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Better signal when no beatmaps are loaded
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@ -159,10 +159,17 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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currentlyLoadedBeatmaps.Text = $"You currently have {sender.Count} beatmap(s) loaded!";
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if (changes != null && (changes.DeletedIndices.Any() || changes.InsertedIndices.Any()))
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if (sender.Count == 0)
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{
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currentlyLoadedBeatmaps.FadeColour(colours.YellowLight).FadeColour(OverlayColourProvider.Content2);
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currentlyLoadedBeatmaps.ScaleTo(1.1f).ScaleTo(1, 1000, Easing.OutQuint);
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currentlyLoadedBeatmaps.FadeColour(colours.Red1, 500, Easing.OutQuint);
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}
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else if (changes != null && (changes.DeletedIndices.Any() || changes.InsertedIndices.Any()))
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{
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currentlyLoadedBeatmaps.FadeColour(colours.Yellow)
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.FadeColour(OverlayColourProvider.Content2, 1500, Easing.OutQuint);
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currentlyLoadedBeatmaps.ScaleTo(1.1f)
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.ScaleTo(1, 1500, Easing.OutQuint);
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}
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}
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