mirror of
https://github.com/ppy/osu.git
synced 2025-03-05 15:53:21 +08:00
Reduce colour tween overhead and mark other calls of concern
This commit is contained in:
parent
12a59eb34c
commit
b6505ba063
@ -188,15 +188,9 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
{
|
{
|
||||||
base.Flash();
|
base.Flash();
|
||||||
|
|
||||||
mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f))
|
|
||||||
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
|
|
||||||
|
|
||||||
if (!displayingMiss)
|
if (!displayingMiss)
|
||||||
{
|
{
|
||||||
glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 30, Easing.OutQuint)
|
// TODO: REMOVE THIS. It's recreating textures.
|
||||||
.Then()
|
|
||||||
.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 1000, Easing.OutQuint);
|
|
||||||
|
|
||||||
glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint)
|
glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint)
|
||||||
.Then()
|
.Then()
|
||||||
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
|
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
|
||||||
@ -214,9 +208,11 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
finishMissDisplay();
|
finishMissDisplay();
|
||||||
}, out resetMissBarDelegate);
|
}, out resetMissBarDelegate);
|
||||||
|
|
||||||
|
// TODO: REMOVE THIS. It's recreating textures.
|
||||||
glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then()
|
glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then()
|
||||||
.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint);
|
.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint);
|
||||||
|
|
||||||
|
// TODO: REMOVE THIS. It's recreating textures.
|
||||||
glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f))
|
glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f))
|
||||||
.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint);
|
.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
@ -228,6 +224,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
|
|
||||||
if (Current.Value > 0)
|
if (Current.Value > 0)
|
||||||
{
|
{
|
||||||
|
// TODO: REMOVE THIS. It's recreating textures.
|
||||||
glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);
|
glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);
|
||||||
glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In);
|
glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user