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Fix incorrect load state being used

This commit is contained in:
smoogipoo 2020-08-11 12:37:00 +09:00
parent 20197e2768
commit b64142dff9

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@ -105,7 +105,7 @@ namespace osu.Game.Overlays
/// <summary> /// <summary>
/// Returns whether the beatmap track is loaded. /// Returns whether the beatmap track is loaded.
/// </summary> /// </summary>
public bool TrackLoaded => CurrentTrack.IsLoaded; public bool TrackLoaded => CurrentTrack.TrackLoaded;
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{ {