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Fix potentially adding the same skin multiple times
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@ -57,10 +57,11 @@ namespace osu.Game.Skinning
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SkinSources.Add(GetRulesetTransformedSkin(skinManager.CurrentSkin.Value));
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SkinSources.Add(GetRulesetTransformedSkin(skinManager.CurrentSkin.Value));
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// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
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// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
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if (skinManager.CurrentSkin.Value is LegacySkin)
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if (skinManager.CurrentSkin.Value is LegacySkin && skinManager.CurrentSkin.Value != skinManager.DefaultLegacySkin)
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SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultLegacySkin));
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SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultLegacySkin));
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SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultSkin));
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if (skinManager.CurrentSkin.Value != skinManager.DefaultSkin)
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SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultSkin));
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}
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}
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protected ISkin GetRulesetTransformedSkin(ISkin skin)
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protected ISkin GetRulesetTransformedSkin(ISkin skin)
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