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Fix incorrect load state being used
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@ -105,7 +105,7 @@ namespace osu.Game.Overlays
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/// <summary>
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/// <summary>
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/// Returns whether the beatmap track is loaded.
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/// Returns whether the beatmap track is loaded.
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/// </summary>
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/// </summary>
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public bool TrackLoaded => CurrentTrack.IsLoaded;
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public bool TrackLoaded => CurrentTrack.TrackLoaded;
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
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{
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{
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