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Reduce colour tween overhead and mark other calls of concern

This commit is contained in:
Dean Herbert 2024-01-09 18:16:53 +09:00
parent 12a59eb34c
commit b6505ba063
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@ -188,15 +188,9 @@ namespace osu.Game.Screens.Play.HUD
{
base.Flash();
mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f))
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
if (!displayingMiss)
{
glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 30, Easing.OutQuint)
.Then()
.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 1000, Easing.OutQuint);
// TODO: REMOVE THIS. It's recreating textures.
glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint)
.Then()
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
@ -214,9 +208,11 @@ namespace osu.Game.Screens.Play.HUD
finishMissDisplay();
}, out resetMissBarDelegate);
// TODO: REMOVE THIS. It's recreating textures.
glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then()
.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint);
// TODO: REMOVE THIS. It's recreating textures.
glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f))
.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint);
}
@ -228,6 +224,7 @@ namespace osu.Game.Screens.Play.HUD
if (Current.Value > 0)
{
// TODO: REMOVE THIS. It's recreating textures.
glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);
glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In);
}