mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 02:32:55 +08:00
Isolate client's Room from TestMultiplayerClient
This commit is contained in:
parent
0be858b5bf
commit
b64c0d011c
@ -24,7 +24,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
|||||||
var user = new APIUser { Id = 33 };
|
var user = new APIUser { Id = 33 };
|
||||||
|
|
||||||
AddRepeatStep("add user multiple times", () => MultiplayerClient.AddUser(user), 3);
|
AddRepeatStep("add user multiple times", () => MultiplayerClient.AddUser(user), 3);
|
||||||
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
|
AddUntilStep("room has 2 users", () => MultiplayerClient.ClientRoom?.Users.Count == 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -33,10 +33,10 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
|||||||
var user = new APIUser { Id = 44 };
|
var user = new APIUser { Id = 44 };
|
||||||
|
|
||||||
AddStep("add user", () => MultiplayerClient.AddUser(user));
|
AddStep("add user", () => MultiplayerClient.AddUser(user));
|
||||||
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
|
AddUntilStep("room has 2 users", () => MultiplayerClient.ClientRoom?.Users.Count == 2);
|
||||||
|
|
||||||
AddRepeatStep("remove user multiple times", () => MultiplayerClient.RemoveUser(user), 3);
|
AddRepeatStep("remove user multiple times", () => MultiplayerClient.RemoveUser(user), 3);
|
||||||
AddAssert("room has 1 user", () => MultiplayerClient.Room?.Users.Count == 1);
|
AddUntilStep("room has 1 user", () => MultiplayerClient.ClientRoom?.Users.Count == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -59,7 +59,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
|||||||
changeState(6, MultiplayerUserState.WaitingForLoad);
|
changeState(6, MultiplayerUserState.WaitingForLoad);
|
||||||
checkPlayingUserCount(6);
|
checkPlayingUserCount(6);
|
||||||
|
|
||||||
AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.Room?.Users.Last().User).AsNonNull()));
|
AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.ServerRoom?.Users.Last().User).AsNonNull()));
|
||||||
checkPlayingUserCount(5);
|
checkPlayingUserCount(5);
|
||||||
|
|
||||||
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
|
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
|
||||||
@ -103,7 +103,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < userCount; ++i)
|
for (int i = 0; i < userCount; ++i)
|
||||||
{
|
{
|
||||||
int userId = MultiplayerClient.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
|
int userId = MultiplayerClient.ServerRoom?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
|
||||||
MultiplayerClient.ChangeUserState(userId, state);
|
MultiplayerClient.ChangeUserState(userId, state);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestFirstItemSelectedByDefault()
|
public void TestFirstItemSelectedByDefault()
|
||||||
{
|
{
|
||||||
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
addItem(() => InitialBeatmap);
|
addItem(() => InitialBeatmap);
|
||||||
AddAssert("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
|
AddAssert("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
|
||||||
|
|
||||||
AddAssert("first item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
AddUntilStep("first item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
AddAssert("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1);
|
AddAssert("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1);
|
||||||
AddAssert("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
|
AddAssert("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
|
||||||
AddAssert("last item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
AddUntilStep("last item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -64,12 +64,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
RunGameplay();
|
RunGameplay();
|
||||||
|
|
||||||
AddAssert("first item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
|
AddAssert("first item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
|
||||||
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
|
AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
|
||||||
|
|
||||||
RunGameplay();
|
RunGameplay();
|
||||||
|
|
||||||
AddAssert("second item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == true);
|
AddAssert("second item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == true);
|
||||||
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[2].ID);
|
AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[2].ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -84,7 +84,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly));
|
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly));
|
||||||
AddAssert("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
|
AddAssert("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
|
||||||
AddAssert("item 2 is not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
|
AddAssert("item 2 is not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
|
||||||
AddAssert("current item is the other beatmap", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
|
AddUntilStep("current item is the other beatmap", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestFirstItemSelectedByDefault()
|
public void TestFirstItemSelectedByDefault()
|
||||||
{
|
{
|
||||||
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
{
|
{
|
||||||
selectNewItem(() => InitialBeatmap);
|
selectNewItem(() => InitialBeatmap);
|
||||||
|
|
||||||
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
{
|
{
|
||||||
selectNewItem(() => OtherBeatmap);
|
selectNewItem(() => OtherBeatmap);
|
||||||
|
|
||||||
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddAssert("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
|
AddAssert("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
|
||||||
AddAssert("first playlist item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
|
AddAssert("first playlist item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
|
||||||
AddAssert("second playlist item not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
|
AddAssert("second playlist item not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
|
||||||
AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
|
AddUntilStep("second playlist item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -116,25 +116,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
// all ready
|
// all ready
|
||||||
AddUntilStep("all players ready", () =>
|
AddUntilStep("all players ready", () =>
|
||||||
{
|
{
|
||||||
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
var nextUnready = multiplayerClient.ClientRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||||
if (nextUnready != null)
|
if (nextUnready != null)
|
||||||
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||||
|
|
||||||
return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
|
return multiplayerClient.ClientRoom?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("unready all players at once", () =>
|
AddStep("unready all players at once", () =>
|
||||||
{
|
{
|
||||||
Debug.Assert(multiplayerClient.Room != null);
|
Debug.Assert(multiplayerClient.ServerRoom != null);
|
||||||
|
|
||||||
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
|
foreach (var u in multiplayerClient.ServerRoom.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("ready all players at once", () =>
|
AddStep("ready all players at once", () =>
|
||||||
{
|
{
|
||||||
Debug.Assert(multiplayerClient.Room != null);
|
Debug.Assert(multiplayerClient.ServerRoom != null);
|
||||||
|
|
||||||
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
|
foreach (var u in multiplayerClient.ServerRoom.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -146,7 +146,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private void removeLastUser()
|
private void removeLastUser()
|
||||||
{
|
{
|
||||||
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
|
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
|
||||||
|
|
||||||
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
|
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
|
||||||
return;
|
return;
|
||||||
@ -156,7 +156,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private void kickLastUser()
|
private void kickLastUser()
|
||||||
{
|
{
|
||||||
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
|
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
|
||||||
|
|
||||||
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
|
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
|
||||||
return;
|
return;
|
||||||
@ -166,14 +166,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private void markNextPlayerReady()
|
private void markNextPlayerReady()
|
||||||
{
|
{
|
||||||
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
var nextUnready = multiplayerClient.ServerRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||||
if (nextUnready != null)
|
if (nextUnready != null)
|
||||||
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void markNextPlayerIdle()
|
private void markNextPlayerIdle()
|
||||||
{
|
{
|
||||||
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
|
var nextUnready = multiplayerClient.ServerRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
|
||||||
if (nextUnready != null)
|
if (nextUnready != null)
|
||||||
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
|
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
|
||||||
}
|
}
|
||||||
@ -421,22 +421,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddStep("Enter song select", () =>
|
AddStep("Enter song select", () =>
|
||||||
{
|
{
|
||||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
|
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||||
|
|
||||||
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
|
AddUntilStep("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
|
||||||
|
|
||||||
AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
|
AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
|
||||||
|
|
||||||
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
|
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
|
||||||
|
|
||||||
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
|
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
|
||||||
|
|
||||||
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
||||||
|
|
||||||
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
|
AddUntilStep("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -459,22 +459,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddStep("Enter song select", () =>
|
AddStep("Enter song select", () =>
|
||||||
{
|
{
|
||||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
|
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||||
|
|
||||||
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
|
AddUntilStep("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
|
||||||
|
|
||||||
AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
|
AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||||
|
|
||||||
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
|
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
|
||||||
|
|
||||||
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
|
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
|
||||||
|
|
||||||
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
||||||
|
|
||||||
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
|
AddUntilStep("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -497,25 +497,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddStep("Enter song select", () =>
|
AddStep("Enter song select", () =>
|
||||||
{
|
{
|
||||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
|
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||||
|
|
||||||
AddAssert("Mods match current item",
|
AddUntilStep("Mods match current item",
|
||||||
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||||
|
|
||||||
AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
|
AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
|
||||||
|
|
||||||
AddAssert("Mods don't match current item",
|
AddUntilStep("Mods don't match current item",
|
||||||
() => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
() => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||||
|
|
||||||
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
|
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
|
||||||
|
|
||||||
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
||||||
|
|
||||||
AddAssert("Mods match current item",
|
AddUntilStep("Mods match current item",
|
||||||
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -890,7 +890,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||||
})).WaitSafely());
|
})).WaitSafely());
|
||||||
|
|
||||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
|
AddUntilStep("item arrived in playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 2);
|
||||||
|
|
||||||
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||||
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
|
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
|
||||||
@ -921,10 +921,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||||
})).WaitSafely());
|
})).WaitSafely());
|
||||||
|
|
||||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
|
AddUntilStep("item arrived in playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 2);
|
||||||
|
|
||||||
AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
|
AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
|
||||||
AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1);
|
AddUntilStep("item removed from playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 1);
|
||||||
|
|
||||||
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||||
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
|
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
|
||||||
@ -957,7 +957,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
runGameplay();
|
runGameplay();
|
||||||
|
|
||||||
AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
|
AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
|
||||||
AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open);
|
AddUntilStep("wait for room to be idle", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Open);
|
||||||
|
|
||||||
runGameplay();
|
runGameplay();
|
||||||
|
|
||||||
@ -969,9 +969,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
multiplayerClient.StartMatch().WaitSafely();
|
multiplayerClient.StartMatch().WaitSafely();
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
|
||||||
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
|
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
|
||||||
AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing);
|
AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing);
|
||||||
AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
|
AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -996,7 +996,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
AddStep("click ready button", () =>
|
AddStep("click ready button", () =>
|
||||||
{
|
{
|
||||||
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId);
|
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.ServerRoom?.Users.Single(u => u.UserID == playingUserId);
|
||||||
lastState = user?.State ?? MultiplayerUserState.Idle;
|
lastState = user?.State ?? MultiplayerUserState.Idle;
|
||||||
|
|
||||||
InputManager.MoveMouseTo(readyButton);
|
InputManager.MoveMouseTo(readyButton);
|
||||||
|
@ -152,7 +152,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||||
|
|
||||||
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
AddUntilStep("match started", () => MultiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -53,14 +53,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
|
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
|
||||||
|
|
||||||
AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
|
AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
|
||||||
AddAssert("null user added", () => MultiplayerClient.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
|
AddUntilStep("null user added", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count(u => u.User == null) == 1);
|
||||||
|
|
||||||
AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
|
AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
|
||||||
|
|
||||||
AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
|
AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
|
||||||
.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
|
.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
|
||||||
|
|
||||||
AddAssert("null user kicked", () => MultiplayerClient.Room.AsNonNull().Users.Count == 1);
|
AddUntilStep("null user kicked", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
|
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
|
||||||
|
|
||||||
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
|
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.UserID == secondUser.Id);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -217,7 +217,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
|
AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
|
||||||
|
|
||||||
AddAssert("second user kicked", () => MultiplayerClient.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
|
AddUntilStep("second user kicked", () => MultiplayerClient.ClientRoom?.Users.Single().UserID == API.LocalUser.Value.Id);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.ClientAPIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
|
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.ClientAPIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
|
||||||
{
|
{
|
||||||
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
|
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
|
||||||
}, MultiplayerClient.Room?.Users.ToArray()));
|
}, MultiplayerClient.ServerRoom?.Users.ToArray()));
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
|
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
|
||||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
assertDeleteButtonVisibility(1, true);
|
assertDeleteButtonVisibility(1, true);
|
||||||
|
|
||||||
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
||||||
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
|
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == 2);
|
||||||
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
|
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
|
||||||
|
|
||||||
assertDeleteButtonVisibility(0, false);
|
assertDeleteButtonVisibility(0, false);
|
||||||
|
@ -99,10 +99,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
public void TestToggleWhenIdle(MultiplayerUserState initialState)
|
public void TestToggleWhenIdle(MultiplayerUserState initialState)
|
||||||
{
|
{
|
||||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||||
AddUntilStep("user is spectating", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Spectating);
|
AddUntilStep("user is spectating", () => MultiplayerClient.ClientRoom?.Users[0].State == MultiplayerUserState.Spectating);
|
||||||
|
|
||||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||||
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
|
AddUntilStep("user is idle", () => MultiplayerClient.ClientRoom?.Users[0].State == MultiplayerUserState.Idle);
|
||||||
}
|
}
|
||||||
|
|
||||||
[TestCase(MultiplayerRoomState.Closed)]
|
[TestCase(MultiplayerRoomState.Closed)]
|
||||||
|
@ -76,8 +76,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
|
AddUntilStep("room type is team vs", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.TeamVersus);
|
||||||
AddAssert("user state arrived", () => multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
|
AddUntilStep("user state arrived", () => multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
AddUntilStep("user on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||||
AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
|
AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
|
||||||
|
|
||||||
AddStep("press own button", () =>
|
AddStep("press own button", () =>
|
||||||
@ -104,17 +104,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
|
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
|
||||||
InputManager.Click(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
});
|
});
|
||||||
AddAssert("user on team 1", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
|
AddUntilStep("user on team 1", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
|
||||||
|
|
||||||
AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
|
AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
|
||||||
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
AddUntilStep("user on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||||
|
|
||||||
AddStep("press other user's button", () =>
|
AddStep("press other user's button", () =>
|
||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
|
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
|
||||||
InputManager.Click(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
});
|
});
|
||||||
AddAssert("user still on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
AddUntilStep("user still on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -158,13 +158,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("room type is head to head", () => multiplayerClient.Room?.Settings.MatchType == MatchType.HeadToHead);
|
AddUntilStep("room type is head to head", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.HeadToHead);
|
||||||
|
|
||||||
AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
|
AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
|
||||||
|
|
||||||
AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus));
|
AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus));
|
||||||
|
|
||||||
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
|
AddUntilStep("room type is team vs", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.TeamVersus);
|
||||||
|
|
||||||
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
|
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
|
||||||
}
|
}
|
||||||
|
@ -413,7 +413,7 @@ namespace osu.Game.Online.Multiplayer
|
|||||||
|
|
||||||
UserJoined?.Invoke(user);
|
UserJoined?.Invoke(user);
|
||||||
RoomUpdated?.Invoke();
|
RoomUpdated?.Invoke();
|
||||||
});
|
}, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
Task IMultiplayerClient.UserLeft(MultiplayerRoomUser user) =>
|
Task IMultiplayerClient.UserLeft(MultiplayerRoomUser user) =>
|
||||||
|
@ -31,7 +31,30 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The local client's <see cref="Room"/>. This is not always equivalent to the server-side room.
|
/// The local client's <see cref="Room"/>. This is not always equivalent to the server-side room.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Room? ClientAPIRoom => APIRoom;
|
public Room? ClientAPIRoom => base.APIRoom;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The local client's <see cref="MultiplayerRoom"/>. This is not always equivalent to the server-side room.
|
||||||
|
/// </summary>
|
||||||
|
public MultiplayerRoom? ClientRoom => base.Room;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The server's <see cref="Room"/>. This is always up-to-date.
|
||||||
|
/// </summary>
|
||||||
|
public Room? ServerAPIRoom { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The server's <see cref="MultiplayerRoom"/>. This is always up-to-date.
|
||||||
|
/// </summary>
|
||||||
|
public MultiplayerRoom? ServerRoom { get; private set; }
|
||||||
|
|
||||||
|
[Obsolete]
|
||||||
|
protected new Room APIRoom => throw new InvalidOperationException($"Accessing the client-side API room via {nameof(TestMultiplayerClient)} is unsafe. "
|
||||||
|
+ $"Use {nameof(ClientAPIRoom)} if this was intended.");
|
||||||
|
|
||||||
|
[Obsolete]
|
||||||
|
public new MultiplayerRoom Room => throw new InvalidOperationException($"Accessing the client-side room via {nameof(TestMultiplayerClient)} is unsafe. "
|
||||||
|
+ $"Use {nameof(ClientRoom)} if this was intended.");
|
||||||
|
|
||||||
public Action<MultiplayerRoom>? RoomSetupAction;
|
public Action<MultiplayerRoom>? RoomSetupAction;
|
||||||
|
|
||||||
@ -42,17 +65,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private readonly TestMultiplayerRoomManager roomManager;
|
private readonly TestMultiplayerRoomManager roomManager;
|
||||||
|
|
||||||
/// <summary>
|
private MultiplayerPlaylistItem? currentItem => ServerRoom?.Playlist[currentIndex];
|
||||||
/// Guaranteed up-to-date playlist.
|
|
||||||
/// </summary>
|
|
||||||
private readonly List<MultiplayerPlaylistItem> serverSidePlaylist = new List<MultiplayerPlaylistItem>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Guaranteed up-to-date API room.
|
|
||||||
/// </summary>
|
|
||||||
private Room? serverSideAPIRoom;
|
|
||||||
|
|
||||||
private MultiplayerPlaylistItem? currentItem => serverSidePlaylist[currentIndex];
|
|
||||||
private int currentIndex;
|
private int currentIndex;
|
||||||
private long lastPlaylistItemId;
|
private long lastPlaylistItemId;
|
||||||
|
|
||||||
@ -81,64 +94,72 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private void addUser(MultiplayerRoomUser user)
|
private void addUser(MultiplayerRoomUser user)
|
||||||
{
|
{
|
||||||
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
|
ServerRoom.Users.Add(user);
|
||||||
((IMultiplayerClient)this).UserJoined(clone(user)).WaitSafely();
|
((IMultiplayerClient)this).UserJoined(clone(user)).WaitSafely();
|
||||||
|
|
||||||
// We want the user to be immediately available for testing, so force a scheduler update to run the update-bound continuation.
|
switch (ServerRoom?.MatchState)
|
||||||
Scheduler.Update();
|
|
||||||
|
|
||||||
switch (Room?.MatchState)
|
|
||||||
{
|
{
|
||||||
case TeamVersusRoomState teamVersus:
|
case TeamVersusRoomState teamVersus:
|
||||||
// simulate the server's automatic assignment of users to teams on join.
|
// simulate the server's automatic assignment of users to teams on join.
|
||||||
// the "best" team is the one with the least users on it.
|
// the "best" team is the one with the least users on it.
|
||||||
int bestTeam = teamVersus.Teams
|
int bestTeam = teamVersus.Teams
|
||||||
.Select(team => (teamID: team.ID, userCount: Room.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID)))
|
.Select(team => (teamID: team.ID, userCount: ServerRoom.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID)))
|
||||||
.OrderBy(pair => pair.userCount)
|
.OrderBy(pair => pair.userCount)
|
||||||
.First().teamID;
|
.First().teamID;
|
||||||
((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), clone(new TeamVersusUserState { TeamID = bestTeam })).WaitSafely();
|
|
||||||
|
user.MatchState = new TeamVersusUserState { TeamID = bestTeam };
|
||||||
|
((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), clone(user.MatchState)).WaitSafely();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveUser(APIUser user)
|
public void RemoveUser(APIUser user)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
|
ServerRoom.Users.Remove(ServerRoom.Users.Single(u => u.UserID == user.Id));
|
||||||
((IMultiplayerClient)this).UserLeft(clone(new MultiplayerRoomUser(user.Id)));
|
((IMultiplayerClient)this).UserLeft(clone(new MultiplayerRoomUser(user.Id)));
|
||||||
|
|
||||||
Schedule(() =>
|
if (ServerRoom.Users.Any())
|
||||||
{
|
TransferHost(ServerRoom.Users.First().UserID);
|
||||||
if (Room.Users.Any())
|
|
||||||
TransferHost(Room.Users.First().UserID);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeRoomState(MultiplayerRoomState newState)
|
public void ChangeRoomState(MultiplayerRoomState newState)
|
||||||
{
|
{
|
||||||
((IMultiplayerClient)this).RoomStateChanged(clone(newState));
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
|
ServerRoom.State = clone(newState);
|
||||||
|
|
||||||
|
((IMultiplayerClient)this).RoomStateChanged(clone(ServerRoom.State));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeUserState(int userId, MultiplayerUserState newState)
|
public void ChangeUserState(int userId, MultiplayerUserState newState)
|
||||||
{
|
{
|
||||||
((IMultiplayerClient)this).UserStateChanged(clone(userId), clone(newState));
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
|
var user = ServerRoom.Users.Single(u => u.UserID == userId);
|
||||||
|
user.State = clone(newState);
|
||||||
|
|
||||||
|
((IMultiplayerClient)this).UserStateChanged(clone(userId), clone(user.State));
|
||||||
|
|
||||||
updateRoomStateIfRequired();
|
updateRoomStateIfRequired();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateRoomStateIfRequired()
|
private void updateRoomStateIfRequired()
|
||||||
{
|
{
|
||||||
Schedule(() =>
|
Debug.Assert(ServerRoom != null);
|
||||||
{
|
|
||||||
Debug.Assert(Room != null);
|
|
||||||
|
|
||||||
switch (Room.State)
|
switch (ServerRoom.State)
|
||||||
{
|
{
|
||||||
case MultiplayerRoomState.Open:
|
case MultiplayerRoomState.Open:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MultiplayerRoomState.WaitingForLoad:
|
case MultiplayerRoomState.WaitingForLoad:
|
||||||
if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
|
if (ServerRoom.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
|
||||||
{
|
{
|
||||||
var loadedUsers = Room.Users.Where(u => u.State == MultiplayerUserState.Loaded).ToArray();
|
var loadedUsers = ServerRoom.Users.Where(u => u.State == MultiplayerUserState.Loaded).ToArray();
|
||||||
|
|
||||||
if (loadedUsers.Length == 0)
|
if (loadedUsers.Length == 0)
|
||||||
{
|
{
|
||||||
@ -147,7 +168,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded))
|
foreach (var u in ServerRoom.Users.Where(u => u.State == MultiplayerUserState.Loaded))
|
||||||
ChangeUserState(u.UserID, MultiplayerUserState.Playing);
|
ChangeUserState(u.UserID, MultiplayerUserState.Playing);
|
||||||
|
|
||||||
((IMultiplayerClient)this).GameplayStarted();
|
((IMultiplayerClient)this).GameplayStarted();
|
||||||
@ -158,9 +179,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case MultiplayerRoomState.Playing:
|
case MultiplayerRoomState.Playing:
|
||||||
if (Room.Users.All(u => u.State != MultiplayerUserState.Playing))
|
if (ServerRoom.Users.All(u => u.State != MultiplayerUserState.Playing))
|
||||||
{
|
{
|
||||||
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
|
foreach (var u in ServerRoom.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
|
||||||
ChangeUserState(u.UserID, MultiplayerUserState.Results);
|
ChangeUserState(u.UserID, MultiplayerUserState.Results);
|
||||||
|
|
||||||
ChangeRoomState(MultiplayerRoomState.Open);
|
ChangeRoomState(MultiplayerRoomState.Open);
|
||||||
@ -171,60 +192,62 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeUserBeatmapAvailability(int userId, BeatmapAvailability newBeatmapAvailability)
|
public void ChangeUserBeatmapAvailability(int userId, BeatmapAvailability newBeatmapAvailability)
|
||||||
{
|
{
|
||||||
((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(clone(userId), clone(newBeatmapAvailability));
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
|
var user = ServerRoom.Users.Single(u => u.UserID == userId);
|
||||||
|
user.BeatmapAvailability = clone(newBeatmapAvailability);
|
||||||
|
|
||||||
|
((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(clone(userId), clone(user.BeatmapAvailability));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override async Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
|
protected override async Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
|
||||||
{
|
{
|
||||||
serverSideAPIRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId);
|
ServerAPIRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId);
|
||||||
|
|
||||||
if (password != serverSideAPIRoom.Password.Value)
|
if (password != ServerAPIRoom.Password.Value)
|
||||||
throw new InvalidOperationException("Invalid password.");
|
throw new InvalidOperationException("Invalid password.");
|
||||||
|
|
||||||
serverSidePlaylist.Clear();
|
lastPlaylistItemId = ServerAPIRoom.Playlist.Max(item => item.ID);
|
||||||
serverSidePlaylist.AddRange(serverSideAPIRoom.Playlist.Select(item => new MultiplayerPlaylistItem(item)));
|
|
||||||
lastPlaylistItemId = serverSidePlaylist.Max(item => item.ID);
|
|
||||||
|
|
||||||
var localUser = new MultiplayerRoomUser(api.LocalUser.Value.Id)
|
var localUser = new MultiplayerRoomUser(api.LocalUser.Value.Id)
|
||||||
{
|
{
|
||||||
User = api.LocalUser.Value
|
User = api.LocalUser.Value
|
||||||
};
|
};
|
||||||
|
|
||||||
var room = new MultiplayerRoom(roomId)
|
ServerRoom = new MultiplayerRoom(roomId)
|
||||||
{
|
{
|
||||||
Settings =
|
Settings =
|
||||||
{
|
{
|
||||||
Name = serverSideAPIRoom.Name.Value,
|
Name = ServerAPIRoom.Name.Value,
|
||||||
MatchType = serverSideAPIRoom.Type.Value,
|
MatchType = ServerAPIRoom.Type.Value,
|
||||||
Password = password,
|
Password = password,
|
||||||
QueueMode = serverSideAPIRoom.QueueMode.Value,
|
QueueMode = ServerAPIRoom.QueueMode.Value,
|
||||||
AutoStartDuration = serverSideAPIRoom.AutoStartDuration.Value
|
AutoStartDuration = ServerAPIRoom.AutoStartDuration.Value
|
||||||
},
|
},
|
||||||
Playlist = serverSidePlaylist,
|
Playlist = ServerAPIRoom.Playlist.Select(item => new MultiplayerPlaylistItem(item)).ToList(),
|
||||||
Users = { localUser },
|
Users = { localUser },
|
||||||
Host = localUser
|
Host = localUser
|
||||||
};
|
};
|
||||||
|
|
||||||
await updatePlaylistOrder(room).ConfigureAwait(false);
|
await updatePlaylistOrder(ServerRoom).ConfigureAwait(false);
|
||||||
await updateCurrentItem(room, false).ConfigureAwait(false);
|
await updateCurrentItem(ServerRoom, false).ConfigureAwait(false);
|
||||||
|
|
||||||
RoomSetupAction?.Invoke(room);
|
RoomSetupAction?.Invoke(ServerRoom);
|
||||||
RoomSetupAction = null;
|
RoomSetupAction = null;
|
||||||
|
|
||||||
return clone(room);
|
return clone(ServerRoom);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnRoomJoined()
|
protected override void OnRoomJoined()
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
// emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join).
|
// emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join).
|
||||||
changeMatchType(Room.Settings.MatchType).WaitSafely();
|
changeMatchType(ServerRoom.Settings.MatchType).WaitSafely();
|
||||||
|
|
||||||
RoomJoined = true;
|
RoomJoined = true;
|
||||||
}
|
}
|
||||||
@ -235,28 +258,42 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
return Task.CompletedTask;
|
return Task.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Task TransferHost(int userId) => ((IMultiplayerClient)this).HostChanged(clone(userId));
|
public override Task TransferHost(int userId)
|
||||||
|
{
|
||||||
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
|
ServerRoom.Host = ServerRoom.Users.Single(u => u.UserID == userId);
|
||||||
|
|
||||||
|
return ((IMultiplayerClient)this).HostChanged(clone(userId));
|
||||||
|
}
|
||||||
|
|
||||||
public override Task KickUser(int userId)
|
public override Task KickUser(int userId)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
return ((IMultiplayerClient)this).UserKicked(clone(Room.Users.Single(u => u.UserID == userId)));
|
var user = ServerRoom.Users.Single(u => u.UserID == userId);
|
||||||
|
|
||||||
|
ServerRoom.Users.Remove(user);
|
||||||
|
|
||||||
|
return ((IMultiplayerClient)this).UserKicked(clone(user));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override async Task ChangeSettings(MultiplayerRoomSettings settings)
|
public override async Task ChangeSettings(MultiplayerRoomSettings settings)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
Debug.Assert(currentItem != null);
|
Debug.Assert(currentItem != null);
|
||||||
|
|
||||||
|
settings = clone(settings);
|
||||||
|
|
||||||
// Server is authoritative for the time being.
|
// Server is authoritative for the time being.
|
||||||
settings.PlaylistItemId = Room.Settings.PlaylistItemId;
|
settings.PlaylistItemId = ServerRoom.Settings.PlaylistItemId;
|
||||||
|
ServerRoom.Settings = settings;
|
||||||
|
|
||||||
await changeQueueMode(settings.QueueMode).ConfigureAwait(false);
|
await changeQueueMode(settings.QueueMode).ConfigureAwait(false);
|
||||||
|
|
||||||
await ((IMultiplayerClient)this).SettingsChanged(clone(settings)).ConfigureAwait(false);
|
await ((IMultiplayerClient)this).SettingsChanged(clone(settings)).ConfigureAwait(false);
|
||||||
|
|
||||||
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
|
foreach (var user in ServerRoom.Users.Where(u => u.State == MultiplayerUserState.Ready))
|
||||||
ChangeUserState(user.UserID, MultiplayerUserState.Idle);
|
ChangeUserState(user.UserID, MultiplayerUserState.Idle);
|
||||||
|
|
||||||
await changeMatchType(settings.MatchType).ConfigureAwait(false);
|
await changeMatchType(settings.MatchType).ConfigureAwait(false);
|
||||||
@ -283,7 +320,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
public void ChangeUserMods(int userId, IEnumerable<APIMod> newMods)
|
public void ChangeUserMods(int userId, IEnumerable<APIMod> newMods)
|
||||||
{
|
{
|
||||||
((IMultiplayerClient)this).UserModsChanged(clone(userId), clone(newMods));
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
|
var user = ServerRoom.Users.Single(u => u.UserID == userId);
|
||||||
|
user.Mods = clone(newMods).ToArray();
|
||||||
|
|
||||||
|
((IMultiplayerClient)this).UserModsChanged(clone(userId), clone(user.Mods));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
|
public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
|
||||||
@ -294,14 +336,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
public override async Task SendMatchRequest(MatchUserRequest request)
|
public override async Task SendMatchRequest(MatchUserRequest request)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
Debug.Assert(LocalUser != null);
|
Debug.Assert(LocalUser != null);
|
||||||
|
|
||||||
switch (request)
|
switch (request)
|
||||||
{
|
{
|
||||||
case ChangeTeamRequest changeTeam:
|
case ChangeTeamRequest changeTeam:
|
||||||
|
|
||||||
TeamVersusRoomState roomState = (TeamVersusRoomState)Room.MatchState!;
|
TeamVersusRoomState roomState = (TeamVersusRoomState)ServerRoom.MatchState!;
|
||||||
TeamVersusUserState userState = (TeamVersusUserState)LocalUser.MatchState!;
|
TeamVersusUserState userState = (TeamVersusUserState)LocalUser.MatchState!;
|
||||||
|
|
||||||
var targetTeam = roomState.Teams.FirstOrDefault(t => t.ID == changeTeam.TeamID);
|
var targetTeam = roomState.Teams.FirstOrDefault(t => t.ID == changeTeam.TeamID);
|
||||||
@ -319,10 +361,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
public override Task StartMatch()
|
public override Task StartMatch()
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
ChangeRoomState(MultiplayerRoomState.WaitingForLoad);
|
ChangeRoomState(MultiplayerRoomState.WaitingForLoad);
|
||||||
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
|
foreach (var user in ServerRoom.Users.Where(u => u.State == MultiplayerUserState.Ready))
|
||||||
ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad);
|
ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad);
|
||||||
|
|
||||||
return ((IMultiplayerClient)this).LoadRequested();
|
return ((IMultiplayerClient)this).LoadRequested();
|
||||||
@ -339,35 +381,35 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
public async Task AddUserPlaylistItem(int userId, MultiplayerPlaylistItem item)
|
public async Task AddUserPlaylistItem(int userId, MultiplayerPlaylistItem item)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
Debug.Assert(currentItem != null);
|
Debug.Assert(currentItem != null);
|
||||||
|
|
||||||
if (Room.Settings.QueueMode == QueueMode.HostOnly && Room.Host?.UserID != LocalUser?.UserID)
|
if (ServerRoom.Settings.QueueMode == QueueMode.HostOnly && ServerRoom.Host?.UserID != LocalUser?.UserID)
|
||||||
throw new InvalidOperationException("Local user is not the room host.");
|
throw new InvalidOperationException("Local user is not the room host.");
|
||||||
|
|
||||||
item.OwnerID = userId;
|
item.OwnerID = userId;
|
||||||
|
|
||||||
await addItem(item).ConfigureAwait(false);
|
await addItem(item).ConfigureAwait(false);
|
||||||
await updateCurrentItem(Room).ConfigureAwait(false);
|
await updateCurrentItem(ServerRoom).ConfigureAwait(false);
|
||||||
updateRoomStateIfRequired();
|
updateRoomStateIfRequired();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Task AddPlaylistItem(MultiplayerPlaylistItem item) => AddUserPlaylistItem(api.LocalUser.Value.OnlineID, item);
|
public override Task AddPlaylistItem(MultiplayerPlaylistItem item) => AddUserPlaylistItem(api.LocalUser.Value.OnlineID, clone(item));
|
||||||
|
|
||||||
public async Task EditUserPlaylistItem(int userId, MultiplayerPlaylistItem item)
|
public async Task EditUserPlaylistItem(int userId, MultiplayerPlaylistItem item)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
Debug.Assert(currentItem != null);
|
Debug.Assert(currentItem != null);
|
||||||
Debug.Assert(serverSideAPIRoom != null);
|
Debug.Assert(ServerAPIRoom != null);
|
||||||
|
|
||||||
item.OwnerID = userId;
|
item.OwnerID = userId;
|
||||||
|
|
||||||
var existingItem = serverSidePlaylist.SingleOrDefault(i => i.ID == item.ID);
|
var existingItem = ServerRoom.Playlist.SingleOrDefault(i => i.ID == item.ID);
|
||||||
|
|
||||||
if (existingItem == null)
|
if (existingItem == null)
|
||||||
throw new InvalidOperationException("Attempted to change an item that doesn't exist.");
|
throw new InvalidOperationException("Attempted to change an item that doesn't exist.");
|
||||||
|
|
||||||
if (existingItem.OwnerID != userId && Room.Host?.UserID != LocalUser?.UserID)
|
if (existingItem.OwnerID != userId && ServerRoom.Host?.UserID != LocalUser?.UserID)
|
||||||
throw new InvalidOperationException("Attempted to change an item which is not owned by the user.");
|
throw new InvalidOperationException("Attempted to change an item which is not owned by the user.");
|
||||||
|
|
||||||
if (existingItem.Expired)
|
if (existingItem.Expired)
|
||||||
@ -376,20 +418,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
// Ensure the playlist order doesn't change.
|
// Ensure the playlist order doesn't change.
|
||||||
item.PlaylistOrder = existingItem.PlaylistOrder;
|
item.PlaylistOrder = existingItem.PlaylistOrder;
|
||||||
|
|
||||||
serverSidePlaylist[serverSidePlaylist.IndexOf(existingItem)] = item;
|
ServerRoom.Playlist[ServerRoom.Playlist.IndexOf(existingItem)] = item;
|
||||||
serverSideAPIRoom.Playlist[serverSideAPIRoom.Playlist.IndexOf(serverSideAPIRoom.Playlist.Single(i => i.ID == item.ID))] = new PlaylistItem(item);
|
ServerAPIRoom.Playlist[ServerAPIRoom.Playlist.IndexOf(ServerAPIRoom.Playlist.Single(i => i.ID == item.ID))] = new PlaylistItem(item);
|
||||||
|
|
||||||
await ((IMultiplayerClient)this).PlaylistItemChanged(clone(item)).ConfigureAwait(false);
|
await ((IMultiplayerClient)this).PlaylistItemChanged(clone(item)).ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Task EditPlaylistItem(MultiplayerPlaylistItem item) => EditUserPlaylistItem(api.LocalUser.Value.OnlineID, item);
|
public override Task EditPlaylistItem(MultiplayerPlaylistItem item) => EditUserPlaylistItem(api.LocalUser.Value.OnlineID, clone(item));
|
||||||
|
|
||||||
public async Task RemoveUserPlaylistItem(int userId, long playlistItemId)
|
public async Task RemoveUserPlaylistItem(int userId, long playlistItemId)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
Debug.Assert(serverSideAPIRoom != null);
|
Debug.Assert(ServerAPIRoom != null);
|
||||||
|
|
||||||
var item = serverSidePlaylist.Find(i => i.ID == playlistItemId);
|
var item = ServerRoom.Playlist.FirstOrDefault(i => i.ID == playlistItemId);
|
||||||
|
|
||||||
if (item == null)
|
if (item == null)
|
||||||
throw new InvalidOperationException("Item does not exist in the room.");
|
throw new InvalidOperationException("Item does not exist in the room.");
|
||||||
@ -403,11 +445,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
if (item.Expired)
|
if (item.Expired)
|
||||||
throw new InvalidOperationException("Attempted to remove an item which has already been played.");
|
throw new InvalidOperationException("Attempted to remove an item which has already been played.");
|
||||||
|
|
||||||
serverSidePlaylist.Remove(item);
|
ServerRoom.Playlist.Remove(item);
|
||||||
serverSideAPIRoom.Playlist.RemoveAll(i => i.ID == item.ID);
|
ServerAPIRoom.Playlist.RemoveAll(i => i.ID == item.ID);
|
||||||
await ((IMultiplayerClient)this).PlaylistItemRemoved(clone(playlistItemId)).ConfigureAwait(false);
|
await ((IMultiplayerClient)this).PlaylistItemRemoved(clone(playlistItemId)).ConfigureAwait(false);
|
||||||
|
|
||||||
await updateCurrentItem(Room).ConfigureAwait(false);
|
await updateCurrentItem(ServerRoom).ConfigureAwait(false);
|
||||||
updateRoomStateIfRequired();
|
updateRoomStateIfRequired();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -415,42 +457,52 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private async Task changeMatchType(MatchType type)
|
private async Task changeMatchType(MatchType type)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
|
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case MatchType.HeadToHead:
|
case MatchType.HeadToHead:
|
||||||
await ((IMultiplayerClient)this).MatchRoomStateChanged(null).ConfigureAwait(false);
|
ServerRoom.MatchState = null;
|
||||||
|
await ((IMultiplayerClient)this).MatchRoomStateChanged(clone(ServerRoom.MatchState)).ConfigureAwait(false);
|
||||||
|
|
||||||
|
foreach (var user in ServerRoom.Users)
|
||||||
|
{
|
||||||
|
user.MatchState = null;
|
||||||
|
await ((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), clone(user.MatchState)).ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var user in Room.Users)
|
|
||||||
await ((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), null).ConfigureAwait(false);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MatchType.TeamVersus:
|
case MatchType.TeamVersus:
|
||||||
await ((IMultiplayerClient)this).MatchRoomStateChanged(clone(TeamVersusRoomState.CreateDefault())).ConfigureAwait(false);
|
ServerRoom.MatchState = TeamVersusRoomState.CreateDefault();
|
||||||
|
await ((IMultiplayerClient)this).MatchRoomStateChanged(clone(ServerRoom.MatchState)).ConfigureAwait(false);
|
||||||
|
|
||||||
|
foreach (var user in ServerRoom.Users)
|
||||||
|
{
|
||||||
|
user.MatchState = new TeamVersusUserState();
|
||||||
|
await ((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), clone(user.MatchState)).ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var user in Room.Users)
|
|
||||||
await ((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), clone(new TeamVersusUserState())).ConfigureAwait(false);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task changeQueueMode(QueueMode newMode)
|
private async Task changeQueueMode(QueueMode newMode)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
Debug.Assert(currentItem != null);
|
Debug.Assert(currentItem != null);
|
||||||
|
|
||||||
// When changing to host-only mode, ensure that at least one non-expired playlist item exists by duplicating the current item.
|
// When changing to host-only mode, ensure that at least one non-expired playlist item exists by duplicating the current item.
|
||||||
if (newMode == QueueMode.HostOnly && serverSidePlaylist.All(item => item.Expired))
|
if (newMode == QueueMode.HostOnly && ServerRoom.Playlist.All(item => item.Expired))
|
||||||
await duplicateCurrentItem().ConfigureAwait(false);
|
await duplicateCurrentItem().ConfigureAwait(false);
|
||||||
|
|
||||||
await updatePlaylistOrder(Room).ConfigureAwait(false);
|
await updatePlaylistOrder(ServerRoom).ConfigureAwait(false);
|
||||||
await updateCurrentItem(Room).ConfigureAwait(false);
|
await updateCurrentItem(ServerRoom).ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task FinishCurrentItem()
|
public async Task FinishCurrentItem()
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
Debug.Assert(currentItem != null);
|
Debug.Assert(currentItem != null);
|
||||||
|
|
||||||
// Expire the current playlist item.
|
// Expire the current playlist item.
|
||||||
@ -458,13 +510,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
currentItem.PlayedAt = DateTimeOffset.Now;
|
currentItem.PlayedAt = DateTimeOffset.Now;
|
||||||
|
|
||||||
await ((IMultiplayerClient)this).PlaylistItemChanged(clone(currentItem)).ConfigureAwait(false);
|
await ((IMultiplayerClient)this).PlaylistItemChanged(clone(currentItem)).ConfigureAwait(false);
|
||||||
await updatePlaylistOrder(Room).ConfigureAwait(false);
|
await updatePlaylistOrder(ServerRoom).ConfigureAwait(false);
|
||||||
|
|
||||||
// In host-only mode, a duplicate playlist item will be used for the next round.
|
// In host-only mode, a duplicate playlist item will be used for the next round.
|
||||||
if (Room.Settings.QueueMode == QueueMode.HostOnly && serverSidePlaylist.All(item => item.Expired))
|
if (ServerRoom.Settings.QueueMode == QueueMode.HostOnly && ServerRoom.Playlist.All(item => item.Expired))
|
||||||
await duplicateCurrentItem().ConfigureAwait(false);
|
await duplicateCurrentItem().ConfigureAwait(false);
|
||||||
|
|
||||||
await updateCurrentItem(Room).ConfigureAwait(false);
|
await updateCurrentItem(ServerRoom).ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task duplicateCurrentItem()
|
private async Task duplicateCurrentItem()
|
||||||
@ -483,26 +535,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private async Task addItem(MultiplayerPlaylistItem item)
|
private async Task addItem(MultiplayerPlaylistItem item)
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
Debug.Assert(serverSideAPIRoom != null);
|
Debug.Assert(ServerAPIRoom != null);
|
||||||
|
|
||||||
item.ID = ++lastPlaylistItemId;
|
item.ID = ++lastPlaylistItemId;
|
||||||
|
|
||||||
serverSidePlaylist.Add(item);
|
ServerRoom.Playlist.Add(item);
|
||||||
serverSideAPIRoom.Playlist.Add(new PlaylistItem(item));
|
ServerAPIRoom.Playlist.Add(new PlaylistItem(item));
|
||||||
await ((IMultiplayerClient)this).PlaylistItemAdded(clone(item)).ConfigureAwait(false);
|
await ((IMultiplayerClient)this).PlaylistItemAdded(clone(item)).ConfigureAwait(false);
|
||||||
|
|
||||||
await updatePlaylistOrder(Room).ConfigureAwait(false);
|
await updatePlaylistOrder(ServerRoom).ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerable<MultiplayerPlaylistItem> upcomingItems => serverSidePlaylist.Where(i => !i.Expired).OrderBy(i => i.PlaylistOrder);
|
private IEnumerable<MultiplayerPlaylistItem> upcomingItems => ServerRoom?.Playlist.Where(i => !i.Expired).OrderBy(i => i.PlaylistOrder) ?? Enumerable.Empty<MultiplayerPlaylistItem>();
|
||||||
|
|
||||||
private async Task updateCurrentItem(MultiplayerRoom room, bool notify = true)
|
private async Task updateCurrentItem(MultiplayerRoom room, bool notify = true)
|
||||||
{
|
{
|
||||||
// Pick the next non-expired playlist item by playlist order, or default to the most-recently-expired item.
|
Debug.Assert(ServerRoom != null);
|
||||||
MultiplayerPlaylistItem nextItem = upcomingItems.FirstOrDefault() ?? serverSidePlaylist.OrderByDescending(i => i.PlayedAt).First();
|
|
||||||
|
|
||||||
currentIndex = serverSidePlaylist.IndexOf(nextItem);
|
// Pick the next non-expired playlist item by playlist order, or default to the most-recently-expired item.
|
||||||
|
MultiplayerPlaylistItem nextItem = upcomingItems.FirstOrDefault() ?? ServerRoom.Playlist.OrderByDescending(i => i.PlayedAt).First();
|
||||||
|
|
||||||
|
currentIndex = ServerRoom.Playlist.IndexOf(nextItem);
|
||||||
|
|
||||||
long lastItem = room.Settings.PlaylistItemId;
|
long lastItem = room.Settings.PlaylistItemId;
|
||||||
room.Settings.PlaylistItemId = nextItem.ID;
|
room.Settings.PlaylistItemId = nextItem.ID;
|
||||||
@ -513,21 +567,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private async Task updatePlaylistOrder(MultiplayerRoom room)
|
private async Task updatePlaylistOrder(MultiplayerRoom room)
|
||||||
{
|
{
|
||||||
Debug.Assert(serverSideAPIRoom != null);
|
Debug.Assert(ServerRoom != null);
|
||||||
|
Debug.Assert(ServerAPIRoom != null);
|
||||||
|
|
||||||
List<MultiplayerPlaylistItem> orderedActiveItems;
|
List<MultiplayerPlaylistItem> orderedActiveItems;
|
||||||
|
|
||||||
switch (room.Settings.QueueMode)
|
switch (room.Settings.QueueMode)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
orderedActiveItems = serverSidePlaylist.Where(item => !item.Expired).OrderBy(item => item.ID).ToList();
|
orderedActiveItems = ServerRoom.Playlist.Where(item => !item.Expired).OrderBy(item => item.ID).ToList();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case QueueMode.AllPlayersRoundRobin:
|
case QueueMode.AllPlayersRoundRobin:
|
||||||
var itemsByPriority = new List<(MultiplayerPlaylistItem item, int priority)>();
|
var itemsByPriority = new List<(MultiplayerPlaylistItem item, int priority)>();
|
||||||
|
|
||||||
// Assign a priority for items from each user, starting from 0 and increasing in order which the user added the items.
|
// Assign a priority for items from each user, starting from 0 and increasing in order which the user added the items.
|
||||||
foreach (var group in serverSidePlaylist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID))
|
foreach (var group in ServerRoom.Playlist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID))
|
||||||
{
|
{
|
||||||
int priority = 0;
|
int priority = 0;
|
||||||
itemsByPriority.AddRange(group.Select(item => (item, priority++)));
|
itemsByPriority.AddRange(group.Select(item => (item, priority++)));
|
||||||
@ -562,8 +617,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Also ensure that the API room's playlist is correct.
|
// Also ensure that the API room's playlist is correct.
|
||||||
foreach (var item in serverSideAPIRoom.Playlist)
|
foreach (var item in ServerAPIRoom.Playlist)
|
||||||
item.PlaylistOrder = serverSidePlaylist.Single(i => i.ID == item.ID).PlaylistOrder;
|
item.PlaylistOrder = ServerRoom.Playlist.Single(i => i.ID == item.ID).PlaylistOrder;
|
||||||
}
|
}
|
||||||
|
|
||||||
private T clone<T>(T incoming)
|
private T clone<T>(T incoming)
|
||||||
|
Loading…
Reference in New Issue
Block a user