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Fix tests
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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -22,27 +21,24 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestSceneSkinnableSound : OsuTestScene
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public class TestSceneSkinnableSound : OsuTestScene
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{
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{
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[Cached(typeof(ISamplePlaybackDisabler))]
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private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private TestSkinSourceContainer skinSource;
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private TestSkinSourceContainer skinSource;
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private PausableSkinnableSound skinnableSound;
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private PausableSkinnableSound skinnableSound;
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[SetUp]
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[SetUp]
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public void SetUp() => Schedule(() =>
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public void SetUpSteps()
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{
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{
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gameplayClock.IsPaused.Value = false;
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AddStep("setup heirarchy", () =>
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Children = new Drawable[]
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{
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{
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skinSource = new TestSkinSourceContainer
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Children = new Drawable[]
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{
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{
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Clock = gameplayClock,
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skinSource = new TestSkinSourceContainer
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RelativeSizeAxes = Axes.Both,
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{
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Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
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RelativeSizeAxes = Axes.Both,
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},
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Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
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};
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},
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});
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};
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});
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}
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[Test]
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[Test]
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public void TestStoppedSoundDoesntResumeAfterPause()
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public void TestStoppedSoundDoesntResumeAfterPause()
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@ -62,8 +58,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddWaitStep("wait a bit", 5);
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AddWaitStep("wait a bit", 5);
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AddAssert("sample not playing", () => !sample.Playing);
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AddAssert("sample not playing", () => !sample.Playing);
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@ -82,8 +79,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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}
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}
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[Test]
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[Test]
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@ -98,10 +98,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("sample playing", () => sample.Playing);
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AddAssert("sample playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddUntilStep("sample not playing", () => !sample.Playing);
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AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddAssert("sample not playing", () => !sample.Playing);
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AddAssert("sample not playing", () => !sample.Playing);
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AddAssert("sample not playing", () => !sample.Playing);
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AddAssert("sample not playing", () => !sample.Playing);
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@ -120,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("sample playing", () => sample.Playing);
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AddAssert("sample playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
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AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
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@ -133,20 +134,25 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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});
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AddAssert("new sample stopped", () => !sample.Playing);
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AddAssert("new sample stopped", () => !sample.Playing);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddWaitStep("wait a bit", 5);
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AddWaitStep("wait a bit", 5);
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AddAssert("new sample not played", () => !sample.Playing);
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AddAssert("new sample not played", () => !sample.Playing);
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}
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}
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[Cached(typeof(ISkinSource))]
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[Cached(typeof(ISkinSource))]
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private class TestSkinSourceContainer : Container, ISkinSource
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[Cached(typeof(ISamplePlaybackDisabler))]
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private class TestSkinSourceContainer : Container, ISkinSource, ISamplePlaybackDisabler
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{
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{
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[Resolved]
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[Resolved]
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private ISkinSource source { get; set; }
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private ISkinSource source { get; set; }
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public event Action SourceChanged;
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public event Action SourceChanged;
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public Bindable<bool> SamplePlaybackDisabled { get; } = new Bindable<bool>();
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IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => SamplePlaybackDisabled;
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public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component);
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public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component);
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
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public SampleChannel GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
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public SampleChannel GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
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