returns>
|
||||
public StarDifficulty GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null)
|
||||
{
|
||||
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key))
|
||||
return existing;
|
||||
|
||||
return computeDifficulty(key, beatmapInfo, rulesetInfo);
|
||||
// this is safe in this usage because the only asynchronous part is handled by the local scheduler.
|
||||
return GetDifficultyAsync(beatmapInfo, rulesetInfo, mods).Result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -207,38 +215,38 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="cancellationToken">A token that may be used to cancel this update.</param>
|
||||
private void updateBindable([NotNull] BindableStarDifficulty bindable, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
|
||||
{
|
||||
GetDifficultyAsync(bindable.Beatmap, rulesetInfo, mods, cancellationToken).ContinueWith(t =>
|
||||
{
|
||||
// We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events.
|
||||
Schedule(() =>
|
||||
GetAsync(new DifficultyCacheLookup(bindable.Beatmap, rulesetInfo, mods), cancellationToken)
|
||||
.ContinueWith(t =>
|
||||
{
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
bindable.Value = t.Result;
|
||||
});
|
||||
}, cancellationToken);
|
||||
// We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events.
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
bindable.Value = t.Result;
|
||||
});
|
||||
}, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache.
|
||||
/// </summary>
|
||||
/// <param name="key">The <see cref="DifficultyCacheLookup"/> that defines the computation parameters.</param>
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to compute the difficulty of.</param>
|
||||
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to compute the difficulty with.</param>
|
||||
/// <returns>The <see cref="StarDifficulty"/>.</returns>
|
||||
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key, BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo)
|
||||
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key)
|
||||
{
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
rulesetInfo ??= beatmapInfo.Ruleset;
|
||||
var beatmapInfo = key.Beatmap;
|
||||
var rulesetInfo = key.Ruleset;
|
||||
|
||||
try
|
||||
{
|
||||
var ruleset = rulesetInfo.CreateInstance();
|
||||
Debug.Assert(ruleset != null);
|
||||
|
||||
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
|
||||
var attributes = calculator.Calculate(key.Mods);
|
||||
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(key.Beatmap));
|
||||
var attributes = calculator.Calculate(key.OrderedMods);
|
||||
|
||||
return Cache[key] = new StarDifficulty(attributes);
|
||||
return new StarDifficulty(attributes);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException e)
|
||||
{
|
||||
@ -249,49 +257,17 @@ namespace osu.Game.Beatmaps
|
||||
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
|
||||
{
|
||||
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
|
||||
return Cache[key] = new StarDifficulty();
|
||||
return new StarDifficulty();
|
||||
}
|
||||
|
||||
// Check the cache first because this is now a different ruleset than the one previously guarded against.
|
||||
if (tryGetExisting(beatmapInfo, beatmapInfo.Ruleset, Array.Empty<Mod>(), out var existingDefault, out var existingDefaultKey))
|
||||
return existingDefault;
|
||||
|
||||
return computeDifficulty(existingDefaultKey, beatmapInfo, beatmapInfo.Ruleset);
|
||||
return GetAsync(new DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset, key.OrderedMods)).Result;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Cache[key] = new StarDifficulty();
|
||||
return new StarDifficulty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to retrieve an existing difficulty for the combination.
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/>.</param>
|
||||
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/>.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s.</param>
|
||||
/// <param name="existingDifficulty">The existing difficulty value, if present.</param>
|
||||
/// <param name="key">The <see cref="DifficultyCacheLookup"/> key that was used to perform this lookup. This can be further used to query <see cref="computeDifficulty"/>.</param>
|
||||
/// <returns>Whether an existing difficulty was found.</returns>
|
||||
private bool tryGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IEnumerable<Mod> mods, out StarDifficulty existingDifficulty, out DifficultyCacheLookup key)
|
||||
{
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
rulesetInfo ??= beatmapInfo.Ruleset;
|
||||
|
||||
// Difficulty can only be computed if the beatmap and ruleset are locally available.
|
||||
if (beatmapInfo.ID == 0 || rulesetInfo.ID == null)
|
||||
{
|
||||
// If not, fall back to the existing star difficulty (e.g. from an online source).
|
||||
existingDifficulty = new StarDifficulty(beatmapInfo.StarDifficulty, beatmapInfo.MaxCombo ?? 0);
|
||||
key = default;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
key = new DifficultyCacheLookup(beatmapInfo.ID, rulesetInfo.ID.Value, mods);
|
||||
return Cache.TryGetValue(key, out existingDifficulty);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
@ -302,29 +278,31 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
|
||||
{
|
||||
public readonly int BeatmapId;
|
||||
public readonly int RulesetId;
|
||||
public readonly Mod[] Mods;
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
public readonly RulesetInfo Ruleset;
|
||||
|
||||
public DifficultyCacheLookup(int beatmapId, int rulesetId, IEnumerable<Mod> mods)
|
||||
public readonly Mod[] OrderedMods;
|
||||
|
||||
public DifficultyCacheLookup([NotNull] BeatmapInfo beatmap, [NotNull] RulesetInfo ruleset, IEnumerable<Mod> mods)
|
||||
{
|
||||
BeatmapId = beatmapId;
|
||||
RulesetId = rulesetId;
|
||||
Mods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty<Mod>();
|
||||
Beatmap = beatmap;
|
||||
Ruleset = ruleset;
|
||||
OrderedMods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
public bool Equals(DifficultyCacheLookup other)
|
||||
=> BeatmapId == other.BeatmapId
|
||||
&& RulesetId == other.RulesetId
|
||||
&& Mods.Select(m => m.Acronym).SequenceEqual(other.Mods.Select(m => m.Acronym));
|
||||
=> Beatmap.ID == other.Beatmap.ID
|
||||
&& Ruleset.ID == other.Ruleset.ID
|
||||
&& OrderedMods.Select(m => m.Acronym).SequenceEqual(other.OrderedMods.Select(m => m.Acronym));
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
var hashCode = new HashCode();
|
||||
|
||||
hashCode.Add(BeatmapId);
|
||||
hashCode.Add(RulesetId);
|
||||
foreach (var mod in Mods)
|
||||
hashCode.Add(Beatmap.ID);
|
||||
hashCode.Add(Ruleset.ID);
|
||||
|
||||
foreach (var mod in OrderedMods)
|
||||
hashCode.Add(mod.Acronym);
|
||||
|
||||
return hashCode.ToHashCode();
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Database
|
||||
protected virtual bool CacheNullValues => true;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the cached value for the given <see cref="TLookup"/>.
|
||||
/// Retrieve the cached value for the given lookup.
|
||||
/// </summary>
|
||||
/// <param name="lookup">The lookup to retrieve.</param>
|
||||
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
|
||||
@ -37,6 +37,9 @@ namespace osu.Game.Database
|
||||
return computed;
|
||||
}
|
||||
|
||||
protected bool CheckExists([NotNull] TLookup lookup, out TValue value) =>
|
||||
cache.TryGetValue(lookup, out value);
|
||||
|
||||
/// <summary>
|
||||
/// Called on cache miss to compute the value for the specified lookup.
|
||||
/// </summary>
|
||||
|
Loading…
Reference in New Issue
Block a user