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Merge pull request #13628 from ekrctb/add-IApplicableToBeatmapProcessor
Add `IApplicableToBeatmapProcessor` mod interface
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commit
b6793aadb4
@ -8,7 +8,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.MathUtils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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public const int RNG_SEED = 1337;
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public bool HardRockOffsets { get; set; }
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public CatchBeatmapProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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@ -43,11 +44,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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}
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}
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public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods)
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public void ApplyPositionOffsets(IBeatmap beatmap)
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{
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var rng = new FastRandom(RNG_SEED);
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bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
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float? lastPosition = null;
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double lastStartTime = 0;
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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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switch (obj)
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{
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case Fruit fruit:
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if (shouldApplyHardRockOffset)
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if (HardRockOffsets)
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applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
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break;
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@ -7,10 +7,14 @@ using osu.Game.Rulesets.Catch.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
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public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor
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{
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public override double ScoreMultiplier => 1.12;
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public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
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public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
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{
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var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
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catchProcessor.HardRockOffsets = true;
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}
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}
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}
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@ -133,6 +133,9 @@ namespace osu.Game.Beatmaps
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IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
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foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
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mod.ApplyToBeatmapProcessor(processor);
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processor?.PreProcess();
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// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
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18
osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs
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18
osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs
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@ -0,0 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="BeatmapProcessor"/>.
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/// </summary>
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public interface IApplicableToBeatmapProcessor : IApplicableMod
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{
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/// <summary>
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/// Applies this <see cref="Mod"/> to a <see cref="BeatmapProcessor"/>.
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/// </summary>
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void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor);
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}
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}
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